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Thread: Man of the Hour

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  1. #1

    Default Man of the Hour

    Is it possible to make it so that there is more chance of getting Man of the Hour when I fight without a general?

    Thanks for reading
    I never was very good with names....

    Oh, and HELLO to all the people out there that know me as BBUUBBBBLLEESS

    Hey! While your reading this, you could have been reading this page instead!

    http://www.twcenter.net/forums/showthread.php?t=310218

  2. #2
    /|\/|\/|\/|\/|\/|\/
    Join Date
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    Default Re: Man of the Hour

    No. Hardcoded.

    BTW I don't like your name - I don't care what others think but caps and repetition, it just seems inconsiderate of you. In fact I think I'll call you 'Bules'
    Last edited by Taiji; September 29, 2010 at 08:02 AM.

  3. #3

    Default Re: Man of the Hour

    Quote Originally Posted by Taiji View Post
    No. Hardcoded.

    BTW I don't like your name - I don't care what others think but caps and repetition, it just seems inconsiderate of you. In fact I think I'll call you 'Bules'
    Bubbles was taken , but bubs is cool too

    Is it possible to change or add traits or anything like that then? Maybe theres a way to influance Man of the Hour through that?

    also, thanks for the replys
    I never was very good with names....

    Oh, and HELLO to all the people out there that know me as BBUUBBBBLLEESS

    Hey! While your reading this, you could have been reading this page instead!

    http://www.twcenter.net/forums/showthread.php?t=310218

  4. #4

    Default Re: Man of the Hour

    Its Hardcoded, if I remember correctly... No way

  5. #5

    Default Re: Man of the Hour

    add_trait "traitname" "general_name" - way to give traits to a GENERAL, not captain

    About man of the hour its cant be increased, as the captains cant have traits or ancillaeries, so you have to win a lot of battles and loosing as many army you can. For example I played with 1 cavarly vs 2 heavy inf and I won with loosing only some cavarly and my captain become general.

  6. #6

    Default Re: Man of the Hour

    Everything related to the word "Man of the Hour" is Hard-coded.

  7. #7

    Default Re: Man of the Hour

    k, thanks for the help

    Last question, where can I find all the existing traits etc that you can get, for example, Promising Commander

    Where can I find that coding for that? I can't seem to find it in the descr_strat file or anything...
    I never was very good with names....

    Oh, and HELLO to all the people out there that know me as BBUUBBBBLLEESS

    Hey! While your reading this, you could have been reading this page instead!

    http://www.twcenter.net/forums/showthread.php?t=310218

  8. #8

    Default Re: Man of the Hour

    Quote Originally Posted by BBUUBBBBLLEESS View Post
    k, thanks for the help

    Last question, where can I find all the existing traits etc that you can get, for example, Promising Commander

    Where can I find that coding for that? I can't seem to find it in the descr_strat file or anything...
    It's inside the export_descr_character_traits.txt aka EDCT and you can find the ancillaries inside the EDA called export_descr_ancillaries.txt.

    They are in the data folder and can be viewed and accessed when u have unpacked the game.

  9. #9
    irishron's Avatar Cura Palatii
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    Default Re: Man of the Hour

    http://www.twcenter.net/forums/showthread.php?t=118578 is the M2TW Docudemons and the Bible for many things including traits.

  10. #10

    Default Re: Man of the Hour

    k, thank you for all the help everybody
    I never was very good with names....

    Oh, and HELLO to all the people out there that know me as BBUUBBBBLLEESS

    Hey! While your reading this, you could have been reading this page instead!

    http://www.twcenter.net/forums/showthread.php?t=310218

  11. #11

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