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Thread: Ancillaries

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    Default Ancillaries

    Ancillaries

    Dont know if i poste this in the correct place

    see spoiler...omg
    Spoiler Alert, click show to read: 

    ¬---------------
    {accomplice} Skilled Accomplice
    {accomplice_desc}
    Having an accomplice makes a dirty job easier, but a little more costly too.
    {accomplice_effects_desc}
    +1 to agent's skill
    ¬---------------
    {academic_advisor} Academic Advisor
    {academic_advisor_desc}
    You don't need to know everything if someone else at hand does.
    {academic_advisor_effects_desc}
    5% bonus on all trade income, 5% bonus on tax income
    ¬---------------
    {actor} Actor
    {actor_desc}
    Any lord who brings the dramatic arts with him is generally well received by the people.
    {actor_effects_desc}
    +1 to popularity (improves public order)
    ¬---------------
    {adultress} Adultress
    {adultress_desc}
    Though never publicly seen at his side, it is common knowledge that this woman is there when his wife is not.
    {adultress_effects_desc}
    +1 Fear, -1 Obedience, -1 Morale for all troops on the battlefield, Decreases the chance of having children
    ¬---------------
    {adultress_foreign} Outlander Adultress
    {adultress_foreign_desc}
    Though long campaigns make his lordship's desire for this woman understandable, it's shameful that his wife back home has no chance to see the deception for herself.
    {adultress_foreign_effects_desc}
    +1 Fear, -1 Obedience, -2 Morale for all troops on the battlefield, -1 from popularity (has a negative effect on public order), Decreases the chance of having children
    ¬---------------
    {adultress_she_man} Foreign Fruitcake
    {adultress_she_man_desc}
    Forsaking one's wedding vows for a 'woman' that can grow a beard does nothing for a leader's rapport with his men.
    {adultress_she_man_effects_desc}
    +1 Fear, -1 Obedience, -3 Morale for all troops on the battlefield, -1 from popularity (has a negative effect on public order), Decreases the chance of having children
    ¬---------------
    {alchemist} Alchemist
    {alchemist_desc}
    Very few people manage to become experts at mixing dangerous compounds, making the few that exist valuable assets.
    {alchemist_effects_desc}
    +2 to your general's hitpoints (how many hits your general can take before dying), +1 Command when commanding gunpowder troops
    ¬---------------
    {apothecary} Apothecary
    {apothecary_desc}
    Dangerous toxins can be used as powerful tonics by those who understand their secrets.
    {apothecary_effects_desc}
    Increases the chance of having children, +4 to your general's hitpoints (how many hits your general can take before dying)
    ¬---------------
    {architect} Architect
    {architect_desc}
    Having a master of civil construction at hand can make realising a lord's visions of grandeur more affordable.
    {architect_effects_desc}
    10% discount on construction costs, -2 from squalor (increases public order and population growth)
    ¬---------------
    {armour_custom} Fine Armour
    {armour_custom_desc}
    An impressive suit of armour, custom fitted to it's owner's frame.
    {armour_custom_effects_desc}
    +4 to your general's hitpoints (how many hits your general can take before dying)
    ¬---------------
    {armour_ornate} Ornamental Armour
    {armour_ornate_desc}
    Though his lordship thinks he looks dashing in this ornate piece of foppery, he is a fool to wear it in battle.
    {armour_ornate_effects_desc}
    +1 Authority, -2 from your general's hitpoints (how many hits your general can take before dying)
    ¬---------------
    {artist} Artist
    {artist_desc}
    Having a fine artist at hand always leads to having a much finer view.
    {artist_effects_desc}
    +1 to popularity (improves public order), 10% decrease to cost to bribe, -1 from squalor (increases public order and population growth)
    ¬---------------
    {assassins_apprentice} Young Apprentice
    {assassins_apprentice_desc}
    Nobody suspects a child of foul play, which is why they are so brutally effective at committing it.
    {assassins_apprentice_effects_desc}
    +1 Assassination
    ¬---------------
    {assassins_blade} Exquisite Blade
    {assassins_blade_desc}
    An exceptionally sharp and deadly blade, awarded to this man for succeeding on the most perilous of missions.
    {assassins_blade_effects_desc}
    +1 Assassination
    ¬---------------
    {astrologer} Astrologer
    {astrologer_desc}
    Those who know of the art of Astrology are well respected.
    {astrologer_effects_desc}
    +1 Authority
    ¬---------------
    {bard} Bard
    {bard_desc}
    Minstrel, poet, and chronicler - A fitting companion for a patron of the arts.
    {bard_effects_desc}
    +1 Morale for all troops on the battlefield, +1 to popularity (improves public order)
    ¬---------------
    {beguiling_bard} Beguiling Bard
    {beguiling_bard_desc}
    Charming, entertaining and an excellent distraction.
    {beguiling_bard_effects_desc}
    +1 to agent's skill, +1 to personal security (improves the chances of detecting and foiling assassination attempts)
    ¬---------------
    {biographer} Biographer
    {biographer_desc}
    When one is forging a great legacy, it must be recorded properly.
    {biographer_effects_desc}
    +1 Authority
    ¬---------------
    {black_stallion} Black Stallion
    {black_stallion_desc}
    A dark swift menacing steed makes light of the tyranny of distance.
    {black_stallion_effects_desc}
    +25% to Movement Points (gives armies the ability to forced march)
    ¬---------------
    {bodyguard} Bodyguard
    {bodyguard_desc}
    Even the most able sword-arm can use someone to cover his back.
    {bodyguard_effects_desc}
    +2 to personal security (improves the chances of detecting and foiling assassination attempts), -1 from popularity (has a negative effect on public order)
    ¬---------------
    {brilliant_inventor} Inventor
    {brilliant_inventor_desc}
    To have such a pioneer of wondrous technology by one's side helps keep a contemporary take on the world.
    {brilliant_inventor_effects_desc}
    +30 Build Points (required for the construction of siege equipment), +1 to farming output, 20% bonus on mining income
    ¬---------------
    {caravan_driver} Caravan Driver
    {caravan_driver_desc}
    Having a reliable and efficient man to oversee the hauling of exotic goods can save time and money.
    {caravan_driver_effects_desc}
    +25% to Movement Points (gives armies the ability to forced march), +1 to line of sight (increases the range at which enemies are spotted)
    ¬---------------
    {catamite} Catamite
    {catamite_desc}
    Not all men find the opposite sex to be the most distracting...
    {catamite_effects_desc}
    +1 to agent's skill
    ¬---------------
    {chastity_belt} Chastity Belt
    {chastity_belt_desc}
    Nothing says "No!" like underwear that requires a key to remove…
    {chastity_belt_effects_desc}
    -1 Charm, -10% to Movement Points (reduces the distance armies can march)
    ¬---------------
    {choir_boy} Choir Boy
    {choir_boy_desc}
    "This child's voice is a gift from God! One I must keep close at hand…"
    {choir_boy_effects_desc}
    +1 Obedience, +1 Unorthodoxy-1 Purity
    ¬---------------
    {counterfeiter} Counterfeiter
    {counterfeiter_desc}
    This failed alchemist may not be able to make gold, but can fashion impressive faux-coinage regardless.
    {counterfeiter_effects_desc}
    +1 Finance
    ¬---------------
    {courtesan} Courtesan
    {courtesan_desc}
    Some women have charms that can grant them access to bedchambers that even the most cunning killer can't hope to breach.
    {courtesan_effects_desc}
    +1 to agent's skill
    ¬---------------
    {crooked_judge} Judge
    {crooked_judge_desc}
    It's much easier to place trust in the laws of the land when you have men that control the trials themselves.
    {crooked_judge_effects_desc}
    +1 to unrest (has a negative effect on public order), +2 to law (improves public order)
    ¬---------------
    {dancer} Dancer
    {dancer_desc}
    There is no finer way to distract a pack of men than with the swaying of the female form.
    {dancer_effects_desc}
    +2 to agent's skill
    ¬---------------
    {dark_apprentice} Dark Apprentice
    {dark_apprentice_desc}
    The few that actually seek to embrace the darker arts always need a master.
    {dark_apprentice_effects_desc}
    +1 Magic,+1 to personal security (improves the chances of detecting and foiling assassination attempts)
    ¬---------------
    {deacon} Deacon
    {deacon_desc}
    Those that assist the church in its times of need are more likely to be assigned an assistant of their own.
    {deacon_effects_desc}
    +1 Obedience
    ¬---------------
    {delicate_blade} Delicate Blade
    {delicate_blade_desc}
    Though many consider it inappropriate for a princess to carry a blade, her parents insisted that it may come in handy.
    {delicate_blade_effects_desc}
    +1 to personal security (improves the chances of detecting and foiling assassination attempts)
    ¬---------------
    {diplomatic_escort} Diplomatic Escort
    {diplomatic_escort_desc}
    If you're going to offend someone very important, it's better to have another body in the way.
    {diplomatic_escort_effects_desc}
    +1 to line of sight (increases the range at which enemies are spotted), +1 to personal security (improves the chances of detecting and foiling assassination attempts)
    ¬---------------
    {doctor} Doctor
    {doctor_desc}
    Always better to have a physician close at hand to prod and poke one's body after the enemy has done so.
    {doctor_effects_desc}
    Increases the chance of having children, Improves the chances of casualties recovering from their wounds
    ¬---------------
    {drillmaster} Drillmaster
    {drillmaster_desc}
    Keeps a diligent officer handy to keep his troops vigilant and well-prepared.
    {drillmaster_effects_desc}
    +25% to Movement Points (gives armies the ability to forced march), 10% discount on unit training costs
    ¬---------------
    {enchanted_broom} Enchanted Broom
    {enchanted_broom_desc}
    If she has dark arcane arts at her disposal, why would she perform household chores?
    {enchanted_broom_effects_desc}
    +1 Magic,+15% to Movement Points (gives armies the ability to forced march)
    ¬---------------
    {eunuch} Eunuch
    {eunuch_desc}
    Some men take drastic measures to ensure that the men of their household can be trusted.
    {eunuch_effects_desc}
    +1 Authority, +1 to personal security (improves the chances of detecting and foiling assassination attempts)
    ¬---------------
    {evil_mother-in-law} Mother-in-Law
    {evil_mother-in-law_desc}
    Marrying the daughter of a vile malcontent is a move that this man often rues.
    {evil_mother-in-law_effects_desc}
    -1 Authority, -1 Morale for all troops on the battlefield
    ¬---------------
    {executioner} Executioner
    {executioner_desc}
    The inquisitor himself only sentences the heretics, someone else is needed to administer the punishment.
    {executioner_effects_desc}
    +1 Obedience
    ¬---------------
    {explosives} Explosives
    {explosives_desc}
    Has a large enough cache of gunpowder to ensure all his sabotage attempts will at least be impressive, even if not always successful.
    {explosives_effects_desc}
    +1 Sabotage
    ¬---------------
    {exotic_gifts} Exotic Gifts
    {exotic_gifts_desc}
    It is hard not to be swayed by exotic items from lands that are too distant to ever hope to visit.
    {exotic_gifts_effects_desc}
    +1 Influence
    ¬---------------
    {faithful_servant} Faithful Servant
    {faithful_servant_desc}
    You can always sense how much respect and authority a noble family truly wields by the devotion of its servants.
    {faithful_servant_effects_desc}
    +1 Charm
    ¬---------------
    {false_documents} False Documents
    {false_documents_desc}
    Carries papers of identification and authority that would convince all but their supposed author to be authentic.
    {false_documents_effects_desc}
    +1 to agent's skill
    ¬---------------
    {false_relic} False Relic
    {false_relic_desc}
    So certain he was that this was a holy relic that he redefined his faith accordingly.
    {false_relic_effects_desc}
    +1 Obedience
    ¬---------------
    {femme_fatale} Skilled Courtesan
    {femme_fatale_desc}
    A woman famous for being an object of desire more than fit for a king, but not so famous for her part in their demises.
    {femme_fatale_effects_desc}
    +2 to agent's skill
    ¬---------------
    {fine_cosmetics} Fine Cosmetics
    {fine_cosmetics_desc}
    Her father has a penchant for making his surroundings more beautiful… Including his own family.
    {fine_cosmetics_effects_desc}
    +1 Charm
    ¬---------------
    {foodtaster} Foodtaster
    {foodtaster_desc}
    An expedient servant to have around to avoid sudden death, as well as a disgusting meal.
    {foodtaster_effects_desc}
    +1 to personal security (improves the chances of detecting and foiling assassination attempts)
    ¬---------------
    {fool_brilliant} Brilliant Fool
    {fool_brilliant_desc}
    He may look like an idiot, but this man is able say the things his monarch needs to hear whether he wants to or not.
    {fool_brilliant_effects_desc}
    +1 to personal security (improves the chances of detecting and foiling assassination attempts), 5% bonus on all trade income
    ¬---------------
    {fool_usual} Fool
    {fool_usual_desc}
    Actually amused by a colourful buffoon prepared to say or do things upon command.
    {fool_usual_effects_desc}
    +1 Morale for all troops on the battlefield
    ¬---------------
    {foreign_dignitary} Foreign Dignitary
    {foreign_dignitary_desc}
    When one is accompanied by people of import from abroad, it only ever reinforces one's own need for respect.
    {foreign_dignitary_effects_desc}
    +1 Influence
    ¬---------------
    {handgun} Prototype Handgun
    {handgun_desc}
    A deadly and dangerous prototype of a new concealable firearm, something no man is ready to defend against.
    {handgun_effects_desc}
    +1 Assassination+2 to law (improves public order)
    ¬---------------
    {harsh_judge} Harsh Judge
    {harsh_judge_desc}
    "When I need to ensure that justice is done without any compromise at all, I can rely upon this man to see it done!"
    {harsh_judge_effects_desc}
    -1 from popularity (has a negative effect on public order)
    ¬---------------
    {herald} Herald
    {herald_desc}
    Nothing helps emphasise authority and importance than a booming voice to herald one's decisions and wishes.
    {herald_effects_desc}
    +1 Authority
    ¬---------------
    {intrepid_explorer} Intrepid Explorer
    {intrepid_explorer_desc}
    An expert of blazing new trails through unfamiliar lands, and showing his master how to do the same.
    {intrepid_explorer_effects_desc}
    +15% to Movement Points (gives armies the ability to forced march), +1 to line of sight (increases the range at which enemies are spotted)
    ¬---------------
    {knight_beserker} Notorious Berserker
    {knight_beserker_desc}
    Keeps the company of a hulking veteran of war, notorious for his wild and uncontrolled rage and unrelenting brutality.
    {knight_beserker_effects_desc}
    +1 Command, +1 Morale for all troops on the battlefield
    ¬---------------
    {knight_chivalrous} Chivalrous Knight
    {knight_chivalrous_desc}
    The more chivalrous and diligent knights of the realm will only follow a man who is an example to others himself.
    {knight_chivalrous_effects_desc}
    +2 Respect, +1 Command
    ¬---------------
    {knight_crusader} Knight of the Crusades
    {knight_crusader_desc}
    A noble and capable battle companion that follows those who champion worthy causes, such as the Crusades.
    {knight_crusader_effects_desc}
    +2 to personal security (improves the chances of detecting and foiling assassination attempts), +1 Violence
    ¬---------------
    {knight_dread} Dread Knight
    {knight_dread_desc}
    That so dread and dangerous a knight would follow this man says a lot about his own menace and capabilities in battle.
    {knight_dread_effects_desc}
    +2 Fear, +1 Command
    ¬---------------
    {knight_santiago} Knight of Santiago
    {knight_santiago_desc}
    The Knights of Santiago are always willing to protect those who would share their noble causes.
    {knight_santiago_effects_desc}
    +1 Respect, +1 Command
    ¬---------------
    {knight_stjohn} Hospitaller Knight
    {knight_stjohn_desc}
    Accompanied by a Hospitaller knight of Saint John, a side effect of dealing with their noble order.
    {knight_stjohn_effects_desc}
    +1 Respect, +1 Command
    ¬---------------
    {knight_templar} Templar Knight
    {knight_templar_desc}
    Strong relations with the Templar knights has brought this man under the protection of the order.
    {knight_templar_effects_desc}
    +1 Respect, +1 Command
    ¬---------------
    {knight_teutonic} Teutonic Knight
    {knight_teutonic_desc}
    Followed by a towering Rhinelander knight from the noble Teutonic order.
    {knight_teutonic_effects_desc}
    +1 Respect, +1 Command
    ¬---------------
    {lancebearer} Lancebearer
    {lancebearer_desc}
    Great lords can do even greater things in battle when they have a brave servant ready to keep the right weapon at hand.
    {lancebearer_effects_desc}
    +1 Command when commanding cavalry
    ¬---------------
    {librarian} Librarian
    {librarian_desc}
    There is much knowledge to be found in books, provided you know somebody that knows where to look.
    {librarian_effects_desc}
    +1 Obedience
    ¬---------------
    {magician} Magician
    {magician_desc}
    Sleight of hand, wondrous tricks, and some clever pyrotechnics make for fine entertainment.
    {magician_effects_desc}
    +1 Morale for all troops on the battlefield, +1 to popularity (improves public order)
    ¬---------------
    {magician_pagan} Pagan Magician
    {magician_pagan_desc}
    Regardless how fascinating the arcane arts may seem, consorting with one who actually practises them is not something a noble should be seen to do.
    {magician_pagan_effects_desc}
    -2 Obedience
    ¬---------------
    {master_mason} Master Mason
    {master_mason_desc}
    Has found a civil master that he can entrust to ensure that his building projects are completed without fuss.
    {master_mason_effects_desc}
    10% discount on construction costs
    ¬---------------
    {master_of_archers} Master Archer
    {master_of_archers_desc}
    Accompanied by a truly experienced marksman, able to help assist when best to give the order to fire.
    {master_of_archers_effects_desc}
    +1 Command
    ¬---------------
    {master_of_assassins} Master of Assassins
    {master_of_assassins_desc}
    Others do not suspect that the hooded figure in this man's shadow is the biggest threat at hand.
    {master_of_assassins_effects_desc}
    +1 to personal security (improves the chances of detecting and foiling assassination attempts), 20% discount on agent training costs
    ¬---------------
    {master_of_horse} Stablemaster
    {master_of_horse_desc}
    Most warriors know how to ride a horse, but few truly understand how to maintain their mounts properly, or to train them for war.
    {master_of_horse_effects_desc}
    +1 Command when commanding cavalry
    ¬---------------
    {master_smith} Master Smith
    {master_smith_desc}
    Has befriended a truly gifted and renowned smith, who ensures his noble friend is always well armed and armoured.
    {master_smith_effects_desc}
    10% discount on unit training costs
    ¬---------------
    {mathematician} Mathematician
    {mathematician_desc}
    Has found cause and justification to employ a scholar well versed in complex calculations.
    {mathematician_effects_desc}
    5% bonus on all trade income, 5% bonus on tax income, +1 Command when commanding artillery
    ¬---------------
    {mentor} Mentor
    {mentor_desc}
    Has always been by his young master's side - wise and trustworthy enough to help raise royalty.
    {mentor_effects_desc}
    +1 Command
    ¬---------------
    {mercenary_captain} Mercenary Captain
    {mercenary_captain_desc}
    Having run a company of mercenaries himself, this man makes maintaining an army of sell-swords a more efficient process.
    {mercenary_captain_effects_desc}
    10% discount on unit training costs, 10% bonus to cash gained from looting
    ¬---------------
    {merchant_clerk} Merchant Clerk
    {merchant_clerk_desc}
    An educated assistant that can keep accurate records and write up trade agreements is worth his weight in gold.
    {merchant_clerk_effects_desc}
    +1 Finance
    ¬---------------
    {military_engineer} Military Engineer
    {military_engineer_desc}
    Wise commanders keep a mechanical expert at hand when relying upon siege artillery to conquer castle walls.
    {military_engineer_effects_desc}
    +2 Command when assaulting walls, +50 Build Points (required for the construction of siege equipment)
    ¬---------------
    {money_counter} Money Counter
    {money_counter_desc}
    As much as counting one's wealth is a pleasure, when you're this wealthy, you may need some help.
    {money_counter_effects_desc}
    5% bonus on all trade income, 10% bonus on tax income
    ¬---------------
    {monk} Monk
    {monk_desc}
    A monk is always keen to spend time with those that would sit around, feed themselves and discuss religion…
    {monk_effects_desc}
    +1 Obedience, -1 Purity
    ¬---------------
    {musician} Musician
    {musician_desc}
    Loves the art of music enough to make sure that he can bring it with him, or at least those than can make it.
    {musician_effects_desc}
    +1 Morale for all troops on the battlefield, +2 to popularity (improves public order)
    ¬---------------
    {naval_gunner} Gunner
    {naval_gunner_desc}
    "Have you tried aiming a cannon while struggling to stand upright on deck then?"
    {naval_gunner_effects_desc}
    +2 Command at sea
    ¬---------------
    {naval_navigator} Reliable Navigator
    {naval_navigator_desc}
    When entering the vast trackless seas, a keen sense of direction is key to seeing land again soon.
    {naval_navigator_effects_desc}
    +1 Command at sea, +10% to Movement Points (gives armies the ability to forced march), +1 to line of sight (increases the range at which enemies are spotted)
    ¬---------------
    {naive_knight} Naïve Knight
    {naive_knight_desc}
    "At last, I have found a living saint, and I shall lay down my life to protect him should it be God's will."
    {naive_knight_effects_desc}
    +2 to personal security (improves the chances of detecting and foiling assassination attempts)
    ¬---------------
    {nosy_mother} Nosy Mother
    {nosy_mother_desc}
    When there are spies within your own home, there's always a sense of unease.
    {nosy_mother_effects_desc}
    -1 Authority, +1 to personal security (improves the chances of detecting and foiling assassination attempts)
    ¬---------------
    {nun} Nun
    {nun_desc}
    Has formed a bond of friendship with the sister that attended to his nobly-won injuries.
    {nun_effects_desc}
    +1 Obedience, -1 Violence
    ¬---------------
    {obsessed_suitor} Obsessed Suitor
    {obsessed_suitor_desc}
    So long as this man won't give up on her, it is likely that better suitors probably will.
    {obsessed_suitor_effects_desc}
    -1 Charm, -2 from personal security (increases the chances of falling victim to assassination)
    ¬---------------
    {ordinance_master} Ordinance Master
    {ordinance_master_desc}
    One of the few experts on handling the dangerous but powerful new weapons of war that use gunpowder.
    {ordinance_master_effects_desc}
    +1 Command when commanding gunpowder troops, +1 Command when commanding artillery
    ¬---------------
    {overseer} Overseer
    {overseer_desc}
    When one can entrust another to oversee the workers, much more can be accomplished.
    {overseer_effects_desc}
    1% discount on construction costs, +1 to farming output, 1% bonus on mining income
    ¬---------------
    {paladin} Paladin
    {paladin_desc}
    This defender of the faith has sworn to protect those who would spread it.
    {paladin_effects_desc}
    +1 to personal security (improves the chances of detecting and foiling assassination attempts), +1 Purity+1 Violence
    ¬---------------
    {pet_bloodhound} Tracking Dog
    {pet_bloodhound_desc}
    Able to follow trails that no human eye could possibly detect in the first place.
    {pet_bloodhound_effects_desc}
    +2 to agent's skill, +1 to line of sight (increases the range at which enemies are spotted), +1 to personal security (improves the chances of detecting and foiling assassination attempts)
    ¬---------------
    {pet_guarddog} Guard Dog
    {pet_guarddog_desc}
    More vigilant, intimidating and loyal than even the most cunning of watchmen.
    {pet_guarddog_effects_desc}
    +2 to personal security (improves the chances of detecting and foiling assassination attempts)
    ¬---------------
    {pet_monkey} Pet Monkey
    {pet_monkey_desc}
    A tiny bundle of wonder and chaos, trained to steal the scene, or even better, valuable objects.
    {pet_monkey_effects_desc}
    +1 to agent's skill
    ¬---------------
    {physician} Physician
    {physician_desc}
    Keeping good health is vital for a man who leads his people from the front, and much less of a mystery when accompanied by a such a scholar as this.
    {physician_effects_desc}
    Increases the chance of having children, Improves the chances of casualties recovering from their wounds
    ¬---------------
    {pickpocket} Pickpocket
    {pickpocket_desc}
    An adorable little urchin to behold, but truly a menace with wandering hands.
    {pickpocket_effects_desc}
    +1 to agent's skill, +1 to line of sight (increases the range at which enemies are spotted)
    ¬---------------
    {poisoner} Poisoner
    {poisoner_desc}
    Able to offer the most subtle and discreet ways of seeing one's enemies disappear.
    {poisoner_effects_desc}
    +2 to agent's skill
    ¬---------------
    {priest} Priest
    {priest_desc}
    There is are few better ways to keep the faith than to keep a man of the cloth at hand to ensure you are on the correct path.
    {priest_effects_desc}
    +1 Obedience
    ¬---------------
    {quartermaster} Quartermaster
    {quartermaster_desc}
    Keeping a military force well maintained is a job that this man excels at, sparing his master time to dwell upon tactics and strategies instead.
    {quartermaster_effects_desc}
    +15% to Movement Points (gives armies the ability to forced march), 5% bonus to cash gained from looting
    ¬---------------
    {royal_escort} Royal Escort
    {royal_escort_desc}
    With important duties abroad, assigning her majesty an escort was to be expected.
    {royal_escort_effects_desc}
    +1 to personal security (improves the chances of detecting and foiling assassination attempts)
    ¬---------------
    {royal_seminarian} Royal Seminarian
    {royal_seminarian_desc}
    One simply has to be a obedient presence when bringing royalty into the fold.
    {royal_seminarian_effects_desc}
    +1 Obedience, +1 Unorthodoxy
    ¬---------------
    {runner} Reliable Runner
    {runner_desc}
    A man who can race through the thick of battle to deliver orders to friend out of earshot can be worth losing many other men to keep alive.
    {runner_effects_desc}
    +1 Command
    ¬---------------
    {scout} Keen Scout
    {scout_desc}
    A man that can spot signs of distant or hidden armies far more reliably than most common soldier can lay claim to.
    {scout_effects_desc}
    +1 Command when ambushing, +2 to line of sight (increases the range at which enemies are spotted)
    ¬---------------
    {scribe_ancillary} Brilliant Scribe
    {scribe_ancillary_desc}
    Being able to have written works produced or translated within one's castle opens a wealth of knowledge unto the family.
    {scribe_ancillary_effects_desc}
    +1 Authority, 10% bonus on all trade income
    ¬---------------
    {secret_love} Secret Love
    {secret_love_desc}
    Finding love on her own terms has made her happy, but should one of her suitors find out…
    {secret_love_effects_desc}
    -1 Charm
    ¬---------------
    {shieldbearer} Shieldbearer
    {shieldbearer_desc}
    Important figures on the battlefield should never be left defenceless, men like this one are there to either save him or die in his stead.
    {shieldbearer_effects_desc}
    -1 Morale for all troops on the battlefield, +2 to your general's hitpoints (how many hits your general can take before dying)
    ¬---------------
    {shipwright} Shipwright
    {shipwright_desc}
    Manufacturing and repairing naval vessels can be extremely costly and difficult without a specialist like this to oversee the work.
    {shipwright_effects_desc}
    +1 Command at sea
    ¬---------------
    {siege_engineer} Siege Engineer
    {siege_engineer_desc}
    An expert in how to deconstruct heavy structures and defences is always welcome when approaching towering walls.
    {siege_engineer_effects_desc}
    +1 Command when assaulting walls, +60 Build Points (required for the construction of siege equipment)
    ¬---------------
    {slaver} Slaver
    {slaver_desc}
    Ensures that his lord and master is only ever served by the most capable and obedient of slaves.
    {slaver_effects_desc}
    15% bonus on all trade income
    ¬---------------
    {smothering_bodyguard} Smothering Guards
    {smothering_bodyguard_desc}
    Her highness is well protected from both harm, and any chance of being courted.
    {smothering_bodyguard_effects_desc}
    -1 Charm, +3 to personal security (improves the chances of detecting and foiling assassination attempts)
    ¬---------------
    {soothsayer} Soothsayer
    {soothsayer_desc}
    A spinner of tales to satiate those nobles that want to ensure that the news they hear is pleasing.
    {soothsayer_effects_desc}
    +2 Morale for all troops on the battlefield
    ¬---------------
    {spyglass} Spyglass
    {spyglass_desc}
    Allows a mortal man to spot distant things that are normally privy only to eagles.
    {spyglass_effects_desc}
    +2 to line of sight (increases the range at which enemies are spotted)
    ¬---------------
    {spymaster} Spymaster
    {spymaster_desc}
    Having others keep you aware of things you are not able to notice defeats a dangerous sort of ignorance.
    {spymaster_effects_desc}
    +1 Command, +1 to public security (improves the chances of detecting and capturing enemy agents), 20% discount on agent training costs
    ¬---------------
    {strapping_stallion} Strapping Stallion
    {strapping_stallion_desc}
    What an impressive and powerful beast this young lady straddles on a daily basis.
    {strapping_stallion_effects_desc}
    +10% to Movement Points (gives armies the ability to forced march)
    ¬---------------
    {stunning_handmaiden} Stunning Handmaiden
    {stunning_handmaiden_desc}
    With company this exotic, it's hard for even a princess to remain the centre of attention.
    {stunning_handmaiden_effects_desc}
    -1 Charm
    ¬---------------
    {swift_steed} Swift Steed
    {swift_steed_desc}
    A dashing mount that can pass over the land as swiftly as the wind itself.
    {swift_steed_effects_desc}
    +15% to Movement Points (gives armies the ability to forced march), +1 to public health
    ¬---------------
    {swiss_guard} Swiss Guard
    {swiss_guard_desc}
    The Pope sometimes sends the Swiss Guard to defend those battling in the church's name.
    {swiss_guard_effects_desc}
    +1 to personal security (improves the chances of detecting and foiling assassination attempts)
    ¬---------------
    {swordbearer} Swordbearer
    {swordbearer_desc}
    It is always best to not have to break from combat when one's weapon breaks first.
    {swordbearer_effects_desc}
    +1 to personal security (improves the chances of detecting and foiling assassination attempts), +1 to your general's hitpoints (how many hits your general can take before dying)
    ¬---------------
    {tax_farmer} Tax Farmer
    {tax_farmer_desc}
    If you are going to bleed the people dry, get someone else to be the face of your oppression.
    {tax_farmer_effects_desc}
    -1 from popularity (has a negative effect on public order), 10% bonus on tax income
    ¬---------------
    {the_lemegeton} The Lemegeton
    {the_lemegeton_desc}
    Also known as the Lesser Key of Solomon, this tome is banned by the church as a grimoire of arts most foul.
    {the_lemegeton_effects_desc}
    +2 Magic
    ¬---------------
    {torturer} Torturer
    {torturer_desc}
    Only a depraved and insidious beast feels the need to have someone to carry on acts of torture while he is busy elsewhere.
    {torturer_effects_desc}
    +3 Fear, +1 Authority, +2 to public security (improves the chances of detecting and capturing enemy agents), +1 to unrest (has a negative effect on public order), +3 to law (improves public order)
    ¬---------------
    {translator} Translator
    {translator_desc}
    The most valuable companion a diplomat can have when entering lands where his own tongue is simply not recognised.
    {translator_effects_desc}
    +2 Influence
    ¬---------------
    {treasurer} Treasurer
    {treasurer_desc}
    A man who has mastered the art of managing royal sums of money can help avoid wasting it, something royalty often does.
    {treasurer_effects_desc}
    5% bonus on all trade income, 5% bonus on tax income
    ¬---------------
    {trick_abacus} Trick Abacus
    {trick_abacus_desc}
    "See, when you carry the two over, it turns out you owe me another hundred florins."
    {trick_abacus_effects_desc}
    +1 Finance
    ¬---------------
    {trusty_steed} Trusty Steed
    {trusty_steed_desc}
    Noble warriors need a noble and trusty mount such as this fine animal.
    {trusty_steed_effects_desc}
    +5% to Movement Points (gives armies the ability to forced march), +1 Command when commanding cavalry
    ¬---------------
    {tutor} Tutor
    {tutor_desc}
    A lord humble enough to admit he still has much to learn is typically one of the smarter ones.
    {tutor_effects_desc}
    +1 Obedience, 5% bonus on all trade income
    ¬---------------
    {veteran_warrior} Veteran Warrior
    {veteran_warrior_desc}
    A hardened old brother in arms, always there to defend to the last, or serve as midfield mentor.
    {veteran_warrior_effects_desc}
    +1 to personal security (improves the chances of detecting and foiling assassination attempts), +1 Command when commanding infantry
    ¬---------------
    {witch_hunter} Witch Hunter
    {witch_hunter_desc}
    A would-be inquisitor that has readily partnered with a man of the cloth so he can hunt heretics with the church's blessing.
    {witch_hunter_effects_desc}
    +1 Obedience, -1 Unorthodoxy
    ¬---------------
    {yappy_little_dog} Yappy Little Dog
    {yappy_little_dog_desc}
    How can this woman possibly find this evil, overgrown rodent adorable?!
    {yappy_little_dog_effects_desc}
    -1 Charm
    ¬---------------
    {zealous_disciple} Zealous Disciple
    {zealous_disciple_desc}
    "I will not leave the Prophet's side, nor let anyone harm him."
    {zealous_disciple_effects_desc}
    +1 Obedience, +1 to personal security (improves the chances of detecting and foiling assassination attempts)
    ¬---------------
    {shard_of_the_true_cross} Shard of the True Cross
    {shard_of_the_true_cross_desc}
    A piece of the cross upon which Jesus was crucified, rumoured to have been built from the Tree of Knowledge from the Garden of Eden.
    {shard_of_the_true_cross_effects_desc}
    +2 Obedience, +1 Command
    ¬---------------
    {holy_lance} Holy Lance
    {holy_lance_desc}
    The spear that pierced the side of Jesus during the crucifixion. It is believed that whosoever holds this spear has the power to conquer the world, but losing it means instant death.
    {holy_lance_effects_desc}
    +1 Obedience, +2 Command
    ¬---------------
    {holy_grail} Holy Grail
    {holy_grail_desc}
    The sacred vessel that Jesus drank from at the Last Supper. This cup has the power to heal all wounds.
    {holy_grail_effects_desc}
    +2 Obedience, +5 to your general's hitpoints (how many hits your general can take before dying), Improves the chances of casualties recovering from their wounds
    ¬---------------
    {iron_crown_of_lombardy} Iron Crown of Lombardy
    {iron_crown_of_lombardy_desc}
    This crown was fashioned for Emperor Constantine, with a nail from the crucifixion of Christ. It is believed to protect the head of the wearer from the darts of his enemies.
    {iron_crown_of_lombardy_effects_desc}
    +1 Obedience, +1 to personal security (improves the chances of detecting and foiling assassination attempts), +1 to your general's hitpoints (how many hits your general can take before dying)
    ¬---------------
    {bridle_of_constantine} Bridle of Constantine
    {bridle_of_constantine_desc}
    This bridle was fashioned for the horse of Emperor Constantine, with a holy nail from the crucifixion of Christ. It ensures the safety of the rider.
    {bridle_of_constantine_effects_desc}
    +1 Obedience, +1 to personal security (improves the chances of detecting and foiling assassination attempts), +1 to your general's hitpoints (how many hits your general can take before dying)
    ¬---------------
    {holy_chalice} Holy Chalice
    {holy_chalice_desc}
    This vessel was used by Jesus at the Last Supper to serve wine.
    {holy_chalice_effects_desc}
    +1 Obedience
    ¬---------------
    {veil_of_veronica} Veil of Veronica
    {veil_of_veronica_desc}
    This veil was used to wipe the sweat from Jesus' brow as he carried the cross, leaving his image imprinted on the cloth.
    {veil_of_veronica_effects_desc}
    +1 Obedience
    ¬---------------
    {icon_not_made_by_hands} Icon not Made by Hands
    {icon_not_made_by_hands_desc}
    Jesus sent this icon to the King of Edessa, to cure him of leprosy.
    {icon_not_made_by_hands_effects_desc}
    +1 Obedience, +1 to public health
    ¬---------------
    {holy_prepuce} Holy Prepuce
    {holy_prepuce_desc}
    One of the few physical remainders of Jesus left behind on earth. This relic is said to ensure an easy and safe childbirth.
    {holy_prepuce_effects_desc}
    +1 Obedience, Increases the chance of having children
    ¬---------------
    {crown_of_thorns} Crown of Thorns
    {crown_of_thorns_desc}
    The woven chaplet of thorn branches worn by Jesus before His crucifixion. "And the soldiers plaited a crown of thorns, and put it on his head, And said, Hail, King of the Jews!"
    {crown_of_thorns_effects_desc}
    +2 Obedience, +1 Command
    ¬---------------
    {holy_shroud} Holy Shroud
    {holy_shroud_desc}
    The burial cloth of Jesus, on which His image was recorded at his resurrection. It is rumoured to provide protection against criminal bands.
    {holy_shroud_effects_desc}
    +1 Obedience, +1 Command when defending walls, +1 to personal security (improves the chances of detecting and foiling assassination attempts)
    ¬---------------
    {ark_of_the_covenant} Ark of the Covenant
    {ark_of_the_covenant_desc}
    A sacred container built at the command of Moses, in which rests the stone tablets containing the Ten Commandments. It is said to instantly kill those who touch it.
    {ark_of_the_covenant_effects_desc}
    +2 Fear, +1 Command
    ¬---------------
    {seal_of_solomon} Seal of Solomon
    {seal_of_solomon_desc}
    Legend has it that King Solomon's signet ring gave him the power to command demons and speak with animals.
    {seal_of_solomon_effects_desc}
    +1 Fear, -1 Obedience, +2 Command when commanding cavalry
    ¬---------------
    {hair_from_mohammeds_beard} Hair from Mohammed's Beard
    {hair_from_mohammeds_beard_desc}
    A single strand of Prophet Mohammed's hair, kept in a silver and crystal bottle.
    {hair_from_mohammeds_beard_effects_desc}
    +1 Obedience
    ¬---------------
    {mohammeds_footprint} Mohammed's Footprint
    {mohammeds_footprint_desc}
    A footprint of the Prophet Mohammed, preserved in bronze.
    {mohammeds_footprint_effects_desc}
    +1 Obedience
    ¬---------------
    {holy_mantle} Holy Mantle
    {holy_mantle_desc}
    A mantle that was once worn by the Prophet Mohammed.
    {holy_mantle_effects_desc}
    +2 Obedience
    ¬---------------
    {tooth_of_mohammed} Tooth of Mohammed
    {tooth_of_mohammed_desc}
    A tooth extracted from the Prophet Mohammed.
    {tooth_of_mohammed_effects_desc}
    +1 Obedience
    ¬---------------
    {key_to_holy_kaaba} Key to Holy Kaaba
    {key_to_holy_kaaba_desc}
    A key to the door of the holiest place in Islam.
    {key_to_holy_kaaba_effects_desc}
    +1 Obedience
    ¬---------------
    {lock_of_kaaba} Lock of Kaaba
    {lock_of_kaaba_desc}
    A lock from the door of the holiest place in Islam.
    {lock_of_kaaba_effects_desc}
    +1 Obedience
    ¬---------------
    {sword_of_mohammed} Sword of Mohammed
    {sword_of_mohammed_desc}
    A sword belonging to the Prophet Mohammed, decorated in precious stones.
    {sword_of_mohammed_effects_desc}
    +1 Obedience, +2 Command
    ¬---------------
    {fragment_of_the_black_stone} Fragment of the Black Stone
    {fragment_of_the_black_stone_desc}
    The Black Stone fell from the sky during the time of Adam and is believed to have the power to cleanse worshippers of their sins.
    {fragment_of_the_black_stone_effects_desc}
    +3 Obedience
    ¬---------------
    {holy_quran} Holy Qur'an
    {holy_quran_desc}
    This is the oldest existing Qur'an, inscribed on deer skin.
    {holy_quran_effects_desc}
    +2 Obedience
    ¬---------------
    {soil_from_mohammeds_grave} Soil of Mohammed's Grave
    {soil_from_mohammeds_grave_desc}
    This soil comes from the sacred grave of the Prophet Mohammed.
    {soil_from_mohammeds_grave_effects_desc}
    +1 Obedience
    ¬---------------
    {standard_of_mohammed} Standard of Mohammed
    {standard_of_mohammed_desc}
    The Standard of Mohammed is born aloft by the faithful amidst the storm of battle.
    {standard_of_mohammed_effects_desc}
    +1 Obedience, +1 Command
    ¬---------------
    {sir_william_wallace} Sir William Wallace
    {sir_william_wallace_desc}
    He may look like a ruffian, but this patriotic Scot is better educated in both battle and scholarly matters than most Kings.
    {sir_william_wallace_effects_desc}
    +1 Respect, +1 Command, +1 Authority, +2 Morale for all troops on the battlefield, +3 Command when fighting against English
    ¬---------------
    {joan_of_arc} Jeanne d'Arc
    {joan_of_arc_desc}
    This angelic girl believes God has chosen her to champion France... And so do the French.
    {joan_of_arc_effects_desc}
    +2 Obedience, +1 Command, +2 Morale for all troops on the battlefield, +2 Command when fighting against English
    ¬---------------
    {peter_the_hermit} Peter the Hermit
    {peter_the_hermit_desc}
    A powerful rabblerouser known for his humble ascetic outlook that the people seem more than willing to flock behind.
    {peter_the_hermit_effects_desc}
    +2 to popularity (improves public order), -2 from squalor (increases public order and population growth)
    ¬---------------
    {bertrand_du_guesclin} Bertrand du Guesclin
    {bertrand_du_guesclin_desc}
    A fantastic French field commander, and the ideal right hand man for any general raising the Orriflamme.
    {bertrand_du_guesclin_effects_desc}
    +2 Command, +2 Morale for all troops on the battlefield, +2 Command when fighting against English, +1 Command when fighting against Portugese, +1 Command when fighting against Spanish
    ¬---------------
    {chevalier_de_bayard} Chevalier de Bayard
    {chevalier_de_bayard_desc}
    Known as 'the knight without fear and without reproach', and arguably the bravest man a commander could hope to have in his service.
    {chevalier_de_bayard_effects_desc}
    +2 Respect, +2 Obedience, +2 Command, +2 to line of sight (increases the range at which enemies are spotted)
    ¬---------------
    {pierre_abelard} Pierre Abélard
    {pierre_abelard_desc}
    A great scholar, known as the man responsible for the fall of the philosophy of 'Realism'.
    {pierre_abelard_effects_desc}
    +1 Obedience, +1 to popularity (improves public order), -1 from squalor (increases public order and population growth)
    ¬---------------
    {francesco_petrarca} Francesco Petrarca
    {francesco_petrarca_desc}
    An astounding philosopher, scholar and author. His works are considered incredibly influential.
    {francesco_petrarca_effects_desc}
    +2 Obedience, +2 to popularity (improves public order), -1 from squalor (increases public order and population growth)
    ¬---------------
    {roger_bacon} Roger Bacon
    {roger_bacon_desc}
    An English scholar known for his documented experimentation and 'discovery' of gunpowder.
    {roger_bacon_effects_desc}
    +1 Command when assaulting walls, +2 Command when commanding gunpowder troops
    ¬---------------
    {geoffrey_chaucer} Geoffrey Chaucer
    {geoffrey_chaucer_desc}
    A multi-talented Englishman known for his abilities as an author, poet and civil master.
    {geoffrey_chaucer_effects_desc}
    10% discount on construction costs, +1 to popularity (improves public order)
    ¬---------------
    {john_wycliffe} John Wycliffe
    {john_wycliffe_desc}
    A well-known and respected theologian, responsible for translating the Holy Bible into English.
    {john_wycliffe_effects_desc}
    +2 Obedience
    ¬---------------
    {simon_de_montfort} Simon de Montfort
    {simon_de_montfort_desc}
    An outstanding field commander, known for championing the cause of an elected parliament, rather than a monarchy.
    {simon_de_montfort_effects_desc}
    +2 Respect, +2 Command, -1 Loyalty, +1 to popularity (improves public order)
    ¬---------------
    {amerigo_vespucci} Amerigo Vespucci
    {amerigo_vespucci_desc}
    A magnificent explorer and merchant, sure to be a boon on any voyage that may involve new lands or trade.
    {amerigo_vespucci_effects_desc}
    +15% to Movement Points (gives armies the ability to forced march), +3 to line of sight (increases the range at which enemies are spotted), 10% bonus on all trade income
    ¬---------------
    {niels_ebbesen} Niels Ebbesen
    {niels_ebbesen_desc}
    Known as the "Tyrant Slayer", he is renowned for his heroics in the struggle for his homelands.
    {niels_ebbesen_effects_desc}
    +2 Respect, +2 Command, +2 Morale for all troops on the battlefield
    ¬---------------
    {vlad_tepes} Vlad Tepes
    {vlad_tepes_desc}
    One of the greatest defenders of the Christian front, but known to deal with his enemies in ways that are inhumane.
    {vlad_tepes_effects_desc}
    +3 Fear, +3 Command when fighting against Muslims
    ¬---------------
    {meister_eckhart} Meister Eckhart
    {meister_eckhart_desc}
    A master theologian, mystic and philosopher. Widely respected, and perhaps too influential for the Church's liking.
    {meister_eckhart_effects_desc}
    +2 Obedience, +1 Authority
    ¬---------------
    {arnold_von_winkelried} Arnold von Winkelried
    {arnold_von_winkelried_desc}
    A great Swiss war hero known for valiantly using his body to cast aside a wall of enemy pikes!
    {arnold_von_winkelried_effects_desc}
    +2 Morale for all troops on the battlefield, +2 Command when attacking, +4 to your general's hitpoints (how many hits your general can take before dying)
    ¬---------------
    {john_gutenberg} John Gutenberg
    {john_gutenberg_desc}
    An inventor pioneering a new means of mass producing books, inspiring both literacy and trade.
    {john_gutenberg_effects_desc}
    20% bonus on all trade income, -2 from squalor (increases public order and population growth)
    ¬---------------
    {hildegard_von_bingen} Hildegard von Bingen
    {hildegard_von_bingen_desc}
    This woman is renowned theologian and visionary, in the true sense of the word. She is also considered a pioneer in the art of music.
    {hildegard_von_bingen_effects_desc}
    +2 Obedience, +1 Authority, +3 to popularity (improves public order)
    ¬---------------
    {martin_luther} Martin Luther
    {martin_luther_desc}
    Considered by most to be a very forward-thinking theologian. A little too forward thinking for the Church at times.
    {martin_luther_effects_desc}
    +2 Obedience, -2 from unrest (improves public order)
    ¬---------------
    {paracelsus} Paracelsus
    {paracelsus_desc}
    A widely travelled alchemist and physician. Considered heretical by some, but his work with wounds is astounding.
    {paracelsus_effects_desc}
    +4 to your general's hitpoints (how many hits your general can take before dying), Improves the chances of casualties recovering from their wounds
    ¬---------------
    {johannes_faustes} Johannes Faustus
    {johannes_faustes_desc}
    An alchemist whispered to practise the most blasphemous arts of necromancy.
    {johannes_faustes_effects_desc}
    +2 Fear, -2 Obedience, Increases the chance of having children, +4 to your general's hitpoints (how many hits your general can take before dying)
    ¬---------------
    {aldus_manutius} Aldus Manutius
    {aldus_manutius_desc}
    One of the men driving the thriving new printing industry, and his invention of the 'Aldine Press'.
    {aldus_manutius_effects_desc}
    20% bonus on all trade income, -2 from squalor (increases public order and population growth)
    ¬---------------
    {marco_polo} Marco Polo
    {marco_polo_desc}
    A great explorer and capable merchant, famous for his epic journey down the Silk Road to the Far East.
    {marco_polo_effects_desc}
    +15% to Movement Points (gives armies the ability to forced march), 10% bonus on all trade income
    ¬---------------
    {donatello} Donatello
    {donatello_desc}
    Arguably the finest sculptor in the known world, able to leave an image of life that will shine through the ages.
    {donatello_effects_desc}
    +2 to popularity (improves public order), -3 from squalor (increases public order and population growth)
    ¬---------------
    {raphael} Raphael
    {raphael_desc}
    A master painter with the softest edge to his stunning work. His prolific output leaves beauty in his trail.
    {raphael_effects_desc}
    +2 to popularity (improves public order), -3 from squalor (increases public order and population growth)
    ¬---------------
    {michaelangelo} Michaelangelo
    {michaelangelo_desc}
    The complete master artist - Sculptor, painter, poet and architect. The inspiration he creates seems certain to outlive him.
    {michaelangelo_effects_desc}
    +2 to popularity (improves public order), -3 from squalor (increases public order and population growth)
    ¬---------------
    {machiavelli} Niccolo Machiavelli
    {machiavelli_desc}
    A master musician, poet, and most notably, political philosopher. His approach is considered by many inhumanely clinical.
    {machiavelli_effects_desc}
    +1 Command, +1 Authority, -1 from squalor (increases public order and population growth), -1 from unrest (improves public order)
    ¬---------------
    {george_of_antioch} George of Antioch
    {george_of_antioch_desc}
    A Sicilian war hero, greatly adept at attacking strategies. Despite his ways of war, he is also a most cultured and a servant of the faith.
    {george_of_antioch_effects_desc}
    +1 Obedience, +2 Command, +2 to popularity (improves public order)
    ¬---------------
    {francis_of_assisi} Francis of Assisi
    {francis_of_assisi_desc}
    The founder of the Order of Friars Minor, and truly a living saint. His concern for the poor and nature endear him to countless.
    {francis_of_assisi_effects_desc}
    +2 Obedience, -2 from squalor (increases public order and population growth), +2 to unrest (has a negative effect on public order)
    ¬---------------
    {vasco_de_gama} Vasco de Gama
    {vasco_de_gama_desc}
    An outstanding explorer from Portugal, and the perfect man to take on a gruelling voyage.
    {vasco_de_gama_effects_desc}
    +15% to Movement Points (gives armies the ability to forced march), 10% bonus on all trade income
    ¬---------------
    {anthony_of_padua} Anthony of Padua
    {anthony_of_padua_desc}
    An inspirational speaker, whose nobel virtues hold crowds in thrall of his shining example of Obedience.
    {anthony_of_padua_effects_desc}
    +2 Obedience, -2 from squalor (increases public order and population growth), +2 to unrest (has a negative effect on public order)
    ¬---------------
    {taticius} Taticius
    {taticius_desc}
    One of the Empire's finest naval and field commanders. An outstanding orator and a man of action.
    {taticius_effects_desc}
    +2 Command
    ¬---------------
    {nicolau_copernicus} Nicolau Copernicus
    {nicolau_copernicus_desc}
    One of the most respected scholars in the field of astronomy. His understanding of the heavens is presently unsurpassed.
    {nicolau_copernicus_effects_desc}
    +1 to agent's skill, +2 to line of sight (increases the range at which enemies are spotted)
    ¬---------------
    {ibn_khaldun} Ibn Khaldun
    {ibn_khaldun_desc}
    A deeply respected scholar, who has addressed many courts as a master of Islamic law, economics, and compiling a history of the world!
    {ibn_khaldun_effects_desc}
    +2 Obedience, +2 Authority, 15% bonus on all trade income
    ¬---------------
    {albertus_magnus} Albertus Magnus
    {albertus_magnus_desc}
    A philosopher most remarkable for his belief that science and faith can co-exist in harmony. A trait that endears him to many.
    {albertus_magnus_effects_desc}
    +2 to law (improves public order)
    ¬---------------
    {jan_zizka} Jan Žižka
    {jan_zizka_desc}
    An outstandingly resourceful commander, particularly with makeshift fortifications.
    {jan_zizka_effects_desc}
    +2 Command, +1 Authority, +2 Command when defending, +50 Build Points (required for the construction of siege equipment)
    ¬---------------
    {roger_de_moulins} Roger de Moulins
    {roger_de_moulins_desc}
    One of the Masters of the Knights Hospitaller, adept in the ways of both war and politics.
    {roger_de_moulins_effects_desc}
    +2 Command, +1 Authority
    ¬---------------
    {gerard_de_ridefort} Gerard de Ridefort
    {gerard_de_ridefort_desc}
    A Master of the Order of the Knights Templar, renowned for surviving his impossibly brave assaults.
    {gerard_de_ridefort_effects_desc}
    +1 Command, +1 Authority, +1 Morale for all troops on the battlefield, +2 Command when attacking
    ;####################################################################
    ;############### TATW ancillaries descriptions ######################
    ;####################################################################
    {army_of_dead} Army of the Dead
    {army_of_dead_desc} The Prophecy came true. Isildur's Heir, Aragorn, called on the Dead Men. Summoned to the Stone of Erech, they follow him to fulfill their oath and be free.
    {army_of_dead_effects_desc} +2 Hitpoints, +2 Authority, +1 Attack, +1 Command, +1 Troop Morale
    {mithril_west} Mithril West
    {mithril_west_desc} Of all items made of Mithril, the most famous is the "small shirt of mail". It is close-woven of many rings, as supple almost as linen, cold as ice, and harder than steel.
    {mithril_west_effects_desc} +2 Hitpoints
    {elendilmir} Elendilmir
    {elendilmir_desc} This man is the last descendant of Isildur whose heirs ruled the northern kingdom of Arnor. Though ruined and fragmented, Arnor could be restored and claimed by a man who has the blood of kings in his veins. If the ancient borders of Arnor, spanning from Tharbad to Ettenmoors and from the Shire to Mitheitel would be secured, if the House of Kings in Annuminas would be restored and if Gondor would accept this man as the new King of Arnor in form of an alliance, the old Kingdom of Arnor could be reunited!
    {elendilmir_effects_desc} +2 Authority
    {sting} Sting
    {sting_desc} This ancient blade was made by the finest smiths of the Numenorians.
    {sting_effects_desc} +1 Attack
    {gondor_blade} Numenorian Dirk
    {gondor_blade_desc} This ancient blade was made by the finest smiths of the Numenorians.
    {gondor_blade_effects_desc} +1 Attack
    {rohan_blade} Short Sword of the Rohirrim
    {rohan_blade_desc} This agile blade was made by the finest smiths of Rohan.
    {rohan_blade_effects_desc} +1 Attack
    {dale_blade} Northland Bastard Sword
    {dale_blade_desc} This noble blade was made by the finest smiths of Esgaroth.
    {dale_blade_effects_desc} +1 Attack
    {dwarf_blade} Dwarven Greatsword
    {dwarf_blade_desc} This tremendous blade was made by the finest smiths of the Khazad-Dum.
    {dwarf_blade_effects_desc} +1 Attack
    {noldor_blade} Noldorin Dagger
    {noldor_blade_desc} This ancient blade was made by the finest smiths of Ost-in-Edhil.
    {noldor_blade_effects_desc} +1 Attack
    {slivan_blade} Silvan Knives
    {slivan_blade_desc} These quick blades were made by the finest smiths of the Woodland Realm.
    {slivan_blade_effects_desc} +1 Attack
    {orc_blade} Orcish Dagger
    {orc_blade_desc} This rusty orc blade was made to slaughter human hostiles.
    {orc_blade_effects_desc} +1 Attack
    {harad_blade} Southron Cutlass
    {harad_blade_desc} This cruel blade was made by the finest smiths of the Southrons.
    {harad_blade_effects_desc} +1 Attack
    {rhun_blade} Easterling Sabre
    {rhun_blade_desc} This dancing blade was made by the finest smiths of the Easterlings.
    {rhun_blade_effects_desc} +1 Attack
    {numenor_blade} Numenorian Sword
    {numenor_blade_desc} This ancient blade was made by the finest smiths of the Numenorians.
    {numenor_blade_effects_desc} +1 Attack, Authority 1
    {glamdring} Glamdring
    {glamdring_desc} This is the mighty blade Glamdring, sword of Turgon, Elven King of Gondolin.
    {glamdring_effects_desc} +1 Attack
    {orcrist} Orcrist
    {orcrist_desc} This is the mighty blade Orcrist, made in Gondolin, sister-sword of Glamdring.
    {orcrist_effects_desc} +1 Attack
    {haldhafang} Hadhafang
    {haldhafang_desc} This is the mighty blade Hadhafang, sword of Earendil’s mother Idril.
    {haldhafang_effects_desc} +1 Attack, Authority 1
    {morgul_blade} Morgul Blade
    {morgul_blade_desc} This is the enchanted blade of the Nazgul, made in Minas Morgul.
    {morgul_blade_effects_desc} +2 Attack
    {guthwine} Gúthwine
    {guthwine_desc} This is mighty blade of Éomer.
    {guthwine_effects_desc} +1 Attack, Authority 1
    {herugrim} Herugrim
    {herugrim_desc} This is the mighty blade of Théoden, King of Rohan.
    {herugrim_effects_desc} +1 Attack, Authority 1
    {harad_blade2} Fuinur's Spear
    {harad_blade2_desc} This is mighty spear of the black Numenorian Fuinur.
    {harad_blade2_effects_desc} +1 Attack, Authority 1
    {helms_blade} Helm Hammerhand's Sword
    {helms_blade_desc} The mighty sword of Helm Hammerhand.
    {helms_blade_effects_desc} +1 Troop Morale, +1 Attack, Authority 1
    {isengard_blade} Steel of Isengard
    {isengard_blade_desc} This is the finest steel ever made by orcs.
    {isengard_blade_effects_desc} +1 Attack
    {gondolin_blade} Sword of Gondolin
    {gondolin_blade_desc} A mighty blade made in Gondolin.
    {gondolin_blade_effects_desc} +1 Attack, Authority 1
    {axe_lossarnach} Great Axe of Lossarnach
    {axe_lossarnach_desc} This is a mighty great-axe used by the lords of Lossarnach in battle.
    {axe_lossarnach_effects_desc} +1 Attack
    {spear_huorn} Huorn-slaughter
    {spear_huorn_desc} A deadly spear forged in the pits of Isengard.
    {spear_huorn_effects_desc} +1 Attack, Authority 1
    {spear_rhovanion} Spear of Rhovanion
    {spear_rhovanion_desc} This mighty spear was made by the finest smiths of Rhovanion.
    {spear_rhovanion_effects_desc} +1 Attack, Authority 1
    {balchoth_warspear} Warspear of the Balchoth
    {balchoth_warspear_desc} This ancient spear was made by the hordes of the Balchoth.
    {balchoth_warspear_effects_desc} +1 Attack, Authority 1
    {black_arrow} Black Arrow
    {black_arrow_desc} This is the fabled arrow used to kill the mighty dragon Smaug.
    {black_arrow_effects_desc} +1 Attack, Authority 1
    {blade_khamul} Khamul’s Sword
    {blade_khamul_desc} This is the mighty blade of the easterling Khamul.
    {blade_khamul_effects_desc} +1 Command, +1 Attack, Authority 1
    {aeglos} Aeglos
    {aeglos_desc} This is the mighty spear of the last High King of the Noldor, Gil-Galad.
    {aeglos_effects_desc} +1 Attack, Authority 1
    {anduril} Anduril
    {anduril_desc} This is the mighty sword of Elendil, reforged from the shards of Narsil, the very sword that cut the Ring of Power from Sauron’s hand. It is the “Flame of the West.”
    {anduril_effects_desc} +1 Attack, Authority 1
    {staff_saruman} Staff of Saruman
    {staff_saruman_desc} This is the enchanted staff of the white Istari Saruman.
    {staff_saruman_effects_desc} +1 Troop Morale, +1 Attack, Authority 1
    {staff_gandalf} Staff of Gandalf
    {staff_gandalf_desc} This is the wooden staff which serves as an agency of his power.
    {staff_gandalf_effects_desc} +1 Attack, +1 Authority
    {balin_axe} Balin’s Axe
    {balin_axe_desc} This is the mighty axe of Balin, the last Lord of Khazad-Dum.
    {balin_axe_effects_desc} +1 Attack, Authority 1
    {gondor_armour} Numenorian Armour
    {gondor_armour_desc} This ancient armour was made by the best smiths of the Numenorians.
    {gondor_armour_effects_desc} +1 Hit Points
    {rohan_armour} Rohirric Armour
    {rohan_armour_desc} This light armour was made by the best smiths of the Rohirrim.
    {rohan_armour_effects_desc} +1 Hit Points
    {dale_armour} Bardic Armour
    {dale_armour_desc} This thick armour was made by the best smiths of Esgaroth.
    {dale_armour_effects_desc} +1 Hit Points
    {dwarf_armour} Mithril Armour
    {dwarf_armour_desc} This almost impenetrable armour was made by the dwarven smiths of Khazad-dum.
    {dwarf_armour_effects_desc} +1 Hit Points
    {noldor_armour} Noldorin Armour
    {noldor_armour_desc} This firm armour was made by the best smiths of Eregion.
    {noldor_armour_effects_desc} +1 Hit Points
    {slivan_armour} Silvan Armour
    {slivan_armour_desc} This strangely beautiful armour was made by the best elven smiths of the Woodland Realm.
    {slivan_armour_effects_desc} +1 Hit Points
    {orc_armour} Orcish Armour
    {orc_armour_desc} This rusty armour smells like rotten flesh. At least it’s in one piece.
    {orc_armour_effects_desc} +1 Hit Points
    {harad_armour} Southron Armour
    {harad_armour_desc} This glittering armour was made by the best smiths of the Southrons.
    {harad_armour_effects_desc} +1 Hit Points
    {rhun_armour} Easterling Armour
    {rhun_armour_desc} This shiny armour was made by the best smiths of the Easterlings.
    {rhun_armour_effects_desc} +1 Hit Points

    {banner_tree} Banner of the White Tree
    {banner_tree_desc} This noble banner represents the valor of the White City. It leads every Gondorian army to battle.
    {banner_tree_effects_desc} +1 Authority, +1 Respect, +2 Loyalty, +1 TroopMorale
    {banner_mearas} Banner of the Éothed
    {banner_mearas_desc} The noble banner of the Rohirrim, all flee from it’s charge.
    {banner_mearas_effects_desc} +1 Authority, +1 Respect, +2 Loyalty, +1 Troop Morale
    {banner_dale} Banner of Esgaroth
    {banner_dale_desc} Ths noble banner leads the proud warriors of Dale to battle.
    {banner_dale_effects_desc} +1 Authority, +1 Respect, +2 Loyalty, +1 Troop Morale
    {banner_erebor} Banner of Erebor
    {banner_erebor_desc} The noble banner of the dwarves, it leads them to battle and glory.
    {banner_erebor_effects_desc} +1 Authority, +1 Respect, +2 Loyalty, +1 Troop Morale
    {banner_eriador} Banner of the Dunadain
    {banner_eriador_desc} Under this banner the last ancestors of the great kings of Arnor rally their troops to defend the free people.
    {banner_eriador_effects_desc} +1 Authority, +1 Respect, +2 Loyalty, +1 Troop Morale
    {banner_isen} Banner of the White Hand
    {banner_isen_desc} The dark banner of Isenguard, its White Hand crushes all who oppose it.
    {banner_isen_effects_desc} +1 Authority, +1 Obidience, +2 Loyalty, +1 Troop Morale
    {banner_oomm} Battle Standard of Gundabad
    {banner_oomm_desc} This dark standard flies before all orcs.
    {banner_oomm_effects_desc} +1 Authority, +1 Obidience, +2 Loyalty, +1 Troop Morale
    {banner_mordor} Banner of the Eye
    {banner_mordor_desc} The banner of the Dark Lord Sauron, it leads his armies as they march upon Middle Earth.
    {banner_mordor_effects_desc} +1 Authority, +1 Obidience, +2 Loyalty, +1 Troop Morale
    {banner_stars} Banner of the Stars
    {banner_stars_desc} The last of the proud elves eagerly follow this brilliant banner.
    {banner_stars_effects_desc} +1 Authority, +1 Respect, +2 Loyalty, +1 Troop Morale
    {banner_harad} Banner of the Serpent
    {banner_harad_desc} All the Southrons gather and march north and into battle under this banner.
    {banner_harad_effects_desc} +1 Authority, +1 Obidience, +2 Loyalty, +1 Troop Morale
    {banner_rhun} Banner of the Great Chief
    {banner_rhun_desc} The shiny banner leads every Easterling army to battle.
    {banner_rhun_effects_desc} +1 Authority, +1 Respect, +2 Loyalty, +1 Troop Morale
    {lorien_harp} Harp of Lorien
    {lorien_harp_desc} One of the exquisite instruments made in Lothlorien, inspires the troops in battle.
    {lorien_harp_effects_desc} +1 Troop Morale, +1 Defence
    {gondor_horn} Gondorian Horn
    {gondor_horn_desc} Inspires the troops in battle. “It’s voice will not pass unheeded.”
    {gondor_horn_effects_desc} +1 Troop Morale, +1 Attack
    {hobbit_flute} Hobbit Flute
    {hobbit_flute_desc} A fine instrument made by the Shirefolk, its light melodies inspire troops in battle.
    {hobbit_flute_effects_desc} +1 Troop Morale, +1 Defence, +1 Infantry Command
    {dale_music} Dalian Lute
    {dale_music_desc} One of the fine instruments made by the Northmen, it inspires troops in battle.
    {dale_music_effects_desc} +1 Troop Morale, +1 Infantry Command
    {dwarf_music} Dwarven Flute
    {dwarf_music_desc} Even the dwarves love a rousing tune, it inspires troops in battle.
    {dwarf_music_effects_desc} +1 Troop Morale, +1 Attack
    {orc_drum} War Drums
    {orc_drum_desc} “Drums, drums in the deep.” Inspires troops in battle.
    {orc_drum_effects_desc} +1 Troop Morale, +1 Attack, +1 Infantry Command
    {rhun_music} Khuuchir
    {rhun_music_desc} One of the fine instruments made by the Easterlings, it inspires troops in battle.
    {rhun_music_effects_desc} +2 Troop Morale
    {rohan_horn} Rohirrim Horn
    {rohan_horn_desc} The triumphant call for the Rohirrim. Inspires troops in battle.
    {rohan_horn_effects_desc} +1 Troop Morale, +1 Attack
    {harad_horn} Oliphaunt Tusk Horn
    {harad_horn_desc} The sound of this horn is as impressive as its origin, it rallies all Southerners. Inspires troops in battle.
    {harad_horn_effects_desc} +1 Troop Morale, +1 Attack, +1 Defence, +1 Infantry Command
    {nenya} Nenya
    {nenya_desc} Ring of Water, one of the Three Rings of the Elves.
    {nenya_effects_desc} +1 Loyalty, +1 Health, +1 Farming, -1 Squalor
    {narya} Narya
    {narya_desc} Ring of Fire, one of the Three Rings of the Elves.
    {narya_effects_desc} +1 Loyalty, +1 Health, +1 Farming, -1 Squalor
    {vilya} Vilya
    {vilya_desc} Ring of Air, one of the Three Rings of the Elves.
    {vilya_effects_desc} +1 Loyalty, +1 Health, +1 Farming, -1 Squalor
    {ring_barahir} Ring of Barahir
    {ring_barahir_desc} This proud ring was made by the Noldor of Valinor.
    {ring_barahir_effects_desc} +1 Loyalty, +1 Health, +1 Farming, -1 Squalor
    {one_ring} The One Ring
    {one_ring_desc} Only the fire shows it - "Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk, agh burzum-ishi krimpatul" - One ring to rule them all, one ring to find them, one ring to bring them all and in the darkness bind them!
    {one_ring_effects_desc} +3 Authority, +3 Fear, +3 Command, +3 Hitpoints, -1 Purity, -1 Loyalty, -2 Obedience
    {ring_nazgul} Ring of Barahir
    {ring_nazgul_desc} This magic ring was made by the smith Aman.
    {ring_nazgul_effects_desc} +1 Command, +2 Authority, +2 Obidience, +1 Hit Points
    {ring_witchking} Witch-King's Ring
    {ring_witchking_desc} This ring of power was forged by the Elves of Eregion under Sauron's direction.
    {ring_witchking_effects_desc} +2 Command, +2 Authority, +3 Obidience, +1 Hit Points
    {gandalf_grey} Gandalf the Grey
    {gandalf_grey_desc} A wizard, also called an Istari by the Elves, with great physical and mental power. Also known as Mithrandir or the Grey Pilgrim, among others.
    {gandalf_grey_effects_desc} +2 Cavalry Command, +1 Respect, -1 Squalor
    {radagast} Radagast the Brown
    {radagast_desc} A wizard, also called an Istari by the Elves, with great physical and mental power. He has a special care for plants, birds, and beasts.
    {radagast_effects_desc} +1 Farming, +1 Movement Points, -1 Squalor
    {saruman} Saruman the White
    {saruman_desc} A wizard, also called an Istari by the Elves, with great physical and mental power. Head of the White Council.
    {saruman_effects_desc} +2 Authority, +1 Obidience, +1 Loyalty, +1 Mining
    {alatar} Alatar the Blue
    {alatar_desc} A wizard, also called an Istari by the Elves, with great physical and mental power.
    {alatar_effects_desc} +2 Authority, +1 Obidience, +1 Popularity, +1 Command
    {shadowfax} Shadowfax
    {shadowfax_desc} Breed of the Mearas, lord of all horses.
    {shadowfax_effects_desc} +1 Movement Points
    {ranger_north} Ranger of the North
    {ranger_north_desc} This noble man protects the free people of Eriador from shadow. Masters of stealth and combat.
    {ranger_north_effects_desc} +1 Line of Sight, +1 Ambush
    {galadrim} Galadhrim
    {galadrim_desc} This noble elven warrior was born and trained in Lothlorien. The forest is his domain.
    {galadrim_effects_desc} +1 Line of Sight, +1 Ambush
    {ranger_ithilien} Ranger of Ithilien
    {ranger_ithilien_desc} This fearless man protects Gondor's borders in the east. An expert in guerilla warfare, and deadly with a bow.
    {ranger_ithilien_effects_desc} +1 Line of Sight, +1 Ambush
    {elf_friend} Elven Friend
    {elf_friend_desc} He shows how to live in coexsistence with nature.
    {elf_friend_effects_desc} +1 Farming
    {dwarf_friend} Dwarven Friend
    {dwarf_friend_desc} More interested in treasure than nature, he shows you where to find the finest ores.
    {dwarf_friend_effects_desc} +1 Mining
    {rider_rohan} Rider of Rohan
    {rider_rohan_desc} There is nothing better than having a Rider of Rohan lead your cavalry in a charge. “Forth Eorlingas!”
    {rider_rohan_effects_desc} +1 Cavalry Command
    {shield_maiden} Shield Maiden
    {shield_maiden_desc} This virgin chose to fight in the same way as men.
    {shield_maiden_effects_desc} +1 Popularity
    {gollum} Gollum
    {gollum_desc} Once corrupted, he is always near the One Ring. “My precioussss…”
    {gollum_effects_desc} -1 Happiness, +1 Obidience, +2 Squalor
    {menac_uruk} Menacing Uruk
    {menac_uruk_desc} This Uruk is sure to put fear into the frail hearts of your enemies, and perhaps a large sword as well.
    {menac_uruk_effects_desc} +1 Troop Morale
    {troll} Troll
    {troll_desc} A monster of Morgoth, unstoppable and hard to control. Best to have one on your side.
    {troll_effects_desc} +1 Infantry Command
    {snaga_slave} Snaga Slave
    {snaga_slave_desc} "Small stinky rat, bring me flesh!"
    {snaga_slave_effects_desc} +1 Farming
    {black_numenorian} Black Numenorian
    {black_numenorian_desc} Descendant of the Numenorians of Umbar that were corrupted by Sauron. They are no less powerful then the Numenorians of old.
    {black_numenorian_effects_desc} +1 Authority, +1 Infantry Command
    {worshipper_morgoth} Worshipper of Morgoth
    {worshipper_morgoth_desc} The Dark Cult is rising…
    {worshipper_morgoth_effects_desc} +1 Obidience
    {trainer_mumakil} Mumakil Trainer
    {trainer_mumakil_desc} Only the bravest can handle a Mumakil.
    {trainer_mumakil_effects_desc} +1 Cavalry Command
    {wainrider} Wainrider
    {wainrider_desc} They don't ride wains anymore, but they are still the most feared warriors in the East.
    {wainrider_effects_desc} +1 Cavalry Command, + Movement Points
    {troll_captain} Troll Captain
    {troll_captain_desc} A huge muscle-packed terror of Morgoth, eager to fight, it’s frenzy is contagious.
    {troll_captain_effects_desc} +1 Troop Morale
    {cavetroll_trainer} Cavetroll Trainer
    {cavetroll_trainer_desc} An extremely skilled trainer, it is rare for one to master a troll.
    {cavetroll_trainer_effects_desc} +1 Training Units
    {witch} Witch
    {witch_desc} Pray to Sauron, the Dark Cult is rising…
    {witch_effects_desc} +1 Obidience , +1 Magic
    {mumak_tusk} Mumakil Tusk
    {mumak_tusk_desc} The mighty tusk of the biggest creature of Middle-Earth, it instills fear and discipline into your troops.
    {mumak_tusk_effects_desc} +1 Training Units
    {helmingas} Helmingas
    {helmingas_desc} An experienced defender of the Hornburg and descendant of King Helm Hammerhand.
    {helmingas_effects_desc} +1 Defence
    {smith_hollin} Ringsmith Hollin
    {smith_hollin_desc} He was there, when they were made.
    {smith_hollin_effects_desc} +1 Mining
    {ent_draught} Ent-draughts
    {ent_draught_desc} Mysterious and potent waters consumed by the Ents. If it is drunk by beings other than Ents the power of growth is most evident.
    {ent_draught_effects_desc} +1 Health, +1 to your general's hitpoints
    {nets_ethir} Nets of Ethir
    {nets_ethir_desc} The men of Ethir make the best nets in Middle-Earth.
    {nets_ethir_effects_desc} +1 TrainingPoints, +1 BattleSurgery
    {hound_huan} Watchhound of Huan
    {hound_huan_desc} Descendant of the mighty Huan.
    {hound_huan_effects_desc} +1 PersonalSecurity
    {vivarium} Vivarium
    {vivarium_desc} Useful for carrying exotic animals.
    {vivarium_effects_desc} +1 Popularity
    {double} Dark Double
    {double_desc} Are we two now?
    {double_effects_desc} +1 Obidience
    {lash_lugburz} Lash of Lugburz
    {lash_lugburz_desc} Dirty old lash, great for torture. Nice and slow torture…
    {lash_lugburz_effects_desc} +1 TrainingPoints, +1 BattleSurgery
    {scale_smaug} Scale of Smaug
    {scale_smaug_desc} A piece of the mighty dragon Smaug, almost impenetrable.
    {scale_smaug_effects_desc} +1 TroopMorale, +1 Loyalty
    {poisen_nurn} Poison of Nurn
    {poisen_nurn_desc} Near the sea of Nurn are countless plants, all holding the strongest poisons.
    {poisen_nurn_effects_desc} +1 Assasination
    {wain_chosen} Wain of the Chosen
    {wain_chosen_desc} While never again will they be fielded in battle, they are still valuable relics.
    {wain_chosen_effects_desc} +1 Authority, +1 Loyalty
    {wainrider} Wainrider
    {wainrider_desc} They don't ride wains anymore, but they are still the most feared warriors in the east.
    {wainrider_effects_desc} +1 Cavalry Command , +1 Movement Points
    {blood_khamul} Blood of Khamul
    {blood_khamul_desc} The strength and great evil of Khamul sleeps in it.
    {blood_khamul_effects_desc} +1 Authority, +1 Fertility
    {mount_rohirrim} Mount of Rohirrim Stock
    {mount_rohirrim_desc} A horse of the finest quality.
    {mount_rohirrim_effects_desc} +1 Movement Points
    {mumak_plate} Mumakil Plate Armour
    {mumak_plate_desc} Now they simply can’t be stopped.
    {mumak_plate_effects_desc} +1 Defence
    {flame_shard} Flame Shard
    {flame_shard_desc} A piece of the Balrog’s sword.
    {flame_shard_effects_desc} +1 Attack
    {bone_moria} Dwarvish Bone
    {bone_moria_desc} This dwarf tasted good! If only they were taller…
    {bone_moria_effects_desc} +1 Happiness , +1 TroopMorale
    {firemask} Firemask
    {firemask_desc} A very valuable relic.
    {firemask_effects_desc} +1 Authority , +1 Obidience
    {mattock} Mattock of the Iron hills
    {mattock_desc} One of the best tools for mining.
    {mattock_effects_desc} +1 mining
    {nails} Nails of Isengard
    {nails_desc} Rusty steel nails made by some maggots, good for something I think……Oy! What do we do with these stinkin’ nails? Torturin’? What? Sell ‘em? Right.
    {nails_effects_desc} +1 TradeIncome
    {arrows_lorien} Arrows of Lothlorien
    {arrows_lorien_desc} The finest arrows in all of Middle-earth.
    {arrows_lorien_effects_desc} +1 Attack, +1 Ambush
    {cloak_nargothrond} Cloak of Nargothrond
    {cloak_nargothrond_desc} Made by the best Elven dress makers. The best cloaks you can wear if you don’t want to be seen, they have almost magical powers of concealment.
    {cloak_nargothrond_effects_desc} +1 PersonalSecurity
    {helm_elbereth} Helmet of the Elbereth
    {helm_elbereth_desc} Made by the best Elven smiths to protect the heads of the Eldar.
    {helm_elbereth_effects_desc} +1 HitPoints
    {map} Map of Middle-Earth
    {map_desc} Follow the map to find your way.
    {map_effects_desc} +2 LineOfSight, +1 Movement Points
    {lembas} Lembas
    {lembas_desc} Nothing better for a long journey. One small bite is enough to fill the stomach of a grown man. Doesn’t include hobbits though…
    {lembas_effects_desc} +1 BattleSurgery
    {human_head} Human Head
    {human_head_desc} Show it to your whimpering enemies!
    {human_head_effects_desc} +1 Happiness
    {tree_axe} Tree Axe
    {tree_axe_desc} There are many trees to cut in the forests of Middle-earth.
    {tree_axe_effects_desc} +1 Farming, +1 Health
    {human_flesh} Human Flesh
    {human_flesh_desc} Nothing tastes better than delicious manflesh after a battle.
    {human_flesh_effects_desc} +1 HitPoints
    {burning_post} Burning Post
    {burning_post_desc} Let the grubs burn!
    {burning_post_effects_desc} +1 Law
    {chop_block} Chopping Block
    {chop_block_desc} “What about their legs(or heads)? They don’t need those!”
    {chop_block_effects_desc} +1 Law, +1 Authority
    {bow_galadhrim} Bow of the Galadhrim
    {bow_galadhrim_desc} Only the best wood was used to make this mighty bow. It can fell trolls with its power, as long as one has enough arrows.
    {bow_galadhrim_effects_desc} +1 Attack, +1 Ambush
    {heirloom} Numenorian Heirloom
    {heirloom_desc} Numenorians made some of the most valuable goods to be seen in this world.
    {heirloom_effects_desc} +1 Loyalty, +1 Health, -1 Squalor
    {evenstar} Evenstar
    {evenstar_desc} The jeweled pendant of Arwen, given to Aragorn as a reminder of their love.
    {evenstar_effects_desc} +1 Happiness, +1 LineOfSight
    {old_toby} Old Toby
    {old_toby_desc} The finest pipe-weed of the Shire.
    {old_toby_effects_desc} +1 Farming, +1 Health
    {light_earendil} Light of Earendil
    {light_earendil_desc} "In this phial," she said, "is caught the light of Earendil's star, set amid the waters of my fountain. It will shine still brighter when night is about you. May it be a light to you in dark places, when all other lights go out."
    {light_earendil_effects_desc} +1 Cavalry Command, +1 Movement Points
    {steward_gondor} Steward of Gondor
    {steward_gondor_desc} After the bloodline of the kings failed, the line of Stewards now rule the lands of Gondor.
    {steward_gondor_effects_desc} +2 Authority, +1 TroopMorale
    {prince_dol_amroth} Prince of Dol-Amroth
    {prince_dol_amroth_desc} Dol-Amroth has mostly been an independent kingdom in the realm of Gondor.
    {prince_dol_amroth_effects_desc} +2 Authority
    {high_warden} High Warden of the White Tower
    {high_warden_desc} Captain-General of the Tower Guards, the elite military units of Gondor and protectors of the White Tree.
    {high_warden_effects_desc} +1 Command, +1 Authority, +1 TroopMorale, +1 PersonalSecurity
    {warden} Captain of the Rangers of Ithilien
    {warden_desc} Captain of the Rangers of Ithilien, the defenders of Ithilien and gate to Minas Tirith.
    {warden_effects_desc} +1 Authority, +1 to line of sight (increases the range at which enemies are spotted)
    {troops_gondor} Geythir
    {troops_gondor_desc} First Commander of the Gondorian armies.
    {troops_gondor_effects_desc} +2 Command +2 Authority
    {gondor_border} Guardian of the Borders
    {gondor_border_desc} His duty is to keep Gondor's borders safe.
    {gondor_border_effects_desc} +1 Command, +1 Ambush
    {king_rohan} King of Rohan
    {king_rohan_desc} The bloodline of the kings of Rohan goes back to Eorl, the first King of the Mark.
    {king_rohan_effects_desc} +2 Authority, +1 TroopMorale
    {rohan_first} 1st Marshall of the Mark
    {rohan_first_desc} "Riders of Rohan! Oaths you have taken, now fulfill them all, to lord and land!"
    {rohan_first_effects_desc} +1 Command, +1 Authority
    {rohan_second} 2nd Marshall of the Mark
    {rohan_second_desc} "Riders of Rohan! Oaths you have taken, now fulfill them all, to lord and land!"
    {rohan_second_effects_desc} +1 Command, +1 Authority
    {rohan_third} 3rd Marshall of the Mark
    {rohan_third_desc} "Riders of Rohan! Oaths you have taken, now fulfill them all, to lord and land!"
    {rohan_third_effects_desc} +1 Command, +1 Authority
    {commander_eorl} Commander of the Eored
    {commander_eorl_desc} "Riders of Rohan! Oaths you have taken, now fulfill them all, to lord and land!"
    {commander_eorl_effects_desc} +1 Command, +1 Authority
    {king_dale} King of Dale
    {king_dale_desc} Ruler of the Northlands.
    {king_dale_effects_desc} +2 Authority, +1 TroopMorale
    {troops_dale} Athal of Rhovanion
    {troops_dale_desc} First Commander of the Dalian armies.
    {troops_dale_effects_desc} +2 Command, +2 Authority
    {lord_esgaroth} Lord of Esgaroth
    {lord_esgaroth_desc} The Lords of Esgaroth always had been the strongest rulers of the north.
    {lord_esgaroth_effects_desc} +1 Authority
    {dale_chancellor} Staua of Dale
    {dale_chancellor_desc} Politics are no clean business.
    {dale_chancellor_effects_desc} 10% discount on construction costs
    {king_eriador} Chief of the Dunedain
    {king_eriador_desc} Leader of the last decendants of the Numenorian Kings.
    {king_eriador_effects_desc} +1 Authority, +1 TroopMorale, +1 Command
    {king_arnor} King of Arnor
    {king_arnor_desc} Leader of the rebuilt Kingdom of Arnor.
    {king_arnor_effects_desc} +2 Authority, +1 TroopMorale, +1 Command
    {eriador_border} Guardian of the Borders
    {eriador_border_desc} Guardian of the Borders
    {eriador_border_effects_desc} +1 Command, +1 Ambush
    {major_bree} Major of Bree
    {major_bree_desc} After the fall of Arthedain, Bree had become one of the most important cities in the north and thus required its own mayors.
    {major_bree_effects_desc} 5% bonus on tax income
    {amon_sul} Guardian of Amon-Sul
    {amon_sul_desc} Guarding the old fortress is not an easy task during these dark days.
    {amon_sul_effects_desc} +1 Command, +1 Ambush
    {leader_council} Leader of the White Council
    {leader_council_desc} The first in the Council.
    {leader_council_effects_desc} +2 Authority
    {lord_mithlond} Lord of Mithlond
    {lord_mithlond_desc} Guardian of the Grey Havens
    {lord_mithlond_effects_desc} +2 Authority
    {lord_imladris} Lord of Imladris
    {lord_imladris_desc} Guardian of the Elven fortress of Imladris, known as Rivendell to men and other folk.
    {lord_imladris_effects_desc} +1 Authority, +1 Popularity
    {wisdom} Guardian of Wisdom
    {wisdom_desc} Keeper of all the wisdom of the Elves of Middle-Earth.
    {wisdom_effects_desc} +1 Authority, +1 Popularity
    {troops_helf} Commander of the Troops
    {troops_helf_desc} First Commander of the Noldorin armies.
    {troops_helf_effects_desc} +2 Command, +2 Authority
    {king_silvan} King of the Silvan Elves
    {king_silvan_desc} Leader of the Sindar
    {king_silvan_effects_desc} +1 Authority, +1 Command
    {king_lorien} Lord of Lórien
    {king_lorien_desc} Ruler of Lothlórien
    {king_lorien_effects_desc} +1 Authority, +1 Command
    {troops_gala} Commander of the Galadhrim
    {troops_gala_desc} Leads the mighty Galadhrims to battle.
    {troops_gala_effects_desc} +2 Command, +2 Authority
    {troops_silvan} Commander of the Wardens
    {troops_silvan_desc} First Commander of the Silvan armies.
    {troops_silvan_effects_desc} +2 Command, +2 Authority
    {leader_dwarf} Leader of the Clans
    {leader_dwarf_desc} Leader of the Dwarven clans.
    {leader_dwarf_effects_desc} +1 Authority, +1 Command
    {king_mountain} King under the Mountain
    {king_mountain_desc} King under the Mountain
    {king_mountain_effects_desc} +2 Authority
    {troops_dwarf} Commander of the Iron Guard
    {troops_dwarf_desc} First Commander of the Dwarven armies.
    {troops_dwarf_effects_desc} +2 Command, +1 Authority
    {dwarf_halls} Guardian of the Halls
    {dwarf_halls_desc} Guardian of the Halls
    {dwarf_halls_effects_desc} +2 Command, +2 Authority
    {king_harad} Grand Serpent of Harad
    {king_harad_desc} Leader of the Empire of Harad
    {king_harad_effects_desc} +2 Authority, +2 Command, +3 Fear
    {black_corsair} Corsairlord of Umbar
    {black_corsair_desc} Black Corsairlord of Umbar
    {black_corsair_effects_desc} +2 Authority, -3 Chivalry
    {harad_fleet} Commander of the Black Fleet
    {harad_fleet_desc} Commander of the Black Fleet
    {harad_fleet_effects_desc} +1 Authority, +1 Command, +2 Fear
    {harad_chief} Chief of the Haradrim
    {harad_chief_desc} Chief of the Haradrim
    {harad_chief_effects_desc} +1 Command, +1 Authority, +1 Fear
    {troops_harad} Commander of the Troops
    {troops_harad_desc} First Commander of the Southron armies.
    {troops_harad_effects_desc} +2 Command, +1 Authority
    {king_rhun} Loke Khan
    {king_rhun_desc} Leader of the chiefdoms of Rhun.
    {king_rhun_effects_desc} +2 Authority, +2 Command, +3 Fear
    {king_khand} Chief of Khand
    {king_khand_desc} Chief of Khand
    {king_khand_effects_desc} +2 Authority
    {king_balchoth} Chief of the Balchoth
    {king_balchoth_desc} Chief of the Balchoth
    {king_balchoth_effects_desc} +1 Authority, +2 Movement Points
    {troops_rhun} Commander of the Loke-Rim
    {troops_rhun_desc} First Commander of the Easterling armies.
    {troops_rhun_effects_desc} +2 Command, +1 Authority
    {king_isengard} Warlord of the White Hand
    {king_isengard_desc} First Commander of the Armies of Isengard.
    {king_isengard_effects_desc} +3 Authority, +2 Command, +3 Fear
    {isen_armour} Guardian of the Armory
    {isen_armour_desc} Guardian of the Armory
    {isen_armour_effects_desc} +1 HitPoints, +1 Authority
    {king_dunland} Chief of Dunland
    {king_dunland_desc} Leader of the wilde hordes of Dunland.
    {king_dunland_effects_desc} +1 Authority, +1 Fear
    {king_mordor} Warlord of Mordor
    {king_mordor_desc} First Commander of Mordor
    {king_mordor_effects_desc} +3 Authority, +2 Command, +3 Fear
    {troops_mordor_north} Commander of the Northern Troops
    {troops_mordor_north_desc} Leads the fearsome Northern forces of Sauron to battle.
    {troops_mordor_north_effects_desc} +2 Command, +2 Authority
    {troops_mordor_west} Commander of the Western Troops
    {troops_mordor_west_desc} Leads the terrifying Western forces of Sauron to battle.
    {troops_mordor_west_effects_desc} +2 Command, +2 Authority
    {morannon} Guardian of the Black Gate
    {morannon_desc} Obedient Protector of the Black Gate
    {morannon_effects_desc} +1 Command, +1 Authority
    {king_oomm} Warlord of the Misty Mountains
    {king_oomm_desc} First Commander of the Orcs of the Misty Mountains.
    {king_oomm_effects_desc} +2 Authority, +2 Command, +2 Fear
    {slasher} Mountainslasher
    {slasher_desc} The blood of elves and men is on your blade.
    {slasher_effects_desc} +2 Command, +2 Authority
    {oomm_moria} Guardian of Moria
    {oomm_moria_desc} Guardian of Moria
    {oomm_moria_effects_desc} +1 Command, +1 Defence


    Last edited by dannyalex; September 25, 2010 at 05:44 PM.
    If you wanna take part in hotseats join in YTWM Discord https://discord.gg/sNDmHkf ,my personal Discord Account DannyAlex#5146

  2. #2
    W1Z21's Avatar Tiro
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    Default Re: Ancillaries

    but this post isnt needed for anything...
    We all die, its just a matter of how.... and when
    -William Wallace

  3. #3
    Finlander's Avatar ★Absolutely Fin-bulous★
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    Default Re: Ancillaries

    Sorry but why are you posting these?


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  4. #4
    dannyalex's Avatar Campidoctor
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    Default Re: Ancillaries

    it could be usefull for somes useres seeking the ancillaries and dont know where to look in the game....
    If you wanna take part in hotseats join in YTWM Discord https://discord.gg/sNDmHkf ,my personal Discord Account DannyAlex#5146

  5. #5
    Gigantus's Avatar I am thinking more about running away now then I did as a kid, but by the time I put my teeth in, my glasses on and find my car keys I forget why I am going.
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    Default Re: Ancillaries

    Guess this was inevitable: closed




  6. #6

    Default Re: Ancillaries

    In case some of you do want to peek at the ancillaries you can find them lisited (along with triggers/conditions) on Honga's page: http://totalwar.honga.net/retinue.ph..._age&f2=gondor The traits are there as well.

    While the page is currently outdated I think only a few (if any) ancillaries were added since the 1.4 version so the info is still very much valid in that regard.

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