Hi all
One of the things which has annoyed me about the recent TW games is how the AI factions go out to paint the map in their colour and exterminate everyone else. This has spoiled a lot of campaigns for me because I value both historical accuracy and a balanced campaign where factions struggle to gain advantage over their rivals. I hope to fix this in my SS 6.3 by changing the descr_win_conditions folder so that the AI factions aim to take a relatively small number of targeted provinces that are historically realistic, instead of conquering anything that moves .
So far what I've done is edit the hold_regions line so it's more realistic (eg Scotland simply has to hold it's starting settlements rather than conquer the whole UK, the Italian factions look more to the islands in the med to establish trading empire rather than fighting on the continent). I've also eliminated all of the 'outlive' lines, apart from a few exceptions, with the aim of stopping the AI factions going into wars of annihilation.
I'm also considering changing the take_regions line, either by bumping it up to 130, or putting it very low. I know this would result in the AI winning very quickly in a lot of cases, but you can always choose to play on and hopefully the AI will stop there. What would you guys reccommend? Would upping it to 130 make the factions chill out a bit?
After I've done everything and if it works I'll up the file on here




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