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Thread: User developed LME Submods

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  1. #1
    Leoben's Avatar Decanus
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    Default Re: User developed LME Submods

    Seems like he's not been online since late november. He was waiting for a new PC so maybe that's why he's not back yet.

    Anyway, cool to see that L'Aigle's beautiful work is going to be incorporated in LME, thanks to PDGuru who made it available as a minimod, I just can't play the game without them now.

  2. #2
    Tired of TWC Arrogance
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    Default Re: User developed LME Submods

    FRENCH LEGERE AND OLD GUARD CHASSEUR SUBMOD FOR 1.6
    BETA 2.1

    The attachment does the following:

    1. Provides standard bearers to the OG Chasseurs, 6th Leger, and all Chasseur units
    2. Changes those units to ligne formation and spacing - open order is an option, not the default
    3. Removes hiding ability of OG Chasseurs except in woods - they we not the type of chaps to hide...
    4. Enables these units to form square

    Images below.

    Installation: Add the mod to the top of your user.script.

    Give me some feedback!

    Spoiler Alert, click show to read: 

    Legere


    6th Legere



    OG Chasseurs ("sans skulking")




    Last edited by Pdguru; January 02, 2011 at 12:52 PM.

  3. #3

    Default Re: User developed LME Submods

    Quick Question, the music in the Egypt campaign is AWESEOME, is there a way to get the total music package to play across the regular campaign? and european battles?

  4. #4
    Tired of TWC Arrogance
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    Default Re: User developed LME Submods

    FRENCH COLONNE D'ATTAQUE
    BETA 3.0

    Inspired by a feature of the latest release of TROM2, I have had a shot at creating a special unit which represents the French attack column for LME. My aim is to create a unit that provides a way to punch a hole and disorder an enemy line in just the way the French did it, and to visually represent a column as an awesome sight...

    The attachments adds the unit with its own icon. I also include a loc text file for the 1807-13 campaigns.



    1. 360 men strong, 12 ranks deep, high mass value, with more space between lines to increase visual impact
    2. Slightly stronger melee but awesome charge bonus
    3. Slightly higher morale than fusiliers (to simulate bravado recorded by writers of the period)
    4. Only a few rounds of ammo fired en-masse (unit is militia class); the columns will fire a few rounds and charge!
    5. Same uniform (L'aigle) as Fusiliers
    6. Unit inspires friendly units, and causes fear in the enemy
    7. Moves a little faster than standard ligne units
    8. There's a limit of only 10 of these units available for France in campaign

    House Rules/Tips:

    a) Do not change the formation.
    b) Switch off 'Fire at Will'.
    c) Manoeuvre only by wheeling and clicking on required location.
    d) Screen the column with skirmishers or bring it up behind a line.
    e) Charge and Melee - don't wait to fire. You'll take too many casualties. Ammo is only for self defence when required.

    Here are some pictures...
    Spoiler Alert, click show to read: 


    Columns advancing...





    Cannonballs rent long, wide holes...



    Cannister creates a mess...



    Firing before the charge...





    Installation: Place both files in your data folder (replacing the LME loc. file) and add "French_Column_Unit_Release3.pack" to the top of your user.script.

    Feedback welcomed.

    Acknowledgements: Thanks go to iutland, Propaganda and Bethancourt for their assistance!!
    Last edited by Pdguru; January 10, 2011 at 09:52 PM.

  5. #5

  6. #6
    Tired of TWC Arrogance
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    Default Re: User developed LME Submods

    Quote Originally Posted by Iutland View Post
    Nice to see it worked out my friend and awesome battle screenies

    Cheers
    iutland
    Glad you like them - the one below made me smile - looks like the third guy from the left is flinching and thinking " - that nearly got me!" Image also shows off the new bayonets nicely.

    Last edited by Pdguru; December 22, 2010 at 10:22 AM.

  7. #7

    Default Re: User developed LME Submods

    Quote Originally Posted by ♔Pdguru♔ View Post
    Glad you like them - the one below made me smile - looks like the third guy from the left is flinching and thinking " - that nearly got me!" Image also shows off the new bayonets nicely.

    LOL
    I like your bayonets looks more realistic than vanilla ones

  8. #8

    Default Re: User developed LME Submods

    Is there a way to add the England Expects mod ? http://www.twcenter.net/forums/showthread.php?t=356147

    also that French attack column looks brilliant is it compatible with a saved campaign or would I have to start a new one?

    this is probably not possible but I saw this: During the Peninsular War, British riflemen of Craufurd's Light Division marching to engage the enemy but uncertain of the presence of enemy cavalrymen in the area could adopt a formation called "column of companies." Each company would form into two files of about thirty ranks and march close to the company in front. If attacked by cavalry, they could easily bunch up, forming a schiltron of bayonets that would be proof against unsupported cavalry.

    could this be added in any way? cheers
    Last edited by Black Fox; December 22, 2010 at 11:30 AM.

