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  1. #1

    Icon13 BROKEN MOD

    I am virtually barred from attacking enemy provinces as my generals and units just magically change allegiance regardless of loyalty and supplies.

    For instance:

    I amassed a large army to attack the Swiss rebels of Bern.

    The army and the generals (king's offspring of moderate loyalty) all sided with the Swiss.

    20 turns later I had amassed a new army under a better general. A better army to defeat my first army.

    Unfortunately my new general (6 loyalty) became polish leaving the army leaderless.

    I reloaded and made my general ride further up ahead out of the reach of the Polish harpy who had seduced him.

    His army turned Swiss

    Not an emissary in sight - no exchange of money, no lack of loyalty, no lack of authority from my king, no excommunication, no defeats.

    Okay I give up. I will not return until this bug is fixed. Nice job on the rest of the mod though... even though I never get to fight battles.

  2. #2
    newt's Avatar Primicerius
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    Default Re: BROKEN MOD

    Are you playing with BGR? If so turn it off.

  3. #3

    Default Re: BROKEN MOD

    Sounds like a lot of bad luck man I havent had bad luck like that in any of my campaigns. Try another AI maybe? idk if that'd help.

  4. #4
    newt's Avatar Primicerius
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    Default Re: BROKEN MOD

    Quote Originally Posted by J-Plague View Post
    Sounds like a lot of bad luck man I havent had bad luck like that in any of my campaigns. Try another AI maybe? idk if that'd help.

    Ai doesn't affect rebellion.

  5. #5
    Medkirtys's Avatar Senator
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    Default Re: BROKEN MOD

    It's because of BGR

  6. #6
    Tears of Destiny's Avatar Senator
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    Default Re: BROKEN MOD

    If you choose to use BGR, I highly recommend you read the literature about it, as it will help immensely on why your game hates you.

  7. #7
    Byg's Avatar Read The Manual
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    Default Re: BROKEN MOD

    Loyalty is moderated by the leader's authority. Both need to be high to actually have high loyalty. Obviously everyone does not have the same experience as you so I would suggest you had some bad luck too.
    Last edited by Byg; September 25, 2010 at 05:17 AM.

    NEW BGR V 20150324! . . . . . . . .. . . .BGRIV_E

  8. #8

    Default Re: BROKEN MOD

    With BGR you need to read every turns character updates in detail.. and never launch an army without checking on the general's loyalty first... the overall game mechanics are the same.. but by heavens.. the devil is certainly in the detail using that.. makes it a hugely more challenging and realistic game

    I had two consecutive Faction Heirs rebel both with full armies... hurts like hell, but then ask Henry II of England or numerous Byzantine rulers what it felt like having nobles or heirs on the lose with an army :/

  9. #9

    Default Re: BROKEN MOD

    Does a faction leaders dread lower loyality?

  10. #10
    newt's Avatar Primicerius
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    Default Re: BROKEN MOD

    I can't speak for BGR, but vanilla if your leader's dread is above 3, and a general's chivalry is above 3, he will become disloyal.

  11. #11

    Default Re: BROKEN MOD

    The first stack rebelling made enough sense - although they had good experience they had been laying siege to Bern for about 4 turns and had run low on supplies . I had swapped out my faction leader as commander for one of his sons - who sided with the Swiss (even though the son himself had fresh supplies).

    However the second stack I sent in had absolutely full supplies and the general, as I said, had 6 loyalty (3* general, my best and no other significant attributes).

    So him going all Polish on me or his army going native just makes no sense at all (my economy is in the red at the moment - but I can't imagine this having any effect )

    I am going to re-load and do pretty much the exact same thing. If that fails again I will probably wait until the next version of SS is released (might be some wait)

    Generals and soldiers rebelling just because they have run low on supplies doesn't itself make much sense. Desertion, perhaps (which it is categorised on the family tree btw) but siding with the enemy... not terribly realistic.

