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  1. #1

    Default Second Rebellion

    This game is totally hosed!!!

    The so-called 'second rebellion' took 80 of my 90+ provences, spawned more roman rebel stacks than you shake a stick at, put my treasury over 450K in the hole, and generated 10-20 turn-ending losing battles where I had no chance what so ever to win. Even Rome went! WTF!

    No money. Outnumbered 10-1. This is not very realistic in my opinion. This is not a rebellion - it just a game ending script that wasted 80 years of hard work! I give up. When you come up with something more realistic, let me know.

    Spoiler Alert, click show to read: 


    “Sure I am of this, that you have only to endure to conquer.” - Winston Churchill.



  2. #2
    DarthLazy's Avatar Protector Domesticus
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    Default Re: Second Rebellion

    You sir, just got rickrolled. Seriously !! Man up and face the challenge!
    Quote Originally Posted by Heathen Hammer View Post
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  3. #3
    Siegfriedfr's Avatar Semisalis
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    Default Re: Second Rebellion

    Quote Originally Posted by Lazy O View Post
    You sir, just got rickrolled. Seriously !! Man up and face the challenge!
    Seeing the map, i doubt even the most hardcore RTW player could pull it off.
    Having seen other rebellion's maps, i guess the reel conquered much land after the rebellion as well.

  4. #4

    Default Re: Second Rebellion

    Quote Originally Posted by Lazy O View Post
    You sir, just got rickrolled. Seriously !! Man up and face the challenge!
    This is not a challenge, its just totaly twisted! I have to start all over again after 160 turns! What a huge waste of time. How the heck does this stupid script work? I am not playing this screwed up result through. Who seriously has time for that.

    Now I have to come up with an artifical strategy for mitigating this in the future, one that doesn't mimick reality. I am going back a few years into a saved game and start again. Only this time, instead of spending on infastructure like a sensible person and using an economical force of arms, I am going to spend on fielding as many stacks into key provences (like Italy and Sicily) as possible even if I have to depopulate every city I own.

    When the time comes again, I will be ready to handle this screwed up turn of events. What a frickin mess! Who thinks up this stuff?
    Last edited by Straticus; September 26, 2010 at 08:16 AM.
    “Sure I am of this, that you have only to endure to conquer.” - Winston Churchill.



  5. #5
    Bull3pr00f de Bodemloze's Avatar Occasio mihi fertur
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    Default Re: Second Rebellion

    Quote Originally Posted by Straticus View Post
    This is not a challenge, it just starting all over again after 160 turns! What a huge waste of time.

    Now I have to come up with an artifical strategy for mitigating this in the future, one that doesn't mimick reality. I am not playing this screwed up result through. Who has time for that. I am going back a few years into a saved game and start again. Only this time, instead of spending on infastructure like a sensible person and using an economical force of arms, I am going to spend on fielding as many stacks into key provences (Italy and Sicily) as possible even if I have to depopulate every city I own.

    When the time comes again, I will ready to handle this screwed up turn of events. What a mess!
    As I said, this isn't meant to be There must've been some bug during the time when the game read the script so that it didn't check the amount of rebelling provinces. Usually there are a lot less, trust me

  6. #6

    Default Re: Second Rebellion

    Im using auto_win against the rebel romans, because they are spawning full stacks of legions that did not exist at the time. Im at 622auc, which is equivalent to 131bc, and the rebel romans are spawning stacks of legions from augustian reforms, using loriga segmentata. This is very unrealistic. This time is when the romans conquered the iberian peninsula, and Im right there now, already with most of the peninsula in my hands. In Greece the spartans got kicked already.

  7. #7

    Default Re: Second Rebellion

    Quote Originally Posted by Wolfstorm999 View Post
    Im using auto_win against the rebel romans, because they are spawning full stacks of legions that did not exist at the time. Im at 622auc, which is equivalent to 131bc, and the rebel romans are spawning stacks of legions from augustian reforms, using loriga segmentata. This is very unrealistic. This time is when the romans conquered the iberian peninsula, and Im right there now, already with most of the peninsula in my hands. In Greece the spartans got kicked already.
    Have you had the agustian reforms yourself yet? Anyway after turn 1 is ended history is different, it would be boring if the whole campaign followed the same dates and expansions of the historical roman empire because you would already know what was goign to happen if your just auto_resolving the battles.


  8. #8

    Default Re: Second Rebellion

    Quote Originally Posted by Straticus View Post
    This is not a challenge, its just totaly twisted! I have to start all over again after 160 turns! What a huge waste of time. How the heck does this stupid script work? I am not playing this screwed up result through. Who seriously has time for that.

    Now I have to come up with an artifical strategy for mitigating this in the future, one that doesn't mimick reality. I am going back a few years into a saved game and start again. Only this time, instead of spending on infastructure like a sensible person and using an economical force of arms, I am going to spend on fielding as many stacks into key provences (like Italy and Sicily) as possible even if I have to depopulate every city I own.

    When the time comes again, I will be ready to handle this screwed up turn of events. What a frickin mess! Who thinks up this stuff?
    Well you could just play the 1 turn campaign if it is too challenging for you- as the civil war will not happen in a 1 turn game. Personally i would like to have a go at salvaging the empire if you are willing to post the save game on here.


  9. #9
    Brusilov's Avatar Local Moderator
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    Default Re: Second Rebellion

    Quote Originally Posted by Straticus View Post
    Now I have to come up with an artifical strategy for mitigating this in the future, one that doesn't mimick reality. I am going back a few years into a saved game and start again. Only this time, instead of spending on infastructure like a sensible person and using an economical force of arms, I am going to spend on fielding as many stacks into key provences (like Italy and Sicily) as possible even if I have to depopulate every city I own.

    Who thinks up this stuff?
    Do you retain those stacks with the rebellion or can they change sides.

    Well, if you read through the RSI threads you will see that many people complain abotu how easy the game is after a certain point. The big rebellion was added to provide that challenge.

    If you don't like the challenge play another faction.

    As RenovatioImperii has posted - please attach a save prior to and after the rebellion for some players to test themselves. Some players see this as a challenge.

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  10. #10

    Default Re: Second Rebellion

    Dude i ve not yet reached a rebellion but you ve just blitzkrig this XD.
    If you want an advice do as i 'm doing. In Italy i have 12 full sacks os late preatorians legions in gaul i ve a full sack of the VIII XII XIII XIII Victrix and X legion, in Hispania i have a full stack of II III IX, in Germany the I IV XXI and in Greece i have de minerva one. Once the rebellion blows up i think this would be an interesting battle all over the map.

    I don t know if you played the vanilla version of barbarion invasion but there when you plaed as Rome you were always loosing regions thoug i have to agree that it would be very difficult to regain all of those regions but it would improve your game experience, The fun of the game is the challenge

  11. #11
    Libertus
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    Default Re: Second Rebellion

    Oh god I laughed so hard when this happened to me.
    I lost Italy from Genoa down, Illyria, from where Dacia used to be down to Corinth, all 6 of my cities on Asia minor, half of Spain and all of North Africa.
    Luckily, I was amassing my troops for a Germanicus raid across the Rhine (The Boii have expandedit's amazing that I can find this river, well done devs).
    I was losing 500K a turn. I took Italy within 3 turns, taking heavy losses in 5 legions, they undamaged ones immediately headed for Macedon while the 4 legions that I had raised on asia minor took back all those cities.
    I then took back Africa and all thats left is 4 regions of spain.
    Pity I'm like 400K in debt.

  12. #12

    Default Re: Second Rebellion

    Quote Originally Posted by Straticus View Post
    This is not a challenge, its just totaly twisted! I have to start all over again after 160 turns! What a huge waste of time. How the heck does this stupid script work? I am not playing this screwed up result through. Who seriously has time for that.

    Now I have to come up with an artifical strategy for mitigating this in the future, one that doesn't mimick reality. I am going back a few years into a saved game and start again. Only this time, instead of spending on infastructure like a sensible person and using an economical force of arms, I am going to spend on fielding as many stacks into key provences (like Italy and Sicily) as possible even if I have to depopulate every city I own.

    When the time comes again, I will be ready to handle this screwed up turn of events. What a frickin mess! Who thinks up this stuff?

    You can address your questions to me, as I take full responsibility.

    In answer to your questions:

    1) Part of the problem is that you've clearly blitzed, and the outcome of the rebellion is not surprising as a result. If you get to the rebellion without a significant number of well developed cities capable of producing named legions, then your chances of surviving are slim.

    2) I've NEVER, EVER seen the script do this. In fact, contrary to what has been said here (and I know because I wrote the script) the number of provinces that rebel ISN'T random, but is defined in the script, so how you've managed to get something like 9 provinces rebel is beyond my explanation. What is random is which of the possible provinces end up rebelling.

    3) Once the rebellion happens, you will go quite massively into debt for a period of time....the thing you HAVE to do is take back as much of Italy as you can as quickly as you can.

    Good luck with the second round.


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  13. #13

    Default Re: Second Rebellion

    ... Rome in 607.

    Blue are client states. Red is direct roman control.

  14. #14
    Brusilov's Avatar Local Moderator
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    Default Re: Second Rebellion

    Quote Originally Posted by tone View Post
    You can address your questions to me, as I take full responsibility.
    Tone, as you can see from this thread most players see this as an additional challenge. I believe the script is, therefore, doing it's job.

    I do realize that seeing a sizeable chunk of an empire suddenly rebel is not that much fun though.

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  15. #15

    Default Re: Second Rebellion

    Quote Originally Posted by tone View Post
    You can address your questions to me, as I take full responsibility.

    In answer to your questions:

    1) Part of the problem is that you've clearly blitzed, and the outcome of the rebellion is not surprising as a result. If you get to the rebellion without a significant number of well developed cities capable of producing named legions, then your chances of surviving are slim.

    2) I've NEVER, EVER seen the script do this. In fact, contrary to what has been said here (and I know because I wrote the script) the number of provinces that rebel ISN'T random, but is defined in the script, so how you've managed to get something like 9 provinces rebel is beyond my explanation. What is random is which of the possible provinces end up rebelling.

    3) Once the rebellion happens, you will go quite massively into debt for a period of time....the thing you HAVE to do is take back as much of Italy as you can as quickly as you can.

    Good luck with the second round.
    Blitzed? Well, I tried not to rush things, but after dealing with countless barbarian stacks hitting me over and over again in the same locations year after year, I felt it was time for a little payback (and additional income). Once I started going, it was hard to stop (plus I wanted to get to the place where I could build those awesome Imperial legions). Anyway, RS2 has a beautiful mechanizism in it for requiring a great deal of time, troops and money needed to pacify and Romanize a province. All of which creates a natural delay, requiring stabilization and re-building before securely moving on. The new map and further city distances also lend itself to the same strategy.

    You are right though Tone, I did try to economize my forces and spread them somewhat thinly, still I had about 20-25 stacks in the field. As far as losing 80 out of 90 provinces to the Roman Rebels, well I figure the dice just didn't roll my way. I thought I was playing Roma Surrectum - not Up Your Rectum!

    Thanks for clarifiying and you guys did an awesome job on this mod. I appreciate everyone's advice. I have backed up a few years and have a new plan in place for handling the situation.
    Last edited by Straticus; September 27, 2010 at 02:30 PM.
    “Sure I am of this, that you have only to endure to conquer.” - Winston Churchill.



  16. #16

    Default Re: Second Rebellion

    Quote Originally Posted by Straticus View Post
    Blitzed? Well, I tried not to rush things, but after dealing with countless barbarian stacks hitting me over and over again in the same locations year after year, I felt it was time for a little payback (and additional income). Once I started going, it was hard to stop (plus I wanted to get to the place where I could build those awesome Imperial legions). Anyway, RS2 has a beautiful mechanizism in it for requiring a great deal of time, troops and money needed to pacify and Romanize a province. All of which creates a natural delay, requiring stabilization and re-building before securely moving on. The new map and further city distances also lend itself to the same strategy.

    You are right though Tone, I did try to economize my forces and spread them somewhat thinly, still I had about 20-25 stacks in the field. As far as losing 80 out of 90 provinces to the Roman Rebels, well I figure the dice just didn't roll my way. I thought I was playing Roma Surrectum - not Up Your Rectum!

    Thanks for clarifiying and you guys did an awesome job on this mod. I appreciate everyone's advice. I have backed up a few years and have a new plan in place for handling the situation.

    Thanks for sharing this experience, bro. Don't take the "blitz" comments as criticism, b/c everybody plays their own way, and its easy to get caught up in battle. This mod repeatedly reminds us however that it is specifically designed to harshly punish people who do blitz. Even if you are good at winning with underdeveloped regions and legions, the mod still balances it all out.

  17. #17

    Default Re: Second Rebellion

    Quote Originally Posted by Straticus View Post
    This is not a challenge, its just totaly twisted! I have to start all over again after 160 turns! What a huge waste of time. How the heck does this stupid script work? I am not playing this screwed up result through. Who seriously has time for that.

    Now I have to come up with an artifical strategy for mitigating this in the future, one that doesn't mimick reality. I am going back a few years into a saved game and start again. Only this time, instead of spending on infastructure like a sensible person and using an economical force of arms, I am going to spend on fielding as many stacks into key provences (like Italy and Sicily) as possible even if I have to depopulate every city I own.

    When the time comes again, I will be ready to handle this screwed up turn of events. What a frickin mess! Who thinks up this stuff?
    next time you play the romans, you should probably save your game at 84 provinces. i'm not at that point yet but that's what i'm going to do after reading your...particular situation.
    the problem with your stack spamming idea is that once you hit the second rebellion (or even before) your economy will be so far in the hole you may never recover. I say that this was a freak chance of extraordinarily bad luck and that you should save your game next time. if there is a next time.
    Quote Originally Posted by SirRobin View Post
    My point is that, while pastries are delicious, they are not a factor in deciding whether or not to start a rebellion against the lord of the realm.
    do leave your name if you give me rep. i may just return the favor. maybe.
    please visit the Tale of the Week forum at: http://www.twcenter.net/forums/forumdisplay.php?f=802 for brilliant writing, people, and brownies. with nuts, if you prefer.

  18. #18

    Default Re: Second Rebellion

    It's a video game, and no matter how hard these dedicated people work there will always be things that you will not exactly find "historically accurate." If you don't like it, then play as a faction does not suffer rebellions. Problem solved.
    Last edited by Ishan; September 01, 2013 at 03:46 AM. Reason: Insulting Others

  19. #19
    DarthLazy's Avatar Protector Domesticus
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    Default Re: Second Rebellion

    Yea, But its only 600 AuC and the guy obviously did not have enough legions.And this is what happens if you blitz. But your right, that many provinces SHOULD NOT go to rebellion. I say load an earlier savegame

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    Real imperialism is shown by Western apologists who are defending Ukraine's brutal occupation of Novorossija.
    Quote Originally Posted by Heathen Hammer View Post
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  20. #20
    Bull3pr00f de Bodemloze's Avatar Occasio mihi fertur
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    Default Re: Second Rebellion

    I saved before the rebellion. Every time it is triggered, it's random. This is a downside of the script, in that it was so random it took almost all of your provinces. In my game, only 40 of my 86 provinces rebelled.

    one option: reload.

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