I'm sure this has been proposed over the years but as I am too lazy to search through the entire forum to see if it has been proposed Ill just start here.
Would it be possible to create traps such as poisoned wells, fire traps, dams and other features into ME:TW2. They would effect settlements or enemy army's moving through the effected area. I have no mod knowledge at all but the thought occurred to me. They could be portrayed as buildings like the tower and camp feature and have an area of effect on the campaign map. After a few turns they would disappear. If this is possible I'm sure it would take a lot of scripting and as I am completely useless I can only offer up the idea to more ambitious and able persons.
Feel free to tear me a new one on this bad idea, thank you.





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