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Thread: W1Z21's massive combat submod (PREVIEW)

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  1. #1
    W1Z21's Avatar Tiro
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    Icon4 W1Z21's massive combat submod (PREVIEW)

    UPDATE!!!!!

    i have recieved permission to make this compatible with FRoME 2.0!!




    did you ever really feel satisfied with TATW's large battles? casue i sure didnt. i also didnt feel like the "uber" units were really uber. its supposed to be a hard game to play and with my submod i've made the game alot hard. so here's a preview of whats comming!

    well the basics are calvery charges are VERY strong, you dont just knock down one or two soliders; you knock down the first line more or less.

    General changes

    all units get an attack bonus but armor remains the same.

    all units are able to be built from the start

    all recruitment buildings can make 9 units per turn

    all factions start with $$$10 million

    all siege units were left the same i may increase the mordor catapult trolls damge since they are in fact trolls

    all religeous buildings add 10% per turn instead of 2/4/6%

    trolls are UBER

    Mummakil are VERY strong

    all units are able to be recruited every 2 turns

    Isenguard

    berserkers are the strongest isengaurd unit by far and will slay alotta people but have almost no armor

    wargs are now great against light cal/light infantry but die fast against heavy infantry/ heavy cal

    alll uruk-hai have 12 attack but the lesser troops just have a small increase

    the Gaurdsmen are your second best unit but are the most armored

    clansmen can be recruited in all of your settlements

    Eridor

    dunidane rangers can be recruited out of all your cites

    battle ready dunidane are your best solders with the dunidane archers

    all units can be recruited VERY fast but arent as good as most other factions

    dunidane rangers are VERY skilled archers and as such have alot of attack

    Arnor

    all units get a major attack upgrade

    Blue elves

    the best archers in the known world

    faster pool times but each unit still takes 2-3 turns to make

    Green Elves

    also has the best archers in the known world but ha more varity and can get ents if an enemy owns Fangorn

    Rohan

    best calvery in the known world

    all units can be recruited out of all settlements

    calvery archers are very strong in melee and archery

    OOMM

    trolls can be made out of all settlements

    Orcs of Gundabad

    trolls can be made out of every settlement

    Dale

    swordmasters are as good as berserkers, but heavily armored

    longbowmen are strong as well

    use the dwarfs to help if you are in trouble, the dwarf infantry is definatly the best in this world

    Dwarfs

    all units get a nice attack increase, armor remains the same

    all units can be recruited at any settlement even the gaurds of Khazadum

    little archers and still no calvery

    Rhun

    strong calvery and light infantry with excellent calvery archers

    strong generals and prolly the best for a newcomer

    Harad

    mummakils are stronger then ever and there archer will slaughter men from a distance while you trample your foes

    mummakils can be recruited from any settlement

    prolly the best late-game faction since you'll have alot of mummakil

    Mordor

    trolls can be built in any settlement

    for fun, you can have black gates on any citidel

    troops are descent but trolls will make you a strong force

    can build armies the fastest

    Gondor

    all units can be built in any settlement (please read final note about this, its kinda messed up for certain units)

    Faramir's bodygaurds are your best units with AMAZING attack USE HIM WELL!

    ithillian rangers are your best archer unit (besides foutain gaurds and swans)

    blackfoot archers are also good but alittle weaker than Ithillian rangers



    Final notes/thoughts

    for gondor, dismounted swan knights can be made in Dol and in pelagir...

    gondor has the roughest time in the beginning since mordor and eventually harad will be trying to kill you

    i recomend using "process_cq" since you already are at a nice disadvantage

    this dosent work atm with any other mod.. HOWEVER ill prolly make it useable with Barons submod (with permission of course)

    you may think its lame how come you have alotta money and it will make this game boring and easy.. well trust me it isnt!!! your money will run out fast unless you are careful

    theres alotta coding i have to do for all this and since i accidently overwrit it all ;( but it will be up within a week

    i'll be listening to all suggestions that people give and will update then to suit all players





    BONUS!!!!

    check out the pic i attack is a screen shot of what you have to expect by turn 40!!!
    Last edited by W1Z21; October 02, 2010 at 11:17 AM.
    We all die, its just a matter of how.... and when
    -William Wallace

  2. #2
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    Default Re: W1Z21's massive combat submod (PREVIEW)

    (Reserved)
    We all die, its just a matter of how.... and when
    -William Wallace

  3. #3
    W1Z21's Avatar Tiro
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    Icon2 Re: W1Z21's massive combat submod (PREVIEW)

    sorry here's the file
    We all die, its just a matter of how.... and when
    -William Wallace

  4. #4

    Default Re: W1Z21's massive combat submod (PREVIEW)

    WOW! Epic fights i supose.

  5. #5
    W1Z21's Avatar Tiro
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    Default Re: W1Z21's massive combat submod (PREVIEW)

    yes did you enjoy the sceen?
    We all die, its just a matter of how.... and when
    -William Wallace

  6. #6

    Default Re: W1Z21's massive combat submod (PREVIEW)

    looks like it could be one of the most third age mods out. RELEASE ppl will like it.

    Last edited by RBFloat05; October 01, 2010 at 10:23 PM.

  7. #7
    W1Z21's Avatar Tiro
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    Default Re: W1Z21's massive combat submod (PREVIEW)

    well im thinking of adding it to another mod (with permission) and give them credit...
    We all die, its just a matter of how.... and when
    -William Wallace

  8. #8

    Default Re: W1Z21's massive combat submod (PREVIEW)

    Dam, i like what i see. The only thing i think maybe think about , late game I think mordor shouldnt be surpassed by Harad as the deadliest faction. Lore wise mordor was by far the strongest faction.

    also how does army upkeep work?

    but anyways lookin tight. ALSO,,,,,major props if this is made compatible with barons submod.

  9. #9

    Default Re: W1Z21's massive combat submod (PREVIEW)

    Holy , now thats what I call "Total War".

  10. #10
    W1Z21's Avatar Tiro
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    Default Re: W1Z21's massive combat submod (PREVIEW)

    im gonna release the FRoME version today or tongiht just finishing up final testing and the best part.. you can download all of the changes or only part.. so u can vary your gameing experience
    We all die, its just a matter of how.... and when
    -William Wallace

  11. #11

    Default Re: W1Z21's massive combat submod (PREVIEW)

    Where is the link to the mod? This looks very interesting.

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