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Thread: Traps, Tactics and the like(Idea)

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  1. #1
    Ixor_Drakar's Avatar Senator
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    Default Traps, Tactics and the like(Idea)

    I'm sure this has been proposed over the years but as I am too lazy to search through the entire forum to see if it has been proposed Ill just start here.

    Would it be possible to create traps such as poisoned wells, fire traps, dams and other features into ME:TW2. They would effect settlements or enemy army's moving through the effected area. I have no mod knowledge at all but the thought occurred to me. They could be portrayed as buildings like the tower and camp feature and have an area of effect on the campaign map. After a few turns they would disappear. If this is possible I'm sure it would take a lot of scripting and as I am completely useless I can only offer up the idea to more ambitious and able persons.

    Feel free to tear me a new one on this bad idea, thank you.
    I survived the Mayan Apocalypse 12/21/12

  2. #2
    Swagger's Avatar Imperial Coffee-Runner
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    Default Re: Traps, Tactics and the like(Idea)

    as in the way you simply cant add them
    as in the way they simply wont work
    as in the way it would be a big waste of time
    Under the Patronage of the Dreadful cedric37!
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  3. #3
    Nirnaeth Arnoediad's Avatar Vive l'Empereur !
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    Default Re: Traps, Tactics and the like(Idea)

    Just totally impossible I'm afraid.
    But where would be the interest ? I've never heard that these kind of things have played an enought important role in history to be featured on campaign map.

  4. #4
    Pazu the Kitsune's Avatar Shopkeeper
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    Default Re: Traps, Tactics and the like(Idea)

    Quote Originally Posted by Ixor_Drakar View Post
    I'm sure this has been proposed over the years but as I am too lazy to search through the entire forum to see if it has been proposed Ill just start here.

    Would it be possible to create traps such as poisoned wells, fire traps, dams and other features into ME:TW2. They would effect settlements or enemy army's moving through the effected area. I have no mod knowledge at all but the thought occurred to me. They could be portrayed as buildings like the tower and camp feature and have an area of effect on the campaign map. After a few turns they would disappear. If this is possible I'm sure it would take a lot of scripting and as I am completely useless I can only offer up the idea to more ambitious and able persons.

    Feel free to tear me a new one on this bad idea, thank you.
    hmm, if good modding tools ever come out for the Empire Total War engine then i think itd be fun to play around with creating new pre-battle deployable defences, but campaign map things? i dont know, really hard to do and probably irrelevant.

    "If you can keep your head when all about you
    Are losing theirs and blaming it on you,"

    -First lines to the poem "If-" (by Rudyard Kipling)


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