  12. #12
    newt's Avatar Primicerius
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    Default Re: BROKEN MOD

    Turn off BGR! It's a submod. If it's too hard, play the normal mod.

  13. #13

    Default Re: BROKEN MOD

    Quote Originally Posted by newt View Post
    Turn off BGR! It's a submod. If it's too hard, play the normal mod.
    +1

    Your opting in into an OPTIONAL feauture and now you don't like it. OPT OUT.

  14. #14

    Default Re: BROKEN MOD

    Quote Originally Posted by bane_tw View Post
    +1

    Your opting in into an OPTIONAL feauture and now you don't like it. OPT OUT.

    I might turn it off - but I do like it. I don't mind challenging - I mind random bugginess. You could randomly halve population in all towns in a particular turn, for no apparent reason, and call it a greater level of difficulty (which in all fairness would be true): but if there is no sense behind it, it can only be a bug - not a feature.

    Love the whole concept of besieging armies getting worn down through attrition. It gives the fortifications a real strategic purpose. Previously you had to rely on very weak AI that would storm a castle instead of starve it out - even though there was no real logical reason to storm a fortress (besides perhaps saving time).

    So I am reluctant to turn it off - but if my next army vanishes after it passes over the border, I will.

  15. #15

    Default Re: BROKEN MOD

    Quote Originally Posted by Parva Corvus View Post
    I might turn it off - but I do like it. I don't mind challenging - I mind random bugginess. You could randomly halve population in all towns in a particular turn, for no apparent reason, and call it a greater level of difficulty (which in all fairness would be true): but if there is no sense behind it, it can only be a bug - not a feature.

    Love the whole concept of besieging armies getting worn down through attrition. It gives the fortifications a real strategic purpose. Previously you had to rely on very weak AI that would storm a castle instead of starve it out - even though there was no real logical reason to storm a fortress (besides perhaps saving time).

    So I am reluctant to turn it off - but if my next army vanishes after it passes over the border, I will.
    Maybe post the authority of your FL seeing as it is part of the loyality complex:
    Quote Originally Posted by Byg View Post
    Loyalty is moderated by the leader's authority. Both need to be high to actually have high loyalty. Obviously everyone does not have the same experience as you so I would suggest you had some bad luck too.

  16. #16

    Default Re: BROKEN MOD

    Turn BGR OFF, steps..
    1. click start windows flag button key on lower left of keyboard (keep it pressed), and the E key, to bring up windows file manager..Release start windows flag button key..
    2. Go to C:\Program Files\SEGA\Medieval II Total War\mods\SS6.3, and double click on SS_setup..
    3. Choose the campaign type you wish to play..Early or late..
    4. THEN a screen shows up with options, untick the BGR option..

  17. #17
    Medkirtys's Avatar Senator
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    Default Re: BROKEN MOD

    or delete windows, it really works i almost swear

  18. #18
    Memb's Avatar Foederatus
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    Default Re: BROKEN MOD

    Quote Originally Posted by Medkirtys View Post
    or delete windows, it really works i almost swear
    Yes, install Linux instead.

  19. #19
    newt's Avatar Primicerius
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    Default Re: BROKEN MOD

    It's not a bug. It's designed to make it harder. If you don't understand why something is happening, ask here

    http://www.twcenter.net/forums/showthread.php?t=106060

  20. #20

    Default Re: BROKEN MOD

    Reloaded campaign from good few turns back but took the same course of action (I didn't have many alternatives available).

    The Polish princess again approached my general... but no change of allegiance!

    Fought critical pitched battle against my former army and turncoat general + his Swiss auxiliaries before laying siege to Bern. Unlike last time I didn't attempt to starve them out but went right ahead and stormed it.

    Now I got Switzerland and a significant strategic hold on the region, my finances are back in black, I finally have a second fortification (and the only one on mainland Europe) and more importantly, I didn't have to turn off BGR

    Looks like it was just bad luck.

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