Hi there,
Currently playing early campaign as Lithuania with :
- Permanent Watchtowers
- Savage AI
- Faster Turn Times 3.0
- Bugfixes
- Teutonic Crusades 1.0 (this shouldn't matter)
A CTD occurs when I end the turn. The shields appears, and right at the beginning of the first faction playing after me (France), I get a CTD.
Running Win7, disabled UAC when installing, running the game as administrator (and didn't installed in program files, so no admin rights issues). I already tried moving around some characters to reset the "random" thingies.
I tried to spy France movements at their turn; they move some armies, and when they move a little stack with one or two unit in it, it move of maybe 1 or 2 cells and the game crashes. I would try to destroy this little stack but I don't know how to do that, unfortunately...
I attached the savegame and the complete system.log; here are the 100 last lines :
Code:
22:30:54.977 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
22:30:54.978 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
22:30:54.978 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
22:30:54.978 [game.script.trigger] [trace] Trigger <AI_general_boost> fired
22:30:54.978 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
22:30:54.978 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
22:30:54.979 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
22:30:54.979 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
22:30:54.979 [game.script.exec] [trace] exec <inc_counter> at line 822 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
22:30:54.979 [game.script.counter] [trace] counter <bishop_count> = 6
22:30:54.980 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
22:30:54.980 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
22:30:54.980 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
22:30:54.980 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
22:30:54.980 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
22:30:54.981 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
22:30:54.981 [game.script.exec] [trace] exec <inc_counter> at line 822 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
22:30:54.981 [game.script.counter] [trace] counter <bishop_count> = 7
22:30:54.981 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
22:30:54.982 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
22:30:54.982 [game.script.exec] [trace] exec <inc_counter> at line 822 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
22:30:54.982 [game.script.counter] [trace] counter <bishop_count> = 8
22:30:54.982 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
22:30:54.982 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
22:30:54.983 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
22:30:54.983 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
22:30:54.983 [game.script.exec] [trace] exec <inc_counter> at line 822 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
22:30:54.983 [game.script.counter] [trace] counter <bishop_count> = 9
22:30:54.983 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
22:30:54.984 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
22:30:55.003 [game.script.exec] [trace] exec <inc_counter> at line 829 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
22:30:55.003 [game.script.counter] [trace] counter <bishop_count> = 8
22:30:55.004 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
22:30:55.004 [game.script.exec] [trace] exec <inc_counter> at line 829 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
22:30:55.004 [game.script.counter] [trace] counter <bishop_count> = 7
22:30:55.005 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
22:30:55.005 [game.script.exec] [trace] exec <inc_counter> at line 829 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
22:30:55.005 [game.script.counter] [trace] counter <bishop_count> = 6
22:30:55.005 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
22:30:55.005 [game.script.trigger] [trace] Trigger <0072_Governors_Religion> fired
22:30:55.006 [game.script.exec] [trace] exec <inc_counter> at line 829 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
22:30:55.006 [game.script.counter] [trace] counter <bishop_count> = 5
22:30:55.006 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
22:30:55.007 [game.script.exec] [trace] exec <inc_counter> at line 829 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
22:30:55.007 [game.script.counter] [trace] counter <bishop_count> = 4
22:30:55.007 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
22:30:55.007 [game.script.exec] [trace] exec <inc_counter> at line 829 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
22:30:55.007 [game.script.counter] [trace] counter <bishop_count> = 3
