Page 1 of 2 12 LastLast
Results 1 to 20 of 26

Thread: Requirements for faction crowns?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Requirements for faction crowns?

    Recently, playing as the HRE, I noticed that my faction leader had aquired the crown of the holy roman emporer but when he died I wasnt able to replicate it. Anyone know what triggers it, or if other factions get crowns?
    Last edited by Baldwin of Jerusalem; September 29, 2010 at 07:27 AM.

  2. #2
    Paladin94610's Avatar Senator
    Join Date
    May 2010
    Location
    A Motte & Bailey
    Posts
    1,035

    Default Re: Requirements for faction crowns?

    The crowns will be acquired by the faction leader when you have certain regions that make up a "geographical region" required for the crown. I mean Geographical Region, is a set of provinces. Like British Isles Region is composed of 10 regions, 3 of Ireland and Wales, 3 of Scotland, 4 of England. If you have all these regions, you will have the Crown for England. You faction heir will get it in the very next turn after your faction leader dies. Its triggers are in the export_descr_ancillaries.txt file.
    Formerly Iberia Auxilia


  3. #3

    Default Re: Requirements for faction crowns?

    Interesting. I dont appear to have had the crown passed to my heir however.... I still have all of the territories I had when I was first awarded the crown too.

    Apologies, I checked the files and I need Stettin. Thanks for the info. Love it. My Emporer can become HRE and King of Italy.
    Last edited by Baldwin of Jerusalem; September 29, 2010 at 10:27 AM.

  4. #4
    Paladin94610's Avatar Senator
    Join Date
    May 2010
    Location
    A Motte & Bailey
    Posts
    1,035

    Default Re: Requirements for faction crowns?

    Oops. I should have had a look into export_descr_ancillaries. But for now, I am very busy modding.
    I will check it out tomorrow. Or you can check it out yourself if you understand the scripts. Or may be others might ans:. This forum has quite a good traffic. Someone will ans: for you.
    Formerly Iberia Auxilia


  5. #5

    Default Re: Requirements for faction crowns?

    Also once you have the requirements I think he needs to spend a turn in your capitol.
    Veni Vidi Velcro


  6. #6

    Default Re: Requirements for faction crowns?

    Quote Originally Posted by Tomato_Sandwich View Post
    Also once you have the requirements I think he needs to spend a turn in your capitol.
    Can someone else verify this aswell?
    Would be nice to know...

  7. #7

    Default Re: Requirements for faction crowns?

    You just have to end your turn in a settlement actually
    Teutonic Crusades Sub-mod for SS6.3
    Many graphical enhancements to Teutonic Order and Lithuania factions

  8. #8
    ninja51's Avatar Biarchus
    Join Date
    Apr 2009
    Location
    Colorado
    Posts
    698

    Default Re: Requirements for faction crowns?

    I got a crown for my Roman Empire after expanding in all directions quite a bit

  9. #9
    For England Men's Avatar Miles
    Join Date
    Aug 2010
    Location
    Norwich, England
    Posts
    362

    Default Re: Requirements for faction crowns?

    would be great if someone could put together a list of crowns and requirements

  10. #10

    Default Re: Requirements for faction crowns?

    Quote Originally Posted by For England Men View Post
    would be great if someone could put together a list of crowns and requirements
    You can check the triggers for them in export_descr_ancillaries.txt

    Spoiler Alert, click show to read: 
    ;================ Triggers ================
    ;------------------------------------------
    Trigger crown_britain
    WhenToTest CharacterTurnEnd

    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType england
    and I_SettlementOwner London = england
    and I_SettlementOwner Nottingham = england
    and I_SettlementOwner York = england
    and I_SettlementOwner Exeter = england
    and I_SettlementOwner Winchester = england
    and I_SettlementOwner Caernarvon = england
    and I_SettlementOwner Edinburgh = england
    and I_SettlementOwner Aberdeen = england
    and I_SettlementOwner Inverness = england
    and I_SettlementOwner Dublin = england
    and not I_WorldwideAncillaryExists crown_england

    AcquireAncillary crown_england chance 100
    ;------------------------------------------
    Trigger crown_britain2
    WhenToTest CharacterTurnEnd

