First a small foreword/explanation:
I am a complete newbie to medieval 2-modding. I also never before worked with a 3D-programm like milkshape. I didn't even do some retexturing. Nevertheless I started to work on a small submod for the "Call of Warhammer"-mod. To get started I read "Alletuns tome of knowledge" and some tutorial-threads on this forum like "How to add a new unit into game".
Now to my problem: My newly created unit is invisible.
I'll write down what I did step by step so you can identify possible mistakes I might have made during the process:
1) I created a new model by merging different existing models using the merge-function of "grumpy old mens mesh converter".
2) After that I opened the model in milkshape and deleted all the groups I didn't want to use and slightly remodelled some others (weapons, for example). I also checked the bone assignment. Everything seemed to be okay.
3) I saved my work as a new ms3d and converted it to mesh (with "grumpy's" again) just to check if worked. It did: The model showed correctly ingame, without textures of course (= brightly shining "silver surfer"-model).
4) Next I loaded the model with "lithunwrap" to create the UV-maps.
5) I saved the finished UV-Maps as a luv-file. Then I opened milkshape, loaded my model and imported the luv-file (in another thread I read this way I won't loose my comments and prevent bone-assignment mess-ups). I saved the model again and converted it to mesh for a test-run. The model was invisible now ingame.
6) Next I used the "WriteUVMaps2DDS" python programm to create the needed texture files.
7) Now I did the texturing in "Photoshop" and saved the files as dds. with the following options: DXT5 – ARGB – 8bpp – interpolated alpha.
8) As you can see in this picture, the textures seemed to be alright:Spoiler Alert, click show to read:
9) Next I created normal maps using the "Nvidia normal map filter" in "Photoshop" and converted the 4 dds-files to texture files and copied them to my mod-folder.
My problem is: The unit is still invisible. In "Alletuns tome of knowledge" I read that there are only 2 possible reasons for this:
a) The entry in the modelDB is wrong
b) The alpha-channels of the textures are messed up
I checked the modelDB-entry twice and thrice – its correct. So the alpha-channels should be the reason. "Alletuns tome of knowledge" states they should be black. I checked them and they were all white. So I thought: Easy! Just paint them black! But no – ingame the unit was still invisible.
So, can someone please explain to me, step by step, what I have to do to get thising unit into the game? It took me much time to get aquainted with the needed tools and programs and even more time to finish this first model. I must say I'm extremely frustrated right now! I am thankful for every advice!
EDIT: Here are my EDU and modeldb-entries:
1.) EDU:
Spoiler Alert, click show to read:
2) modeldb
Spoiler Alert, click show to read:
3) If you want to compare my modeldb-entry: here's an entry of a unit from "Call of Warhammer":
Spoiler Alert, click show to read:




Reply With Quote