22:30:55.008 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
22:30:55.008 [game.script.exec] [trace] exec <inc_counter> at line 829 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
22:30:55.008 [game.script.counter] [trace] counter <bishop_count> = 2
22:30:55.009 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
22:30:55.009 [game.script.exec] [trace] exec <inc_counter> at line 829 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
22:30:55.009 [game.script.counter] [trace] counter <bishop_count> = 1
22:30:55.009 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
22:30:55.010 [game.script.exec] [trace] exec <inc_counter> at line 829 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
22:30:55.010 [game.script.counter] [trace] counter <bishop_count> = 0
22:30:55.010 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
22:30:55.010 [game.script.exec] [trace] exec <inc_counter> at line 829 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
22:30:55.010 [game.script.counter] [trace] counter <bishop_count> = -1
22:30:55.011 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
22:30:55.011 [game.script.exec] [trace] exec <inc_counter> at line 829 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
22:30:55.011 [game.script.counter] [trace] counter <bishop_count> = -2
22:30:55.012 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
22:30:55.012 [game.script.exec] [trace] exec <inc_counter> at line 829 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
22:30:55.012 [game.script.counter] [trace] counter <bishop_count> = -3
22:30:55.012 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
22:30:55.012 [game.script.trigger] [trace] Trigger <0072_Governors_Religion> fired
22:30:55.013 [game.script.exec] [trace] exec <inc_counter> at line 829 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
22:30:55.013 [game.script.counter] [trace] counter <bishop_count> = -4
22:30:55.013 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
22:30:55.013 [game.script.exec] [trace] exec <inc_counter> at line 829 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
22:30:55.014 [game.script.counter] [trace] counter <bishop_count> = -5
22:30:55.014 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
22:30:55.014 [game.script.exec] [trace] exec <inc_counter> at line 829 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
22:30:55.014 [game.script.counter] [trace] counter <bishop_count> = -6
22:30:55.015 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
22:30:55.023 [game.script.trigger] [trace] Trigger <0093_Update_Normal_Difficulty> fired
22:30:55.023 [game.script.trigger] [trace] Trigger <0046_P_Normalise> fired
22:30:55.023 [game.script.trigger] [trace] Trigger <0083b_Update_Allies> fired
22:30:55.023 [game.script.trigger] [trace] Trigger <0084b_Update_Enemies> fired
22:30:55.023 [game.script.trigger] [trace] Trigger <0085_Update_Religion> fired
22:30:55.023 [game.script.trigger] [trace] Trigger <0089_Update_Band_Together1> fired
22:30:55.023 [game.script.trigger] [trace] Trigger <0096_Increase_Global_Standing_New_Turn> fired
22:30:55.024 [game.script.trigger] [trace] Trigger <0108_Update_Untrustworthy_Factions_Minor> fired
22:30:55.024 [game.script.trigger] [trace] Trigger <France> fired
22:30:55.024 [game.script.trigger] [trace] Trigger <FranceAI> fired
22:30:55.024 [game.script.trigger] [trace] Trigger <FranceBig> fired
22:30:55.024 [game.script.trigger] [trace] Trigger <FranceHuge> fired
22:30:55.024 [game.script.trigger] [trace] Trigger <0104_High_Income4> fired
22:30:55.526 [game.script.trigger] [trace] Trigger <agents7> fired
22:30:55.526 [game.script.trigger] [trace] Trigger <King_Employes_Assassins_Failure> fired
22:30:55.526 [game.script.trigger] [trace] Trigger <master_of_assassins_vnv_trigger> fired
22:30:55.526 [game.script.anc] [trace] Ancillary <master_of_assassins> not added - chance 5, random 3 - but could not be received
22:30:55.527 [game.script.trigger] [trace] Trigger <agents9> fired
22:30:55.527 [game.script.trigger] [trace] Trigger <agents11> fired
22:30:55.527 [game.script.trigger] [trace] Trigger <general_bodyguard> fired
22:30:55.527 [game.script.anc] [trace] Ancillary <bodyguard> not added - chance 50, random 84
22:30:55.527 [game.script.trigger] [trace] Trigger <foodtaster_vnv_trigger> fired
22:30:55.527 [game.script.anc] [trace] Ancillary <foodtaster> not added - chance 20, random 76
22:30:56.807 [system.rpt] [error] Medieval 2: Total War a rencontré une erreur inconnue et va maintenat se fermer.
Thanks for the help 
Edit : Destroying France with surrender_regions seems to fix the problem and I can get through the next turn but after that if I try to load a save the game crashes as well...