    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType scotland
    and I_SettlementOwner London = scotland
    and I_SettlementOwner Nottingham = scotland
    and I_SettlementOwner York = scotland
    and I_SettlementOwner Exeter = scotland
    and I_SettlementOwner Winchester = scotland
    and I_SettlementOwner Caernarvon = scotland
    and I_SettlementOwner Edinburgh = scotland
    and I_SettlementOwner Aberdeen = scotland
    and I_SettlementOwner Inverness = scotland
    and I_SettlementOwner Dublin = scotland
    and not I_WorldwideAncillaryExists crown_england

    AcquireAncillary crown_england chance 100
    ;------------------------------------------
    Trigger crown_spain_spain
    WhenToTest CharacterTurnEnd

    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType spain
    and I_SettlementOwner Leon = spain
    and I_SettlementOwner Toledo = spain
    and I_SettlementOwner Pamplona = spain
    and I_SettlementOwner Valencia = spain
    and I_SettlementOwner Salamanca = spain
    and I_SettlementOwner Murcia = spain
    and I_SettlementOwner Burgos = spain
    and I_SettlementOwner Cordoba = spain
    and I_SettlementOwner Granada = spain
    and I_SettlementOwner Zaragoza = spain
    and I_SettlementOwner Barcelona = spain
    and I_SettlementOwner Seville = spain
    and not I_WorldwideAncillaryExists crown_spain

    AcquireAncillary crown_spain chance 100
    ;------------------------------------------
    Trigger crown_spain2
    WhenToTest CharacterTurnEnd

    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType aragon
    and I_SettlementOwner Leon = aragon
    and I_SettlementOwner Toledo = aragon
    and I_SettlementOwner Pamplona = aragon
    and I_SettlementOwner Valencia = aragon
    and I_SettlementOwner Salamanca = aragon
    and I_SettlementOwner Murcia = aragon
    and I_SettlementOwner Burgos = aragon
    and I_SettlementOwner Cordoba = aragon
    and I_SettlementOwner Granada = aragon
    and I_SettlementOwner Zaragoza = aragon
    and I_SettlementOwner Barcelona = aragon
    and I_SettlementOwner Seville = aragon
    and not I_WorldwideAncillaryExists crown_spain

    AcquireAncillary crown_spain chance 100
    ;------------------------------------------
    Trigger crown_spain3
    WhenToTest CharacterTurnEnd

    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType portugal
    and I_SettlementOwner Leon = portugal
    and I_SettlementOwner Toledo = portugal
    and I_SettlementOwner Pamplona = portugal
    and I_SettlementOwner Valencia = portugal
    and I_SettlementOwner Salamanca = portugal
    and I_SettlementOwner Murcia = portugal
    and I_SettlementOwner Burgos = portugal
    and I_SettlementOwner Cordoba = portugal
    and I_SettlementOwner Granada = portugal
    and I_SettlementOwner Zaragoza = portugal
    and I_SettlementOwner Barcelona = portugal
    and I_SettlementOwner Seville = portugal
    and not I_WorldwideAncillaryExists crown_spain

    AcquireAncillary crown_spain chance 100
    ;------------------------------------------
    Trigger crown_spain4
    WhenToTest CharacterTurnEnd

    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType portugal
    and I_SettlementOwner Leon = moors
    and I_SettlementOwner Toledo = moors
    and I_SettlementOwner Pamplona = moors
    and I_SettlementOwner Valencia = moors
    and I_SettlementOwner Salamanca = moors
    and I_SettlementOwner Murcia = moors
    and I_SettlementOwner Burgos = moors
    and I_SettlementOwner Cordoba = moors
    and I_SettlementOwner Granada = moors
    and I_SettlementOwner Zaragoza = moors
    and I_SettlementOwner Barcelona = moors
    and I_SettlementOwner Seville = moors
    and not I_WorldwideAncillaryExists crown_spain

    AcquireAncillary crown_spain chance 100
    ;------------------------------------------
    Trigger crown_russia
    WhenToTest CharacterTurnEnd
    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType russia
    and I_SettlementOwner Novgorod = russia
    and I_SettlementOwner Yaroslavl = russia
    and I_SettlementOwner Pskov = russia
    and I_SettlementOwner Riga = russia
    and I_SettlementOwner Smolensk = russia
    and I_SettlementOwner Vilnius = russia
    and I_SettlementOwner Mensk = russia
    and I_SettlementOwner Ryazan = russia
    and I_SettlementOwner Bryansk = russia
    and I_SettlementOwner Kiev = russia
    and I_SettlementOwner Tmutarakan = russia
    and I_SettlementOwner Polotsk = russia
    and I_SettlementOwner Moscow = russia
    and I_SettlementOwner Azaq = russia
    and I_SettlementOwner Sarkel = russia
    and I_SettlementOwner Bulgar = russia
    and I_SettlementOwner Serdobinskaya = russia
    and I_SettlementOwner Murom = russia
    and I_SettlementOwner Kazan = russia
    and not I_WorldwideAncillaryExists crown_russia

    AcquireAncillary crown_russia chance 100
    ;------------------------------------------
    Trigger crown_russia2
    WhenToTest CharacterTurnEnd
    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType kievan_rus
    and I_SettlementOwner Novgorod = kievan_rus
    and I_SettlementOwner Yaroslavl = kievan_rus
    and I_SettlementOwner Pskov = kievan_rus
    and I_SettlementOwner Riga = kievan_rus
    and I_SettlementOwner Smolensk = kievan_rus
    and I_SettlementOwner Vilnius = kievan_rus
    and I_SettlementOwner Mensk = kievan_rus
    and I_SettlementOwner Ryazan = kievan_rus
    and I_SettlementOwner Bryansk = kievan_rus
    and I_SettlementOwner Kiev = kievan_rus
    and I_SettlementOwner Tmutarakan = kievan_rus
    and I_SettlementOwner Polotsk = kievan_rus
    and I_SettlementOwner Moscow = russia
    and I_SettlementOwner Azaq = kievan_rus
    and I_SettlementOwner Sarkel = kievan_rus
    and I_SettlementOwner Bulgar = kievan_rus
    and I_SettlementOwner Serdobinskaya = kievan_rus
    and I_SettlementOwner Murom = kievan_rus
    and I_SettlementOwner Kazan = kievan_rus
    and not I_WorldwideAncillaryExists crown_russia

    AcquireAncillary crown_russia chance 100
    ;------------------------------------------
    Trigger crown_russia3
    WhenToTest CharacterTurnEnd
    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType cumans
    and I_SettlementOwner Novgorod = cumans
    and I_SettlementOwner Yaroslavl = cumans
    and I_SettlementOwner Pskov = cumans
    and I_SettlementOwner Riga = cumans
    and I_SettlementOwner Smolensk = cumans
    and I_SettlementOwner Vilnius = cumans
    and I_SettlementOwner Mensk = cumans
    and I_SettlementOwner Ryazan = cumans
    and I_SettlementOwner Bryansk = cumans
    and I_SettlementOwner Kiev = cumans
    and I_SettlementOwner Tmutarakan = cumans
    and I_SettlementOwner Polotsk = cumans
    and I_SettlementOwner Moscow = cumans
    and I_SettlementOwner Azaq = cumans
    and I_SettlementOwner Sarkel = cumans
    and I_SettlementOwner Bulgar = cumans
    and I_SettlementOwner Serdobinskaya = cumans
    and I_SettlementOwner Murom = cumans
    and I_SettlementOwner Kazan = cumans
    and not I_WorldwideAncillaryExists crown_russia

    AcquireAncillary crown_russia chance 100
    ;------------------------------------------
    Trigger crown_scandinavia
    WhenToTest CharacterTurnEnd
    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType denmark
    and I_SettlementOwner Arhus = denmark
    and I_SettlementOwner Lund = denmark
    and I_SettlementOwner Visby = denmark
    and I_SettlementOwner Skara = denmark
    and I_SettlementOwner Nykoeping = denmark
    and I_SettlementOwner Uppsala = denmark
    and I_SettlementOwner Roskilde = denmark
    and I_SettlementOwner Oslo = denmark
    and I_SettlementOwner Bergen = denmark
    and I_SettlementOwner Eikundarsund = denmark
    and not I_WorldwideAncillaryExists crown_scandinavia

