Code:
;;;Firing procedure: stand_to_ready, ready, release, ready, ready_to_stand
;Ready
anim stand_a_to_ready data/animations/MTW2_S1_Javelin/MTW2_Mace_stand_A_idle.cas -fr
anim stand_b_to_ready data/animations/MTW2_S1_Javelin/MTW2_Mace_stand_A_idle.cas -fr
anim stand_c_to_ready data/animations/MTW2_S1_Javelin/MTW2_Mace_stand_A_idle.cas -fr
anim ready data/animations/MTW2_S1_Javelin/MTW2_Mace_stand_A_idle.cas -fr
;uncertain when these are triggered, usually when firing while with the back towards the enemy
anim attack_missile_ready data/animations/MTW2_S1_Javelin/MTW2_Mace_stand_A_idle.cas -fr
anim attack_missile_hold data/animations/MTW2_S1_Javelin/MTW2_Mace_stand_A_idle.cas -fr
anim attack_missile_release data/animations/MTW2_S1_Javelin/MTW2_Javelin_ready_release.cas -fr -id:0.0, 1.5, 1.0, -if:52 -evt:data/animations/MTW2_Javelin/MTW2_Javelin_attack_missile_release.evt
anim ready_to_stand_a data/animations/MTW2_S1_Javelin/MTW2_Mace_stand_A_idle.cas -fr