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Thread: Game Instability

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  1. #1
    Zipzopdippidybopbop's Avatar Barred from the Local
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    Mar 2006
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    Default Game Instability

    Basically im 100 turns into my Byzantine campaign. It seems that after 80 or so turns my game has become increasingly unstable, crashing when i move the camera across the campaign map (usually an extremely random part with never repeats itself, like Sicily) and crashing a lot in battles. The CTD is very quick, and there is no freezing. Error log showed this:

    14:11:34.912 [game.script] [error] Script execution error for <label_unit>, at line 10317, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    14:11:34.912 [game.script.exec] [trace] exec <label_unit> at line 10318 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    14:11:34.912 [game.script] [error] Script execution error for <label_unit>, at line 10318, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    14:11:34.912 [game.script.exec] [trace] exec <label_unit> at line 10319 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    14:11:34.912 [game.script] [error] Script execution error for <label_unit>, at line 10319, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    14:11:34.913 [game.script.exec] [trace] exec <label_unit> at line 10320 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    14:11:34.913 [game.script] [error] Script execution error for <label_unit>, at line 10320, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    14:11:34.913 [game.script.exec] [trace] exec <label_unit> at line 10321 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    14:11:34.913 [game.script] [error] Script execution error for <label_unit>, at line 10321, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    14:11:34.913 [game.script.exec] [trace] exec <label_unit> at line 10322 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    14:11:34.913 [game.script] [error] Script execution error for <label_unit>, at line 10322, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    14:11:34.913 [game.script.exec] [trace] exec <label_unit> at line 10323 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    14:11:34.913 [game.script] [error] Script execution error for <label_unit>, at line 10323, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    14:11:34.913 [game.script.exec] [trace] exec <label_unit> at line 10324 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    14:11:34.913 [game.script] [error] Script execution error for <label_unit>, at line 10324, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit


    Could this be causing the crashing? I went into the campaign_script and removed these references.

    Running SS6.3, with Permanent Watchtowers, Savage AI and Faster Turn Times 3.1 (I think thats the version)

  2. #2

    Default Re: Game Instability

    Possible. But then... no idea. As stated in the 6.3 topic, at least 100 lines are needed. Best upload the full log as attachment.

  3. #3
    Gorrrrrn's Avatar Citizen
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    Default Re: Game Instability

    those label errors don't, as far as I'm aware cause the game to crash.

    could be a variety of causes - possibly down to graphics card / gaphics driver.

    does the game crash at the same turn if you reload?

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