    AcquireAncillary crown_scandinavia chance 100
    ;------------------------------------------
    Trigger crown_scandinavia2
    WhenToTest CharacterTurnEnd
    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType norway
    and I_SettlementOwner Arhus = norway
    and I_SettlementOwner Lund = norway
    and I_SettlementOwner Visby = norway
    and I_SettlementOwner Skara = norway
    and I_SettlementOwner Nykoeping = norway
    and I_SettlementOwner Uppsala = norway
    and I_SettlementOwner Roskilde = norway
    and I_SettlementOwner Oslo = norway
    and I_SettlementOwner Bergen = norway
    and I_SettlementOwner Eikundarsund = norway
    and not I_WorldwideAncillaryExists crown_scandinavia

    AcquireAncillary crown_scandinavia chance 100
    ;------------------------------------------
    Trigger crown_italy
    WhenToTest CharacterTurnEnd
    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType venice
    and I_SettlementOwner Milan = venice
    and I_SettlementOwner Genoa = venice
    and I_SettlementOwner Bologna = venice
    and I_SettlementOwner Pisa = venice
    and I_SettlementOwner Venice = venice
    and I_SettlementOwner Ancona = venice
    and I_SettlementOwner Naples = venice
    and I_SettlementOwner Bari = venice
    and I_SettlementOwner Syracuse = venice
    and I_SettlementOwner Palermo = venice
    and I_SettlementOwner Ajaccio = venice
    and I_SettlementOwner Cagliari = venice
    and not I_WorldwideAncillaryExists crown_italy

    AcquireAncillary crown_italy chance 100
    ;------------------------------------------
    Trigger crown_italy2
    WhenToTest CharacterTurnEnd
    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType milan
    and I_SettlementOwner Milan = milan
    and I_SettlementOwner Genoa = milan
    and I_SettlementOwner Bologna = milan
    and I_SettlementOwner Pisa = milan
    and I_SettlementOwner Venice = milan
    and I_SettlementOwner Ancona = milan
    and I_SettlementOwner Naples = milan
    and I_SettlementOwner Bari = milan
    and I_SettlementOwner Syracuse = milan
    and I_SettlementOwner Palermo = milan
    and I_SettlementOwner Ajaccio = milan
    and I_SettlementOwner Cagliari = milan
    and not I_WorldwideAncillaryExists crown_italy

    AcquireAncillary crown_italy chance 100
    ;------------------------------------------
    Trigger crown_italy3
    WhenToTest CharacterTurnEnd
    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType sicily
    and I_SettlementOwner Milan = sicily
    and I_SettlementOwner Genoa = sicily
    and I_SettlementOwner Bologna = sicily
    and I_SettlementOwner Pisa = sicily
    and I_SettlementOwner Venice = sicily
    and I_SettlementOwner Ancona = sicily
    and I_SettlementOwner Naples = sicily
    and I_SettlementOwner Bari = sicily
    and I_SettlementOwner Syracuse = sicily
    and I_SettlementOwner Palermo = sicily
    and I_SettlementOwner Ajaccio = sicily
    and I_SettlementOwner Cagliari = sicily
    and not I_WorldwideAncillaryExists crown_italy

    AcquireAncillary crown_italy chance 100
    ;------------------------------------------
    Trigger crown_turks
    WhenToTest CharacterTurnEnd
    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType turks
    and I_SettlementOwner Iconium = turks
    and I_SettlementOwner Ankara = turks
    and I_SettlementOwner Adana = turks
    and I_SettlementOwner Caesarea = turks
    and I_SettlementOwner Edessa = turks
    and I_SettlementOwner Diyarbakir = turks
    and I_SettlementOwner Mosul = turks
    and I_SettlementOwner Tabriz = turks
    and I_SettlementOwner Kermanshah = turks
    and I_SettlementOwner Alamut = turks
    and I_SettlementOwner Baghdad = turks
    and I_SettlementOwner Ray = turks
    and I_SettlementOwner Isfahan = turks
    and I_SettlementOwner Yazd = turks
    and I_SettlementOwner Damghan = turks
    and I_SettlementOwner Mashhad = turks
    and I_SettlementOwner Gorgan = turks
    and I_SettlementOwner Konjikala = turks
    and I_SettlementOwner Khiva = turks
    and I_SettlementOwner Urgench = turks
    and not I_WorldwideAncillaryExists crown_turks

    AcquireAncillary crown_turks chance 100
    ;------------------------------------------
    Trigger crown_turks2
    WhenToTest CharacterTurnEnd
    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType kwarezm
    and I_SettlementOwner Iconium = kwarezm
    and I_SettlementOwner Ankara = kwarezm
    and I_SettlementOwner Adana = kwarezm
    and I_SettlementOwner Caesarea = kwarezm
    and I_SettlementOwner Edessa = kwarezm
    and I_SettlementOwner Diyarbakir = kwarezm
    and I_SettlementOwner Mosul = kwarezm
    and I_SettlementOwner Tabriz = kwarezm
    and I_SettlementOwner Kermanshah = kwarezm
    and I_SettlementOwner Alamut = kwarezm
    and I_SettlementOwner Baghdad = kwarezm
    and I_SettlementOwner Ray = kwarezm
    and I_SettlementOwner Isfahan = kwarezm
    and I_SettlementOwner Yazd = kwarezm
    and I_SettlementOwner Damghan = kwarezm
    and I_SettlementOwner Mashhad = kwarezm
    and I_SettlementOwner Gorgan = kwarezm
    and I_SettlementOwner Konjikala = kwarezm
    and I_SettlementOwner Khiva = kwarezm
    and I_SettlementOwner Urgench = kwarezm
    and not I_WorldwideAncillaryExists crown_turks

    AcquireAncillary crown_turks chance 100
    ;------------------------------------------
    Trigger crown_egypt
    WhenToTest CharacterTurnEnd
    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType egypt
    and I_SettlementOwner Luxor = egypt
    and I_SettlementOwner Cairo = egypt
    and I_SettlementOwner Damietta = egypt
    and I_SettlementOwner Alexandria = egypt
    and I_SettlementOwner Gaza = egypt
    and I_SettlementOwner Kerak = egypt
    and I_SettlementOwner Jerusalem = egypt
    and I_SettlementOwner Acre = egypt
    and I_SettlementOwner Tortosa = egypt
    and I_SettlementOwner Damascus = egypt
    and I_SettlementOwner Antioch = egypt
    and I_SettlementOwner Aleppo = egypt
    and I_SettlementOwner Qarisiya = egypt
    and I_SettlementOwner Baghdad = egypt
    and I_SettlementOwner Ahvaz = egypt
    and I_SettlementOwner Basra = egypt
    and I_SettlementOwner Mecca = egypt
    and I_SettlementOwner Medina = egypt
    and I_SettlementOwner Tayma = egypt
    and not I_WorldwideAncillaryExists crown_egypt

    AcquireAncillary crown_egypt chance 100
    ;------------------------------------------
    Trigger crown_poland
    WhenToTest CharacterTurnEnd
    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType poland
    and I_SettlementOwner Stettin = poland
    and I_SettlementOwner Prague = poland
    and I_SettlementOwner Wroclaw = poland
    and I_SettlementOwner Magdeburg = poland
    and I_SettlementOwner Thorn = poland
    and I_SettlementOwner Plock = poland
    and I_SettlementOwner Krakow = poland
    and I_SettlementOwner Halych = poland
    and I_SettlementOwner Zhytomyr = poland
    and I_SettlementOwner Kiev = poland
    and I_SettlementOwner Pereyaslav = poland
    and I_SettlementOwner Bryansk = poland
    and I_SettlementOwner Moscow = poland
    and I_SettlementOwner Smolensk = poland
    and I_SettlementOwner Novgorod = poland
    and I_SettlementOwner Polotsk = poland
    and I_SettlementOwner Pskov = poland
    and I_SettlementOwner Riga = poland
    and not I_WorldwideAncillaryExists crown_poland

