Page 1 of 4 1234 LastLast
Results 1 to 20 of 67

Thread: BattleAxe Commentary

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Icon7 BattleAxe Commentary

    Thank you for downloading BattleAxe.

    If you wish to share your opinion on BattleAxe, you can do so herein.

    Enjoy your game.
    Last edited by brandybarrel; October 26, 2010 at 05:30 AM.
    brandybarrel's BattleAxe and Unit Guide Links:





  2. #2
    T&D's Avatar Vicarius
    Join Date
    Dec 2009
    Location
    Shoe store...
    Posts
    2,843

    Default Re: BattleAxe

    +rep for hard work.

  3. #3
    Mr. Sorrow's Avatar Ordinarius
    Join Date
    Dec 2009
    Location
    Olmütz, Czech republic
    Posts
    710

    Default Re: BattleAxe

    Good job! Just its too much of a vanil....eh...shut up! Rep from me too...
    Last edited by Mr. Sorrow; October 01, 2010 at 01:22 AM.

  4. #4
    T&D's Avatar Vicarius
    Join Date
    Dec 2009
    Location
    Shoe store...
    Posts
    2,843

    Default Re: BattleAxe

    Quote Originally Posted by Mr. Sorrow View Post
    Good job! Just it too much of vanil....eh...shut up! Rep from me too...

  5. #5
    ComnenusTheOne's Avatar Primicerius
    Join Date
    Nov 2007
    Location
    Not your business
    Posts
    3,381

    Default Re: BattleAxe

    Quote Originally Posted by Mr. Sorrow View Post
    Good job! Just it too much of vanilla
    Brandybarrel....you know why i quote this post? Any guesses? Hmmm? Anybody?

    Because the statement is true. Real, vrai.

    Some advice, there are dozens of unit mods outside, start asking permissions and implement them one by one. Start with Polished Poland and CBUR.

  6. #6

    Default Re: BattleAxe

    Quote Originally Posted by ComnenusTheOne View Post
    Brandybarrel....you know why i quote this post? Any guesses? Hmmm? Anybody?

    Because the statement is true. Real, vrai.

    Some advice, there are dozens of unit mods outside, start asking permissions and implement them one by one. Start with Polished Poland and CBUR.
    I disagree. I think that one of this mod's greatest advantages is its small file size and lightweight feel. Bogging it down with needless graphics improvements that don't add to gameplay would be throwing away this advantage. I welcome new units, but there's really no need to improve the graphics in future releases.

    Coder on Dark Ages: Roman Revival, the alternate history mod for BI.

    Under the Patronage of Augustus Lucifer, member of the House of Ward.

  7. #7
    ComnenusTheOne's Avatar Primicerius
    Join Date
    Nov 2007
    Location
    Not your business
    Posts
    3,381

    Default Re: BattleAxe

    Quote Originally Posted by Mythic_Commodore View Post
    I disagree. I think that one of this mod's greatest advantages is its small file size and lightweight feel. Bogging it down with needless graphics improvements that don't add to gameplay would be throwing away this advantage. I welcome new units, but there's really no need to improve the graphics in future releases.
    Who said anything about graphics? I was simply commenting on the vanilla ripoffs that most unit rosters are. While, adding units from other mods, or making some new ones on his own, would make it even better.

  8. #8

    Default Re: BattleAxe

    Quote Originally Posted by ComnenusTheOne View Post
    Who said anything about graphics? I was simply commenting on the vanilla ripoffs that most unit rosters are. While, adding units from other mods, or making some new ones on his own, would make it even better.
    Well, the mods that you mentioned are both rather graphics-heavy, so I assumed that you were making the suggestion on a graphics basis - I agree with you that new units would be a nice thing, but if the vanilla graphics could be preserved, that would be good too - it's the best of both worlds.

    Coder on Dark Ages: Roman Revival, the alternate history mod for BI.

    Under the Patronage of Augustus Lucifer, member of the House of Ward.

  9. #9
    Orihalco's Avatar Civis
    Join Date
    Jun 2009
    Location
    North Carolina
    Posts
    111

    Default Re: BattleAxe

    Looks like you have an interesting concept here. I am downloading now, and I will be back in a few to let you know what I think!

    Edit:
    After playing through a dozen or so turns as Georgia, I have come to the realization that this is an awesome mod. The turns fly by because there is no fear of starting an unnecessary war; you're already at war with the entire map for goodness sakes! Without having to move diplomats and princesses around, the game is shortened tremendously. This mod is definitely for those looking to just wage all out wars against their opponents.

    My favorite map is the last campaign map in which there are only 8 settlements and 8 factions. It is easy to see how the player could be quickly overwhelmed if he/she does expand immediately.

    The only thing that I ask for though, is a campaign that starts out like vanilla: hardly anyone is at war with anyone else, there are princesses/diplomats. I love the layout of this map as it makes ships almost useless and traveling around the entire map is now possible (it would take a while though!)

    Overall, very good mod. I love the premise of all out war, but at the same time, I would love to have a campaign that utilizes the same map/factions but adds diplomacy back into the equation.
    Last edited by Orihalco; September 30, 2010 at 09:21 PM.

