Anyway to make the game more realistic as making buildings being damaged over time (Old age)... IE Like roads getting damaged say over... 25-30 turns (30ish years) due to weather,traffic, etc. ? In a way that the buildings start a count down after being built, don't want them to goto 100% damage when 25ish turns up, but maybe like 5 percent damaged first, then like 3-5% after each turn? Or just crush my idea and tell me it's hardcoded lol




Reply With Quote