    AcquireAncillary crown_poland chance 100
    ;------------------------------------------
    Trigger crown_lith
    WhenToTest CharacterTurnEnd
    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType lithuania
    and I_SettlementOwner Hrodna = lithuania
    and I_SettlementOwner Vilnius = lithuania
    and I_SettlementOwner Murom = lithuania
    and I_SettlementOwner Bulgar = lithuania
    and I_SettlementOwner Serdobinskaya = lithuania
    and I_SettlementOwner Azaq = lithuania
    and I_SettlementOwner Ryazan = lithuania
    and I_SettlementOwner Yaroslavl = lithuania
    and I_SettlementOwner Zhytomyr = lithuania
    and I_SettlementOwner Kiev = lithuania
    and I_SettlementOwner Pereyaslav = lithuania
    and I_SettlementOwner Bryansk = lithuania
    and I_SettlementOwner Moscow = lithuania
    and I_SettlementOwner Smolensk = lithuania
    and I_SettlementOwner Novgorod = lithuania
    and I_SettlementOwner Polotsk = lithuania
    and I_SettlementOwner Pskov = lithuania
    and I_SettlementOwner Riga = lithuania
    and not I_WorldwideAncillaryExists crown_lithuania

    AcquireAncillary crown_lithuania chance 100
    ;------------------------------------------
    Trigger crown_hre
    WhenToTest CharacterTurnEnd
    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType hre
    and I_SettlementOwner Stettin = hre
    and I_SettlementOwner Hamburg = hre
    and I_SettlementOwner Magdeburg = hre
    and I_SettlementOwner Frankfurt = hre
    and I_SettlementOwner Metz = hre
    and I_SettlementOwner Nuremburg = hre
    and I_SettlementOwner Staufen = hre
    and I_SettlementOwner Vienna = hre
    and I_SettlementOwner Salzburg = hre
    and I_SettlementOwner Cologne = hre
    and I_SettlementOwner Innsbruck = hre
    and not FactionwideAncillaryExists crown_hre

    AcquireAncillary crown_hre chance 100
    ;------------------------------------------
    Trigger crown_byzantium
    WhenToTest CharacterTurnEnd
    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType byzantium
    and I_SettlementOwner Constantinople = byzantium
    and I_SettlementOwner Thessalonica = byzantium
    and I_SettlementOwner Nicaea = byzantium
    and I_SettlementOwner Athens = byzantium
    and I_SettlementOwner Arta = byzantium
    and I_SettlementOwner Canakkale = byzantium
    and I_SettlementOwner Adrianople = byzantium
    and I_SettlementOwner Smyrna = byzantium
    and I_SettlementOwner Isparta = byzantium
    and I_SettlementOwner Sinop = byzantium
    and I_SettlementOwner Trebizond = byzantium
    and I_SettlementOwner Rhodes = byzantium
    and I_SettlementOwner Iraklion = byzantium
    and not FactionwideAncillaryExists crown_byzantium

    AcquireAncillary crown_byzantium chance 100
    ;------------------------------------------
    Trigger crown_france
    WhenToTest CharacterTurnEnd
    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType france
    and I_SettlementOwner Paris = france
    and I_SettlementOwner Rheims = france
    and I_SettlementOwner Clermont = france
    and I_SettlementOwner Bordeaux = france
    and I_SettlementOwner Toulouse = france
    and I_SettlementOwner Rennes = france
    and I_SettlementOwner Caen = france
    and I_SettlementOwner Bruges = france
    and I_SettlementOwner Metz = france
    and I_SettlementOwner Dijon = france
    and I_SettlementOwner Lyon = france
    and I_SettlementOwner Marseille = france
    and not FactionwideAncillaryExists crown_france

    AcquireAncillary crown_france chance 100
    ;------------------------------------------
    Trigger crown_hungary
    WhenToTest CharacterTurnEnd
    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType hungary
    and I_SettlementOwner Esztergom = hungary
    and I_SettlementOwner Brasov = hungary
    and I_SettlementOwner Kassa = hungary
    and I_SettlementOwner Zagreb = hungary
    and I_SettlementOwner Baia = hungary
    and I_SettlementOwner Targoviste = hungary
    and I_SettlementOwner Belgrade = hungary
    and I_SettlementOwner Varad = hungary
    and I_SettlementOwner Sofia = hungary
    and I_SettlementOwner Scopia = hungary
    and not FactionwideAncillaryExists crown_hungary

  11. #11

    Default Re: Requirements for faction crowns?

    Im going to assume if I am Danish and hold all of Italy, I still get Italian Crown?
    Monkey killing monkey killing monkey over pieces of the ground.
    Silly monkeys give them thumbs,
    they make a club and beat their brother down.