  10. #10
    Thunder from Curitiba's Avatar Foederatus
    Join Date
    Sep 2010
    Location
    Curitiba - Paraná - Brasil
    Posts
    33

    Default Re: BattleAxe

    Is very nice... the idea is very nice... but the campaign maps, especially the grand campaign map, is too short, with few regions to conquer... so my idea is this: change the size of the grand campaign map OK? Your idea is good, but needs somethings yet ok?

    good luck =D




  11. #11
    Kjertesvein's Avatar Remember to smile
    Join Date
    Nov 2007
    Location
    Miðaldir
    Posts
    6,679
    Tournaments Joined
    1
    Tournaments Won
    0

    Default Re: BattleAxe

    Guild assassin, I can't whait to play as them. And I can't whait to kick some Swedish and Danish ass Now give me my axe, damit!

    There are offcourse many many unhistorical elements, but this looks like just pure fun with the specific goal so I will leave that under the carpet.

    ~Wille
    Thorolf was thus armed. Then Thorolf became so furious that he cast his shield on his back, and, grasping his halberd with both hands, bounded forward dealing cut and thrust on either side. Men sprang away from him both ways, but he slew many. Thus he cleared the way forward to earl Hring's standard, and then nothing could stop him. He slew the man who bore the earl's standard, and cut down the standard-pole. After that he lunged with his halberd at the earl's breast, driving it right through mail and body, so that it came out at the shoulders; and he lifted him up on the halberd over his head, and planted the butt-end in the ground. There on the weapon the earl breathed out his life in sight of all, both friends and foes. [...] 53, Egil's Saga
    I must tell you here of some amusing tricks the Comte d'Eu played on us. I had made a sort of house for myself in which my knights and I used to eat, sitting so as to get the light from the door, which, as it happened, faced the Comte d'Eu's quarters. The count, who was a very ingenious fellow, had rigged up a miniature ballistic machine with which he could throw stones into my tent. He would watch us as we were having our meal, adjust his machine to suit the length of our table, and then let fly at us, breaking our pots and glasses.
    - The pranks played on the knight Jean de Joinville, 1249, 7th crusade.













    http://imgur.com/a/DMm19
    Quote Originally Posted by Finn View Post
    This is the only forum I visit with any sort of frequency and I'm glad it has provided a home for RTR since its own forum went down in 2007. Hopefully my donation along with others from TWC users will help get the site back to its speedy heyday, which will certainly aid us in our endeavor to produce a full conversion mod Rome2.

  12. #12

  13. #13
    Fist's Avatar Laetus
    Join Date
    Oct 2010
    Location
    Belgium / Flanders
    Posts
    7

    Default Re: BattleAxe

    Really , a good job on this mod! I enjoyed myself on the total "losgehen" warfare , especially on the 8 faction map.
    +rep for the hard work and because this mod is quiet nice

  14. #14
    jinjo's Avatar Senator
    Join Date
    Jun 2009
    Location
    Georgia
    Posts
    1,366

    Default Re: BattleAxe

    good job +rep

  15. #15
    Baerke Hinn Gauzki's Avatar Senator
    Join Date
    Feb 2010
    Location
    I have absolutely no bloody clue. Somewhere in Sweden I THINK...
    Posts
    1,030

    Default Re: BattleAxe

    This would fit me (with our stupid download limit) perfectly!! Hm.... I'll give it a try!!^^

  16. #16
    Reverend Scott's Avatar Senator
    Join Date
    Apr 2008
    Location
    Missouri, but from California
    Posts
    1,092

    Default Re: BattleAxe

    Downloading now.
    www.samsarra.com
    iTunes:
    http://itunes.apple.com/us/album/id498281682?ign-mpt=uo%3D5
    Proud Beta tester for 300 Warlords of Sparta
    Proud Beta tester for Hic Est Lacedaemon
    Proud Beta tester for British East India Company - The Indian Mutiny (BEIC)
    Proud Beta tester for American Civil War - The Blue and the Grey 2.65-3.0

  17. #17

    Default Re: BattleAxe

    I have indeed seen the unit rosters, looked through them before I downloaded the mod, in fact (Papal Knights and Imperial Halberdiers are my favorite new units). I just feel like there is a fair amount that could be done with adding new units. Don't get me wrong, I love the mod as it is, and there is a lot of content here, which is great, and I certainly respect all the hard work that must have gone into the mod, but I feel like a few more new units for some of the new factions (like Sweden and Georgia), diverging a bit from vanilla, would be great - this is because I like what I've seen so much that I'd like to see what you can come up with for the new factions.

    Coder on Dark Ages: Roman Revival, the alternate history mod for BI.

    Under the Patronage of Augustus Lucifer, member of the House of Ward.

  18. #18

    Default Re: BattleAxe

    Hi Mythic

    I share the same sentiments. After 2+ years on the solo-project I might have shared this fate if I hadn’t released BattleAxe. Video
    brandybarrel's BattleAxe and Unit Guide Links:





  19. #19

    Default Re: BattleAxe

    Haha, at least you got your mod released! After two years of work, my mod project was just a buggy, unplayable mess! Any hints as to what we can expect in the future, or are we lowly peons just going to have to wait?

    Coder on Dark Ages: Roman Revival, the alternate history mod for BI.

    Under the Patronage of Augustus Lucifer, member of the House of Ward.

  20. #20

    Default Re: BattleAxe

    Oh, tsk tsk, I am going to make love with this mod so much!
    Someone PM me the team members so i can +Rep them all, dont have the time now. Sorry

Page 1 of 4 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •