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  1. #1

    Default ChivII:SV 4.0 Roster Previews

    I have completed importing the Broken Crescent units into the Turk and Timurids factions. The next two factions will be Egypt and the Moors.

    Turks (Selçuklular & Osmânli)



    Egypt (al-Fatimiyyun & al-Mamalik)

    Siculo-Norman units buildable by Egypt:
    Sixth & seventh units in 1st row are Saraceni Pedites & Sicilian Grifones.
    First unit in 3rd row is Saraceni Arcieri of the Siculo-Norman faction.
    first unit in 4th row is Saraceni Equites of the Siculo-Norman faction.

    Moors (al-Murabitun & al-Muwahhidun)



    Timurids (il-khaniyan & Timuriyan)


    The rosters may still change before the final release, but this is a pretty solid representation.

    Special thanks to AlphaDelta and the BC team , for making these excellent models/skins available.
    Last edited by SicilianVespers; October 23, 2010 at 01:50 PM.


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  2. #2
    VINC.XXIII's Avatar Retired
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    Default Re: ChivII:SV 4.0 Roster Previews

    wahhhh great!!! SV will be like that:
    http://www.twcenter.net/forums/album...ictureid=42756

    And I see the hooked handgunners from the Magyar mod?
    them:
    http://www.twcenter.net/forums/album...ictureid=44868

  3. #3

    Default Re: ChivII:SV 4.0 Roster Previews

    Quote Originally Posted by Rus-Bey View Post
    wahhhh great!!! SV will be like that:
    http://www.twcenter.net/forums/album...ictureid=42756
    Thanks, we are very fortunate AD released his work!

    The early era Turks will have a much more Turkoman flavor now. You probably noticed I replaced Ottoman infantry with Turkoman "Infantry", and made them available in Early.

    Quote Originally Posted by Rus-Bey View Post
    And I see the hooked handgunners from the Magyar mod?
    them:
    http://www.twcenter.net/forums/album...ictureid=44868
    They are not form the Magyar mod, but the SS team is letting me use their unitcards to replace the vamilla cards in the mod. It may be the SS card you are seeing.


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  4. #4
    VINC.XXIII's Avatar Retired
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    Default Re: ChivII:SV 4.0 Roster Previews

    "I replaced Ottoman infantry with Turkoman "Infantry", and made them available in Early."
    Of course. I hope that the Tsardoms team will give you his units, for the Wallachians and Bulgarians, and their Osmanlis for the late periods.
    Vanilla skins contrast really with the perfections of the Rusichi and Broken Crescent Units. I had experienced this. Its hard to feel realism with two qualities.
    Just a suggestion: Ottoman is forcely a late unit(14thcentury). The sedentar Osmanlis looks really different than the nomadic Seljuk Turkmen.
    The weapons rest the same, but the clothes, particulary the hats are differents. The Seljuks had strange steppic hats, the Osmanlis had adopted the persian turban.
    I had replaced the "Musellem" and the "Turkomans" by this unit from BC, they have a very neutral look:
    http://www.twcenter.net/forums/album...ictureid=34977
    Well, now I play only the Renaissance Era, its hard to have ever the "good units" at the "good" moment.
    Good continuation SV

  5. #5

    Default Re: ChivII:SV 4.0 Roster Previews

    Thanks, I have pretty much finished the Egyptians and Moors. I just have some cleanup, and small touches to do.

    Here is a new Moorish unit, for 4.0:


    Andalusian Cavalry


    They will be replacing Granadine Lancers in the roster.


    Armenia is next on the list....
    Last edited by SicilianVespers; September 27, 2010 at 06:46 AM.


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  6. #6
    VINC.XXIII's Avatar Retired
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    Default Re: ChivII:SV 4.0 Roster Previews

    Very good! I hope that the granadines Jinetes will be like that!

  7. #7

    Default Re: ChivII:SV 4.0 Roster Previews

    Quote Originally Posted by Rus-Bey View Post
    Very good! I hope that the granadines Jinetes will be like that!
    Granadine Jinetes will be renamed to Andalusian Jinetes, and I think they will be a light cavalry.

    I will also be using a BC Makurian unit to create an Abid Guard (ie. Black Guard) unit. Most likely the Ethiopian Champions.


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  8. #8

    Default Re: ChivII:SV 4.0 Roster Previews

    Quote Originally Posted by SicilianVespers View Post
    Granadine Jinetes will be renamed to Andalusian Jinetes, and I think they will be a light cavalry.

    I will also be using a BC Makurian unit to create an Abid Guard (ie. Black Guard) unit. Most likely the Ethiopian Champions.
    Oh that's cool!!! The Black Guard unit was one of my favorites in Chivalry I.

  9. #9
    VINC.XXIII's Avatar Retired
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    Default Re: ChivII:SV 4.0 Roster Previews

    Yes, but the unit will be change? Vanilla javelins are ridiculous, it must long javelins. I see the Black Guard, it was Bambara Slaves with big maces, but they was just the personal guard of the lord in his palaces.
    And they was defensor of the royal tent at the battlefield. The goal to have this Black Guard was to protect the king against the other arabo-berbere nobles, essentially.

  10. #10

    Default Re: ChivII:SV 4.0 Roster Previews

    I am having second thoughts. I think I will make the Andalusian Jinetes in mail, similar to the Andalusian Cavalry. The Berber Cavalry can remain as light cavalry.

    I think I will use the Andalusian Cavalry model, but javelin armed.


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  11. #11
    VINC.XXIII's Avatar Retired
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    Default Re: ChivII:SV 4.0 Roster Previews

    Very well, your javelins from the "Andalusian Cavalry" are good, long, like in the reality!

  12. #12

    Default Re: ChivII:SV 4.0 Roster Previews

    I completed the Andalusian Jinetes (as above, but with javelins and different round shields), and added the 'Abid Guard....they are very cool.

    The Saqaliba Guard (mounted and dismounted), and 'Abid guard have been moved to the Suq al-Raqiq (Slave Market). I also made the minimum requirement for the Slave Market a city, to avoid spamming these units, and the Ghulams/Mamliks in the East.

    I almost forgot. I also made the Andalusian cavs recruitable in early, no need to wait for the high era anymore.


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  13. #13

    Default Re: ChivII:SV 4.0 Roster Previews

    Here is the final version of the new Andalusian Jinetes. The Andalusian Cavalry are identical, but they carry a lance and the shields vary.

    Andalusian Jinetes


    Based on AlphaDelta's models/textures.

    Last edited by SicilianVespers; September 28, 2010 at 10:03 PM.


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  14. #14
    VINC.XXIII's Avatar Retired
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    Default Re: ChivII:SV 4.0 Roster Previews

    yeah! very maghrebi
    look SV, you know this comics? Excellent ilustrations for the medieval Spain:
    http://www.bedetheque.com/Couverture...-couv_4263.jpg
    Last edited by VINC.XXIII; September 29, 2010 at 08:22 AM.

  15. #15

    Default Re: ChivII:SV 4.0 Roster Previews

    Thanks, I like these guys so much, I think I will also remake the Mounted crossbows with the same model. Andalusians are one of my favorites, I can't believe I waited this long to do them justice.

    I've never seen that comic. You should open a thread , and post some pics.


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  16. #16

    Default Re: ChivII:SV 4.0 Roster Previews

    A look at Serbia's roster (W.I.P)



    Left to right

    1) Peasant Levies, Town Militia, Slav Levies, Croat Axemen, Spear Militia, Voynuks, Spearmen, Krajisnici

    2) Halberd Militia, Dismounted Serbian Velmoze, Dismounted Vlastela, Peasant Archers, Crossbowmen, Hajduks, Handgunners, Dismounted Vlastelincici Strelci

    3) Militia Cavalry, Milites Familiares (Bodyguard), Vlastela, Late BG, Slav Cavalry (javelins), Vlastelincici Strelci, Serbian Gusari, Serbian Velmoze

    4) AOR units, etc...

    The Croat Axemen have not been revised yet, and I may remove the Handgunners, since we have Hajduks now.
    Last edited by SicilianVespers; October 10, 2010 at 09:29 PM.


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  17. #17
    Zmaj od Noćaja's Avatar Miles
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    Default Re: ChivII:SV 4.0 Roster Previews

    Quote Originally Posted by SicilianVespers View Post
    A look at Serbia's roster (W.I.P)



    Left to right

    1) Peasant Levies, Town Militia, Slav Levies, Croat Axemen, Spear Militia, Voynuks, Spearmen, Krajisnici

    2) Halberd Militia, Dismounted Serbian Velmoze, Dismounted Vlastela, Peasant Archers, Crossbowmen, Hajduks, Handgunners, Dismounted Vlastelincici Strelci

    3) Militia Cavalry, Milites Familiares (Bodyguard), Vlastela, Late BG, Slav Cavalry (javelins), Vlastelincici Strelci, Serbian Gusari, Serbian Velmoze

    4) AOR units, etc...

    The Croat Axemen have not been revised yet, and I may remove the Handgunners, since we have Hajduks now.

    Great!!
    I guess this is the reason I keep returning to this mod!
    Good work!

  18. #18
    RollingWave's Avatar Praepositus
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    Default Re: ChivII:SV 4.0 Roster Previews

    exellent! I have been making similar attempts to tackle the Stainless steel moorish roster as well (and also using BC models haha), and much of the concept have been similar (for example the granadine jinet being turned into a more high quality version of the jinet).. and my Granadine lancer...

    Spoiler Alert, click show to read: 


    surprisingly close choice of models no ? or maybe not since the turban helms were a signiture of the later andalusian armies (also I highly suggest you replace most of the moorish units shields with the adarga heart shield, since that was the signature moorish shield and was so useful that the other Iberian catholics also largely adopted it)

    depending of course on your time commitment, here's a suggestion on something that has bothered me for awhile, the general depiction of spearmen units as being only 1 handed users. which isn't really in line with historic reality, pikemens didn't suddenly comeup with super long pikes, but it was an obvious gradual process that saw them go from two handed long spears and due to the need to compete with ever longer cavalry lances and other spearmen's spear, eventually ended up with pikes.

    One handed spear use was obviously not unhistoric, it was quiet common but they were generally purely defensive units and in combat mostly acted as a poorman's swordsmen, where as more realistically drilled spear units would have likely employed longer spears with two handed pike like tactics (but due to their relatively shorter spear, wouldn't be quiet as crumbersome.)

    it's not particularly difficult to mod, all you really need is basically a pikemen in the battle_models without the pike formation in the EDU, though obviously needing to use shorter spears for the models ( my favorite is the BC Sipahi lacner's lance)

    here's an example i did using the lamtuna spearmen with a longer spear , they are surprisingly effective against just about everything as there's a very noticable reach / formation effect for them.

    Spoiler Alert, click show to read: 
    Last edited by RollingWave; October 12, 2010 at 09:09 PM.
    1180, an unprecedented period of peace and prosperity in East Asia, it's technology and wealth is the envy of the world. But soon conflict will engulf the entire region with great consequences and lasting effects for centuries to come, not just for this region, but the entire known world, when one man, one people, unites.....

  19. #19
    VINC.XXIII's Avatar Retired
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    Default Re: ChivII:SV 4.0 Roster Previews

    "maybe not since the turban helms were a signiture of the later andalusian armies"
    its not later or something, all desertic warriors knew that the sun overheat the iron of the helm or the armour, for this reason, almohades, Syria Seldjuks, and desertic warriors have their djellabah over their armors and the cheich/turban/keffieh over their conic helmets.
    Same crusader knights had turban in Terra Sancta, in their expeditions in the saddle.
    http://www.twcenter.net/forums/album...ictureid=45746

    "One handed spear use was obviously not unhistoric", shield in the back is better, for me
    Last edited by VINC.XXIII; October 13, 2010 at 09:02 AM.

  20. #20

    Default Re: ChivII:SV 4.0 Roster Previews

    I am going for an Andalusian look, and they appear to have used more Iberian/Visigothic equipment.

    The heart shields are fine for North African Berbers, and later Granadine units.


    I started playing to look into the two handed spear anim, but it didin't look quite right for poor quality levy type units. The units looked like drilled pike professionals. I will have to do more experimenting.


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