  9. #9

    Default Re: User developed LME Submods

    Quote Originally Posted by Black Fox View Post
    Is there a way to add the England Expects mod ? http://www.twcenter.net/forums/showthread.php?t=356147

    also that French attack column looks brilliant is it compatible with a saved campaign or would I have to start a new one?

    this is probably not possible but I saw this: During the Peninsular War, British riflemen of Craufurd's Light Division marching to engage the enemy but uncertain of the presence of enemy cavalrymen in the area could adopt a formation called "column of companies." Each company would form into two files of about thirty ranks and march close to the company in front. If attacked by cavalry, they could easily bunch up, forming a schiltron of bayonets that would be proof against unsupported cavalry.

    could this be added in any way? cheers

    1. There is I've asked Sir Digby and permission is obtained. Will be included in next release.
    2. Yes it is compatible with savegames!
    3. I don't think those formations are possible because formations are "hard"-coded by CA

    Cheers
    iutland

  10. #10

    Default Re: User developed LME Submods

    Quote Originally Posted by Iutland View Post
    1. There is I've just asked Sir Digby for permission so waiting for a reply atm.
    2. Yes it is compatible with savegames!
    3. I don't think those formations are possible because formations are "hard"-coded by CA

    Cheers
    iutland
    I was thinking that the square formation can be changed (depth etc) so maybe it could reflect this? would be better than stakes for light infantry. Also can the "March to the sound of the Guns" mod http://www.twcenter.net/forums/showthread.php?t=384464 be added so it only effects land battles? cheers one more thing maybe adding the mods that give the generals variety might be a good idea ? http://www.twcenter.net/forums/showthread.php?t=377746
    Last edited by Black Fox; December 22, 2010 at 12:13 PM.

  11. #11

    Default Re: User developed LME Submods

    Quote Originally Posted by Black Fox View Post
    I was thinking that the square formation can be changed (depth etc) so maybe it could reflect this? would be better than stakes for light infantry. Also can the "March to the sound of the Guns" mod http://www.twcenter.net/forums/showthread.php?t=384464 be added so it only effects land battles? cheers
    I agree that it would be better than stakes but I don't think the composition of a square formation is possible to change.

    The march to the sound of guns conflicts with our own music mod, so it would be better to use as a separate "sub"-mod.

  12. #12
    ♔Icebear77♔'s Avatar Biarchus
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    Default Re: User developed LME Submods

    Artillery-Submod No. 1

    Increases the artillery-unit-sizes by 25 - 30%. This mod alters the balance minimal, but it does. This Mod allows you to play LME also with large, medium or small-unitsizes.

    Download:
    http://www.file-upload.net/download-...y_V1.pack.html

    Installation:
    Only drop this file into your data-folder. Its a movie-file, so no entry into your user.script is needed.

    Have fun with this mod

    Cheers

    Ice

  13. #13
    ♔Icebear77♔'s Avatar Biarchus
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    Default Re: User developed LME Submods

    Added ♔Icebear77♔'s No-Recruitment-Limit-Submod to post No. 1

  14. #14
    ♔Icebear77♔'s Avatar Biarchus
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    Default Re: User developed LME Submods

    A good german friend looooves the colonne d'attaque, he is very excited...
    Last edited by ♔Icebear77♔; December 29, 2010 at 05:34 AM.

  15. #15
    Tired of TWC Arrogance
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    Default Re: User developed LME Submods

    Updated versions of Legere and Colonne D'Attaque added today.

  16. #16

    Default Re: User developed LME Submods

    Is the Column attack install the same for when I use the Mod manager? Can I just place the file in the data folder, and activate using the manager?


  17. #17
    Tired of TWC Arrogance
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    Default Re: User developed LME Submods

    Quote Originally Posted by Gordon Highlander View Post
    Is the Column attack install the same for when I use the Mod manager? Can I just place the file in the data folder, and activate using the manager?
    I don't use mod manager. Just add "French_Column_Unit_Release3.pack" (without quotes) to the top of your user.script. If you use MM I believe it should work fine - just check the box and move it up the list order.
    Last edited by Pdguru; January 10, 2011 at 09:51 PM.

  18. #18
    ReignTerror's Avatar Master of Hyperbole
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    Default Re: User developed LME Submods

    anyone looked into the texture issue on lower settings?

    btw the unit is freaking awesome haha! lots of fun there

  19. #19
    Tired of TWC Arrogance
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    Default Re: User developed LME Submods

    BETA: L'AIGLE FRENCH UNIFORMS UPDATE



    Here, with L'aigle's permission, I will be releasing a mod that will provide L'aigle's new Chassuers and 6th Legers skins, and update other skins that L'aigle has revised by providing the latest atlas and variant files. It will also bring up new skins for Line Lancers, Chassuers a Cheval, Dragoons, and Curassiers (but will simply re-use the vanilla info cards and icons).

    This will give us a nice update and some new treats... and leaves the main pleasure of L'aigle's massive contribution and effort to his main release.

    Pictures below show new skins. Also notice that L'aigle has introduced variability to shako plates on some units (eagles on some and diamond plates on others) to reflect the transition between 1813-14. Also, the eagle now has the plate under it for the regiment number (but has a generic mark since regiments cannot be diffferentiated that way). Note that the pictures below show additional mods that add standard bearers for Chasseur units and enable them to use line formation.

    Spoiler Alert, click show to read: 

    New Chassuers


    6th Legere


    Voltiguers


    Grenadiers - notice plates - it's the same on the fusiliers. Green jackets for musicians.


    Lancers


    Dragoons


    Chassuers a Cheval


    Curassiers




    I will be posting the mod here soon.

    iutland: I have created this using beta 1.6.1 and it works fine... unless you have subsequently changed any of the uniform references (I hope not!). The only ptoblem I have found so far is that I had to remove one of L'aigles atlas files (the imperial_guard one) as it clashed with the one you use for the 1e hussars. That seemed to fix the problem.
    Last edited by Pdguru; January 14, 2011 at 03:42 PM.

  20. #20
    KDK's Avatar Pro Rege Et Grege
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    Default Re: User developed LME Submods

    Since we have gotten our own sub-mods forum now i would highly advise you to make a specific thread with each submods so it will be easier to find the mod you seek

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