  12. #12
    Meneth's Avatar I mod, therefore I am
    Join Date
    Jul 2010
    Location
    Oslo, Norway
    Posts
    5,531

    Default Re: Requirements for faction crowns?

    Quote Originally Posted by GhostFace View Post
    Im going to assume if I am Danish and hold all of Italy, I still get Italian Crown?
    No, Denmark can only get the Scandinavian crown.

  13. #13
    For England Men's Avatar Miles
    Join Date
    Aug 2010
    Location
    Norwich, England
    Posts
    362

    Default Re: Requirements for faction crowns?

    Quote Originally Posted by Meneth View Post
    No, Denmark can only get the Scandinavian crown.
    oh that is a shame as you conquer different countries would be nice to give the crowns to family members to rule that country on your behalf, maybe a submod.........?

  14. #14

    Default Re: Requirements for faction crowns?

    Damn it! I would still be King of Italy though!
    Oh well, I shall have to proclaim myself Imperator then.



    It could be scripted though so I could have the Crowns if I wanted?
    Last edited by GhostFace; September 30, 2010 at 09:17 AM.
    Monkey killing monkey killing monkey over pieces of the ground.
    Silly monkeys give them thumbs,
    they make a club and beat their brother down.

  15. #15

    Default Re: Requirements for faction crowns?

    Quote Originally Posted by GhostFace View Post
    Damn it! I would still be King of Italy though!
    Oh well, I shall have to proclaim myself Imperator then.



    It could be scripted though so I could have the Crowns if I wanted?
    Sure. Change the code I quoted in the file, comment out or remove all line similar to
    Code:
    and FactionType england
    from the crown of your choosing,
    then change all settlement conditions for the crown you want to point to your faction.

    Or you can do that for every faction (settlement checks against each and everyone), but that takes longer. Make a backup of the file.

  16. #16

    Default Re: Requirements for faction crowns?

    Would I be able to delete some of the province requirements for the crown of Italy? I want to change it to require only Milan, Ancona, Bologna and Pisa as it is my understanding that Southern Italy, Sicily and Corsica and Sardinia are 19th century additions to Italy.

  17. #17

    Default Re: Requirements for faction crowns?

    Quote Originally Posted by Baldwin of Jerusalem View Post
    Would I be able to delete some of the province requirements for the crown of Italy? I want to change it to require only Milan, Ancona, Bologna and Pisa as it is my understanding that Southern Italy, Sicily and Corsica and Sardinia are 19th century additions to Italy.
    Yeah, just remove the ones you don't want and if necessary add up the missing ones. Savegame compatible

  18. #18

    Default Re: Requirements for faction crowns?

    I agree with "For England Men", so we could have different family branches holding different crowns. This could actually lead to some pretty decent rebellions. Or I would just love to have my French King to have a French Crown and the Italian one and just be able to transfer it to his nephew, brother, cousin whatever.

  19. #19
    For England Men's Avatar Miles
    Join Date
    Aug 2010
    Location
    Norwich, England
    Posts
    362

    Default Re: Requirements for faction crowns?

    Quote Originally Posted by Scandinavian View Post
    I agree with "For England Men", so we could have different family branches holding different crowns. This could actually lead to some pretty decent rebellions. Or I would just love to have my French King to have a French Crown and the Italian one and just be able to transfer it to his nephew, brother, cousin whatever.
    Definately would be interesting some campaigns

    Quote Originally Posted by bane_tw View Post
    Sure. Change the code I quoted in the file, comment out or remove all line similar to
    Code:
    and FactionType england
    from the crown of your choosing,
    then change all settlement conditions for the crown you want to point to your faction.

    Or you can do that for every faction (settlement checks against each and everyone), but that takes longer. Make a backup of the file.
    Nice one Bane I might just do that is it just that one file that needs editing?

  20. #20
    Meneth's Avatar I mod, therefore I am
    Join Date
    Jul 2010
    Location
    Oslo, Norway
    Posts
    5,531

    Default Re: Requirements for faction crowns?

    Quote Originally Posted by For England Men View Post
    Nice one Bane I might just do that is it just that one file that needs editing?
    What you'd need to do, is copy each of the triggers so that there's 29 of each.
    Then you'd have to change each one to a different faction, so that each of the 29 triggers is for a different faction.
    Then any faction could get each crown.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •