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  1. #1

    Default Building ideas?

    Does anyone else think that CA could of added other buildings.

    -like a prison. You could have a option in prisoners screen Keep and when your prisons hit a max you could
    ransom them of to there factions or execute or release? If your prisons are full then you wouldn't have the option to keep. Also Any prisoners taken would be sent to the prison of the nearest castle or town of your faction. If you were to far away from homeland your army would have to bring them along and it would slow your army down.

    -like a Hospital for every faction not just the Islamic ones? It could be called a apothecary shop and would increase your cities health and decrease chances of getting plauge.


    Also they could of made villages which would be built like forts and they could have minor increases in the regions wealth. You could build farms roads mines and lumber camps. They would be like roads and mines and come with a region when you capture it and Forts could be able to recruit mercenaries and militia which would come from the villages

    no villages=no fort militia.

    Anyway what are some ideas you guys have?

  2. #2

    Default Re: Building ideas?

    in my mod there are Several new buildings such "Cosmopolitan diplomatic lounge, Merchants foriegn trade emporium, Private university, Bistro, Forum of High Law and Foriegn port of Entry"
    also there are many new buildings in "Sicilian Vespers 3.0" and "Deus Los Vult"

  3. #3

    Default Re: Building ideas?

    Yea i was looking at that earlier today when its coming out?

  4. #4

    Default Re: Building ideas?

    I am hoping by Beginning or middle of Spring at the latest, at the earliest xmas/new years

  5. #5
    Spartan90's Avatar Campidoctor
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    Default Re: Building ideas?

    The villages is a good idea, but practically, it's a disaster. If everyone built these little villages everywhere, the game would turn into more of a siege-fest than it already is.

  6. #6

    Default Re: Building ideas?

    Spartan you don't actually besiege villages. you just use them like mines. They make it able for forts to recruit militia and they can have a boost to something depending on the resource there near.

    You build a village in Genoa Italy. You make a village on the textiles. Now if you put a merchant on it he will have a boost of income. If other factions take resource they wont get the boost unless they own the region.

  7. #7
    Fireright's Avatar Campidoctor
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    Default Re: Building ideas?

    Bits of stuff that could've been fun or interesting in Med2:

    Toll Road upgrade, operates bit like mining, costs a bit but generates small steady income.

    I dislike over-complicating gameplay but it mightve been cool to add a 'capture port first' feature on a couple of the small islands in the Meditteranean Sea.

    Monasteries/Chapter Houses stuff like in Med1 so we can knock out Inquisitors

    The merchants shouldve been dumped in favour of Inquisitors and also the games real hard men the Grand Inquisitors

    Any nonsense...yer got burned at the stake.

  8. #8
    Karnage's Avatar Centenarius
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    Default Re: Building ideas?

    I remember in the old days when I used to play Knights of Honor, which was basically the same as Medieval 2 but with less graphics.

    In that game, you capture enemy generals, prince and even king and put them in jail until their Kingdom would pay you the ransom, if they would ever pay it. Of course, you had the choice to execute them or release them.
    My work in progress AAR, come and have look.

    L'État c'est moi, The Monarchy of France
    http://www.twcenter.net/forums/showthread.php?t=355826

    Critic Quills review about my AAR.
    http://www.twcenter.net/forums/showthread.php?t=365219

  9. #9
    Fireright's Avatar Campidoctor
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    Default Re: Building ideas?

    On a seige defence battlemap, especially in towns, the defenders should be equipped with the ability to sling chains across a street to block cavalry.

    Twas used frequently in medieval times to keep the horses out.

    On the campaign map the watchtowers could have various versions, bit like AOE game.

    A simple watchtower that just reveals the fow or a guarded/stockade type watchtower that "fires stuff" at enemy stacks in range...keep on the move or your stack reduces in size.

    Fortified Ports on the map...fires stuff at enemy ships and all that bit like Cossacks game

    I am devoid of original thought

    On second thought...I dislike making games harder or over-complicated so ignore the above stuff!!
    Last edited by Fireright; October 01, 2010 at 12:22 PM.

  10. #10

    Default Re: Building ideas?

    What about adding small towns like some resources? They will be like any other resource (gold, wood, iron) but with small village texture, and making more income for merchants

  11. #11
    Fireright's Avatar Campidoctor
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    Default Re: Building ideas?

    To atone for the grievous sin of booting inquisitors from Med2, they should've created a highly desirable building...The College of The Wrath of God.

    Players could then recruit Battlefield Inquisitors No plonking about with chanting nonsense or raising morale guff.

    Arm them with greek fire so the battlefield inquisitors could burn the foe mercilessly and scare the --- out of enemies.

    Battlefield Grand Inquisitors should also be equipped with rocket firing crucifixes.

    A recompense for the shameful omission of the only agent pieces worth having.

  12. #12

    Default Re: Building ideas?

    Jesus Christ I would myself if a cross came flying at me....

    pardon the horrible pun

  13. #13
    Fireright's Avatar Campidoctor
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    Default Re: Building ideas?

    Quote Originally Posted by Yinafra View Post
    Jesus Christ I would myself if a cross came flying at me....

    pardon the horrible pun
    But ye wouldst most assuredly know that The Wrath of God hath fell upon ye...roasted alive and skewered

    The College should also appear on the battlemap like those cool monasteries in the background, but surrounded by a moat of holy water for defence. The holy water would act like acid and dissolve an ungodly enemy.

    Battlefield bibles could be deployed like archers stakes but would explode on impact like mines.


    An atonement for the satanic deletion of the inquisitors from the game.

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