Results 1 to 13 of 13

Thread: Faction Slot

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Paladin94610's Avatar Senator
    Join Date
    May 2010
    Location
    A Motte & Bailey
    Posts
    1,035

    Default Faction Slot

    The game engine is able to run 31 factions at once. Is it too dangerous to run the game on the edge of its limit or something? Anyway, there are only 29 factions I have seen (including rebels) where are the other two?

    British Isles
    1.England
    2.Scotland

    Scandinavia
    3.Denmark
    4.Norway

    5. France

    Iberia
    6.Aragon
    7.Leon and Castile
    8.Portugal
    9.The Moors

    Italy
    10. Papal States
    11.Genoa
    12.Venice
    13.Sicily

    Germany
    14. Holy Roman Empire

    Eastern Europe
    15. Poland
    16. Hungary

    Eastern Baltic
    17. Novgorod
    18. Lithuania
    19. Teutonic Order

    20. Kievan Rus

    21. The Roman Empire

    22. Seljuq Empire

    23. The Crusader States

    24. The Fatimid Caliphate

    25. Khwarezmian Empire

    26. The Cuman Khanate

    Emergent Factions
    27. The Mongols
    28. The Timurids

    29. Rebels

    I am confidently wrote this list coz I had a look into the descr_strat counted the number of factions to be just 29 which I thought 31.
    Formerly Iberia Auxilia


  2. #2
    Libertus
    Join Date
    Jul 2010
    Location
    Ohio, USA
    Posts
    99

    Default Re: Faction Slot

    There are only 29 factions because the EDU unit limit has been reached, meaning no more new units can be added without deleting previous ones. A new faction needs unique units, right? Since there's no room for more units, a new faction would require removing other factions units, or removing several mercenaries, so that's probably why there's only 29.



  3. #3
    Paladin94610's Avatar Senator
    Join Date
    May 2010
    Location
    A Motte & Bailey
    Posts
    1,035

    Default Re: Faction Slot

    Yes. But we can freeing some unit slots by axing some unnecessary fancy units like Free Company Longbowmen or Swordsmen and Serbian Knights, etc. I never know the Georgian Faction Project can be carried out without axing Timurids. What a silly boy..
    Formerly Iberia Auxilia


  4. #4
    Libertus
    Join Date
    Jul 2010
    Location
    Ohio, USA
    Posts
    99

    Default Re: Faction Slot

    Yeah, but i thought you were asking why there were only 29 factions? Sorry if i misread.



  5. #5
    Paladin94610's Avatar Senator
    Join Date
    May 2010
    Location
    A Motte & Bailey
    Posts
    1,035

    Default Re: Faction Slot

    No problems, mate. Anyway, I prefer to a Serbian Kingdom or a Bulgarian one in late era instead of Georgia, which might have laid on the horde emerging positions.

    Or, a Abbasid Caliphate will be good too. Letting the Turks fight with one more Muslim faction will provide the Crusader States a breathing space. (Although the crusader states is given more starting bonuses, they didn't make towards 150 turns.)
    Serbia may be start with Scopia and Bulgar Kingdom would be Sofia, making the Balkans area rather interesting. Well, then it's just an idea.

    Like this one, borders in 1355.

    Formerly Iberia Auxilia


  6. #6

    Default Re: Faction Slot

    Yeah, as far as I understand, if we got rid of alot of the duplicate units we could add 1 or 2 factions depending how much space was freed up.

  7. #7
    Medkirtys's Avatar Senator
    Join Date
    Jan 2010
    Location
    Lithuania, Kaunas
    Posts
    1,033

    Default Re: Faction Slot

    No unique factions are a joke. Just remember Thrace or Dacia or Pontus from vanilla RTW

  8. #8

    Default Re: Faction Slot

    Quote Originally Posted by Medkirtys View Post
    No unique factions are a joke. Just remember Thrace or Dacia or Pontus from vanilla RTW
    Maybe I'm making your point: I can't.

  9. #9
    Medkirtys's Avatar Senator
    Join Date
    Jan 2010
    Location
    Lithuania, Kaunas
    Posts
    1,033

    Default Re: Faction Slot

    Quote Originally Posted by bane_tw View Post
    Maybe I'm making your point: I can't.
    Sorry, i meant no unique units, but i think you understood that

  10. #10

    Default Re: Faction Slot

    Quote Originally Posted by Medkirtys View Post
    Sorry, i meant no unique units, but i think you understood that
    Yeah I doubt I ever payed them attention beyond looking at their roster (and eradicating them in the cm).
    Clone rosters don't really work - just look at Byzantine. The sole reason I tried them out was initially for the flamethrowers.
    Same with the naptha slingers/throwers.

  11. #11

    Default Re: Faction Slot

    I vote for removing some of the totally useless units (maybe others may find them useful, but I never recruit them.)

    1. levy peasants/rural levies
    2. levy archers
    3. pilgrims


    and why can't we combine some of the existing units that are very similar. e.g. Miles = Feudal Knights. Just an idea.

  12. #12
    Lemming69's Avatar Semisalis
    Join Date
    Jan 2009
    Location
    Britain
    Posts
    400

    Default Re: Faction Slot

    theres a whole bunch of units which could go- there was a thread about it a few weeks ago

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •