Gondor,
Mordor,
Insengard,
Rohan,
Dwarves of Erebor,
Dwarves of Ered Luin,
Dale,
Silvan Elves,
Galadhrim,
High Elves,
Rhun,
Harad,
Orcs of Gundabad,
Orcs of the Misty Mountains,
Beornings,
Variags,
Balchoth Clan,
Dunlendings,
Brood of Glaurung- These drakes are very distant relatives of Glaurung, the father of all drakes. They are a mere shadow of their former size and strength, with the exception of a select few that have somehow managed to survive through the ages. Includes all four legged cold drakes. Strengths: Variety of strong units, dragon scale armor. Weaknesses: Low unit numbers, no ranged units.
Brood of Ancalagon- These drakes are relatives of the mightiest of all drakes, Ancalagon the Black. Though many perished in the great wars of old, the small amount that survived have grown strong through the ages. Few can match their strength and ferocity. Includes all fire drakes. Strengths: Large and powerful, fire breathing units, flying units, dragon scale armor. Weaknesses: Very low unit numbers.
Brood of Scatha- These relatives of the Great Worm Scatha have been a plague in the North since Scatha himself took residence there. Their numbers have only increased since Scathas demise, as the peoples of Middle-Earth hide in their own lands. Includes all serpent cold drakes. Strengths: Variety of strong units, dragon scale armor. Weaknesses: Low unit numbers, no ranged units.
Spawn of Ungoliant- Now that Sauron has been cast down taking much of the strength of Elves, Dwarves, and Men along with him, Ungoliant plots for the dominance of all. Without the power of Sauron to contend with, all of Middle-Earth will be covered in her un-light, and everything in it will be hers to devour. Strengths: Variety of strong and weak units, exoskeleton armor. Weaknesses: No ranged units.
Non-Playable Campaign Factions: (units available in custom battles)
Creatures of the Night- These creatures are of kin to each other in some strange way. Their ancestors were each bred by Morgoth in the dungeons of Angband for one single purpose, to devour all that is good. Since then they have always acted as allies against their mutual enemy, in order to insure their mutual survival. Strengths: Variety of strong and weak units, flying units. Weaknesses: Weak armor, no ranged units.
Corsairs,
Outlaws,
Nomads,
Rebels,
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