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Thread: What controls the AI's aggressiveness?

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  1. #1
    Leoben's Avatar Decanus
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    Default What controls the AI's aggressiveness?

    I was wondering if somebody knew what was controlling the AI's "aggressiveness" in the game?

    At the beginning, I thought it was only a matter of being a minor or a major nation but it seems it's a bit more complicated:

    - Spain, which is a major nation, is very passive. It never attacks anyone and sometimes won't even try to recapture its regions.

    - The kingdom of Italy, which is a minor nation, can get quite active, taking regions from Austria and so on.

    So, what controls this behaviour? If some mods modify it, how were they able to achieve it?
    Last edited by Leoben; September 29, 2010 at 04:24 AM.

  2. #2
    The Hedge Knight's Avatar Fierce When Cornered
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    Default Re: What does control the AI's aggressiveness?

    Beleifs desires and intentions area of the startpos. Dont ask anyone to edit it... It would be guesswork.

  3. #3

    Default Re: What does control the AI's aggressiveness?

    Spain will follow France to the end. Spain is supposed to be a weak backward country and should not pose a threat to anything but still manage to survive to fight anything that attacks it, I think thats how CA wanted it.
    Italy is on the frontlines with Austria. It starts at war with Austria. Its goal is to survive and defeat austria alongside the french.

  4. #4
    Leoben's Avatar Decanus
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    Default Re: What does control the AI's aggressiveness?

    I know all that RangerGxi, my question was more about how it was controlled by the ingame mechanics.

  5. #5

    Default Re: What does control the AI's aggressiveness?

    Quote Originally Posted by Leoben View Post
    I know all that RangerGxi, my question was more about how it was controlled by the ingame mechanics.
    That is still a mystery. As The Hedge King already posted there are probably some values in the esf files or in the executable that make Spain never invade Gibraltar if the British are AI controlled for example. I also tried (so far in vein) to make Spain more aggressive.

  6. #6
    antred's Avatar Senator
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    Default Re: What does control the AI's aggressiveness?

    Quote Originally Posted by Yarkis View Post
    That is still a mystery. As The Hedge King already posted there are probably some values in the esf files or in the executable that make Spain never invade Gibraltar if the British are AI controlled for example. I also tried (so far in vein) to make Spain more aggressive.
    I don't think that's true. In my Prussian campaign, Spain has definitely snatched Gibraltar from the Brits. They also keep sending armies to try and eliminate Bavaria, which is a protectorate of mine. Spain can be plenty aggressive, if you ask me.

  7. #7

    Default Re: What controls the AI's aggressiveness?

    Spain took Gibraltar away from me in the 2nd turn when I was playing as GB... then by 1807 they had started taking their old lands back in Italy!

    Now, the Italy part was unusual... but Spain always attacks me at Gibraltar... several times in a row.

  8. #8
    Leoben's Avatar Decanus
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    Default Re: What controls the AI's aggressiveness?

    Yes, but it's because you are playing GB I guess, as it's the only thing which makes Spain's AI a tad aggressive.

  9. #9
    antred's Avatar Senator
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    Default Re: What controls the AI's aggressiveness?

    Quote Originally Posted by Leoben View Post
    Yes, but it's because you are playing GB I guess, as it's the only thing which makes Spain's AI a tad aggressive.
    Did ya read my post?

  10. #10
    Leoben's Avatar Decanus
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    Default Re: What controls the AI's aggressiveness?

    I was answering to Austin but I did miss your post. ^^

    That's weird, in most people's games Spain does nothing. Do you use mods and which difficulty are you using?

  11. #11
    antred's Avatar Senator
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    Default Re: What controls the AI's aggressiveness?

    Quote Originally Posted by Leoben View Post
    I was answering to Austin but I did miss your post. ^^

    That's weird, in most people's games Spain does nothing. Do you use mods and which difficulty are you using?

    No mods at this time. I always play at normal / normal (yeah, I know I'm a wuss ).

  12. #12
    RO Citizen's Avatar Protector Domesticus
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    Default Re: What controls the AI's aggressiveness?

    The AI is aggressive?
    [Col] RO Citizen

  13. #13
    'Gunny's Avatar Überrock über alles
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    Default Re: What controls the AI's aggressiveness?

    Heck, I saw Spain take Moldova once...

  14. #14
    RO Citizen's Avatar Protector Domesticus
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    Default Re: What controls the AI's aggressiveness?

    Quote Originally Posted by pvtgunny View Post
    Heck, I saw Spain take Moldova once...
    Now that's far... I only saw Britain doing some naval invasions from time to time, but only close to England. Spain does nothing in most of my campaigns, in the rest, it takes Portugal
    [Col] RO Citizen

  15. #15

    Default Re: What controls the AI's aggressiveness?

    In my games, unless GB or the player eliminates it, Spain always takes or at least tries to take Gibraltar. Same often happens with Portugal (but not as frequently)

  16. #16

    Default Re: What controls the AI's aggressiveness?

    when i play as Ireland, im never invaded by the British. wtf . i always have to end up attacking them.

  17. #17
    THEMIK DK's Avatar Senator
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    Default Re: What controls the AI's aggressiveness?

    stupid AI

    A 1500-1680 Total War FTW!!!

  18. #18

    Default Re: What controls the AI's aggressiveness?

    Quote Originally Posted by Leoben View Post
    I was wondering if somebody knew what was controlling the AI's "aggressiveness" in the game?

    At the beginning, I thought it was only a matter of being a minor or a major nation but it seems it's a bit more complicated:

    - Spain, which is a major nation, is very passive. It never attacks anyone and sometimes won't even try to recapture its regions.

    - The kingdom of Italy, which is a minor nation, can get quite active, taking regions from Austria and so on.

    So, what controls this behaviour? If some mods modify it, how were they able to achieve it?
    Seems to work on how big yours is compared to theirs. If you build some big stacks and sit them in regions bordering your enemies, then they start spinning peace offers.

    If you don't leave a single militia in those French channel side provinces, that the British get interesting and try to invade.

  19. #19
    'Gunny's Avatar Überrock über alles
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    Default Re: What controls the AI's aggressiveness?

    I think that it seems to be certain provinces that make them tick, for example when Spain captured Moldova France declared war on the immediately, also russia and Austria seem to declare war on me quite often as Prussia, as they want a particular region and we are not allies

  20. #20
    Prince of Darkness's Avatar Campidoctor
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    Default Re: What controls the AI's aggressiveness?

    It's weird for me to see the French manage to let Napoleon travel across the whole Germany (though they are at war with Prussia and Austria) and attack Courland with a half-stack (your AI allies can be quite useless to intercept and defeat enemy armies).
    I think the main purpose of CA to let the French control Bavaria and Wurttemberg in the first turn is to allow the French to connect with the Austrians and therefore attacking them.
    Otherwise in my NTF campaigns the French never touch the Coalition and pull all of their starting armies in Alsace back.
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