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Thread: Stainless Steel 6.3 & 6.4 Suggestions

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  1. #1

    Default Re: Stainless Steel 6.3 & 6.4 Suggestions

    Quote Originally Posted by The Juggernaut View Post
    For insane amount of heretics, I'd add a sort of inquisitor ancillary that can be gained if heresy is greater than 50% in a region (as a side note, I had 3 prophets in one region, is that normal?)
    I just send my good old priest to take them down... BAM! Another prophet! Ok, no problem send another one. BAM! Another prophet! Damn!

    I believe, best way to take them is to use assassins. Sending priests are just, wrong...

  2. #2

    Default Re: Stainless Steel 6.3 & 6.4 Suggestions

    Stainless Steel 6.4 won't work, when I run it the window with the title screen shows up, then a "ding ding" sound plays and a window with nothing but a yellow caution sign with a "!" on it pops up. Can anyone help me?

  3. #3
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Stainless Steel 6.3 & 6.4 Suggestions

    Quote Originally Posted by LordKorloros View Post
    Stainless Steel 6.4 won't work, when I run it the window with the title screen shows up, then a "ding ding" sound plays and a window with nothing but a yellow caution sign with a "!" on it pops up. Can anyone help me?

    1. This is the suggestions thread.
    2. Post your problem in the Bug Reports forum. Read the "how to post a bug report" thread first.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  4. #4
    Torak's Avatar Libertus
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    Default Re: Stainless Steel 6.3 & 6.4 Suggestions

    I have a cool Idea that I would love too see implemented
    I have researched it a little and implementing it would be compleatly historically accurate

    New Faction:County of Flanders
    Location:

    Playable both Early&Late Campaign
    Victory:Eliminate France+ normal province count
    Unit ideas: guildsmen (militia unit/lightly armored/Excellent Morale/spear/good vs cav/good vs light inf) [they have a unique weapon here are some details on the weapon http://en.wikipedia.org/wiki/Goedendag
    Info to base rest of faction on http://en.wikipedia.org/wiki/County_of_Flanders

    I think that this would be an awesome addition to the game plz tell me what you think

  5. #5
    Henry X's Avatar Protector Domesticus
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    Default Re: Stainless Steel 6.3 & 6.4 Suggestions

    Can we get rid of the peasants yet? I've been asking about this for years.
    Quote Originally Posted by Carl Jung was right View Post
    We just don't get films which accurately portray military decision making like Dr. Strangelove anymore these days.

  6. #6

    Default Re: Stainless Steel 6.3 & 6.4 Suggestions

    i always find it a pain trying to balance having a big army and some money in the bank when i first start a game, later on upkeep doesn't matter so much because the money is rolling in but it would still be useful for an over all army upkeep for each stack. It could be displayed on the generals tab maybe?

  7. #7

    Default Re: Stainless Steel 6.3 & 6.4 Suggestions

    İ suggest that landsknecht pikemen are added to HRE as troops but not mercenaries. (İ know i can do it by messing with the files but its not the same.) All pikemen units should get secondary weapons.
    Justice is a lie. There are only good and bad and netiher is just.

  8. #8

    Default Re: Stainless Steel 6.3 & 6.4 Suggestions

    I don't know if anyone has suggested this, but Norway in the early campaign should not be under the rule of the Haakonsons. Haakon Haakonson's reign was not until around 1217, in 1100 the Norwegian king should be Magnus III or Magnus Barefoot, who was king of Norway until 1103 when he was killed in battle. His sons were Ĝystein Magnusson , Sigurd Magnusson or Sigurd the Crusader and Olaf Magnusson.

    Just my suggestion and doesn't need to be implemented if you don't want to, considering I have changed it in my own early campaigns, and it just is not historically accurate that the kingdom of Norway is being ruled by a man who is 100 years away from being born and over 100 years from being king of Norway.


    Even though Wikipedia is not a credible source here is the link anyways.
    http://en.wikipedia.org/wiki/Magnus_III_of_Norway

    Edit: WOW I totally shot my foot on this one. I see that it is Magnus III and it is his sons Oystein, Sigurd, and Olaf!!!! The only thing is the last name should be Magnusson and not Haakonson, sorry for the mix up, feel like a jack*** for the post!!
    Last edited by VikeKing; June 15, 2011 at 10:24 PM.

  9. #9
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Stainless Steel 6.3 & 6.4 Suggestions

    Quote Originally Posted by Lordberk View Post
    İ suggest that landsknecht pikemen are added to HRE as troops but not mercenaries.
    I did that in BftB2. Also gave them to Norway, Denmark and Sweden as they made extensive use of landsknecht troops.

    All pikemen units should get secondary weapons.
    Negative. Their secondary weapons were removed because it's the only way to stop them from taking our their swords 1 second after coming into contact with enemy troops like in vanilla. Very annoying and totally ruins their effectiveness.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  10. #10

    Default Re: Stainless Steel 6.3 & 6.4 Suggestions

    Quote Originally Posted by Caesar Clivus View Post
    I did that in BftB2. Also gave them to Norway, Denmark and Sweden as they made extensive use of landsknecht troops.
    BftB2 What is that?

    Quote Originally Posted by Caesar Clivus View Post
    Negative. Their secondary weapons were removed because it's the only way to stop them from taking our their swords 1 second after coming into contact with enemy troops like in vanilla. Very annoying and totally ruins their effectiveness.
    I didnt know that. But then why some other pikemen still have secondary weapons like swords?
    Justice is a lie. There are only good and bad and netiher is just.

  11. #11

    Default Re: Stainless Steel 6.3 & 6.4 Suggestions

    Quote Originally Posted by Lordberk View Post
    BftB2 What is that?
    Check CCs signature

  12. #12
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Stainless Steel 6.3 & 6.4 Suggestions

    Quote Originally Posted by Lordberk View Post
    I didnt know that. But then why some other pikemen still have secondary weapons like swords?
    Which ones specifically? As far as I know they're all removed.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  13. #13
    The Source's Avatar Senator
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    Default Re: Stainless Steel 6.3 & 6.4 Suggestions

    -new wonders, not just in the middle east-

    -Rw's map

    a early campagin starting about 50-80 years later than the current one and the late campagin starting in 1300-50

    also can you make it in the early era that the english royals all have last names, not only the 'de blois' part

  14. #14

    Default Re: Stainless Steel 6.3 & 6.4 Suggestions

    Hmph.

    Use Antipope.

  15. #15

    Default Re: Stainless Steel 6.3 & 6.4 Suggestions

    give them axe or mace for 2nd weapon?

  16. #16
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Stainless Steel 6.3 & 6.4 Suggestions

    Quote Originally Posted by napoleonic View Post
    give them axe or mace for 2nd weapon?
    No for reasons stated above. What's the point of having pikemen if they only ever use their pikes 1% of the time?

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  17. #17
    The Source's Avatar Senator
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    Default Re: Stainless Steel 6.3 & 6.4 Suggestions

    could we also have an option to turn off AOR and RR in the setup(im guessing rr is the thing where you have to wait 200 turns to get longbowmen for england)

  18. #18
    el Cid's Avatar Campidoctor
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    Default Re: Stainless Steel 6.3 & 6.4 Suggestions

    Quote Originally Posted by The Source View Post
    could we also have an option to turn off AOR and RR in the setup(im guessing rr is the thing where you have to wait 200 turns to get longbowmen for england)
    That option's already there.

  19. #19
    Tiro
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    Default Re: Stainless Steel 6.3 & 6.4 Suggestions

    My suggestion to make an "unbreakable alliance" for "x" turns, if relations with faction are perfect.

  20. #20
    Constantine XII's Avatar Miles
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    Default Re: Stainless Steel 6.3 & 6.4 Suggestions

    Yesterday i was playing as Norway at new campaign.I had 2 bishops and the shame turn and the became heretics,but the had high piety the i recruit other 2 bishops but when i sent them to spread christianity next turn they became heretics and prophets, i sent also assasins but they died.So in the next realese you must make something about heretics.Also Pope at my Norway campaign he never promoted a bishop to cardinal,he had made cardinals at all oter catholic factions but no at Norway (i had and alliance with outstanding relationships)

    It gets annoy me to fight the heretics than fight the other factions

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