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Thread: Blocking the Moors with Gibraltar

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  1. #1

    Default Blocking the Moors with Gibraltar

    I'm currently trying to blockade the strait where they pass over into southern Iberia but I cant seem to do it at all, I have the ships lined up along it but its still allowing the Moors to pour forward.

    Was this possibly removed in 6.3 as I have seen discussion on this forum advising it as a tactic to ease abit of pressure from their hordes.

    Cheers.

  2. #2
    Lemming69's Avatar Semisalis
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    Default Re: Blocking the Moors with Gibraltar

    solution: build a permanent stone fort or two and fill it with units, or alternatively build a regular generic fort if you dont have the stone forts submod

  3. #3

    Default Re: Blocking the Moors with Gibraltar

    Quote Originally Posted by Lemming69 View Post
    solution: build a permanent stone fort or two and fill it with units, or alternatively build a regular generic fort if you dont have the stone forts submod
    this is what i have done a few times as well and it really works nicely. BUT: you'll end up having (in my case LOTS of portugese) foreign armies "caught up" around the fortress which can also block the crossing for your armies, priests etc., so you really want to keep a ship around! well, i guess you'll already have plenty of them to fight of naval invasions... ;-)

    i agree on the problem of the crossing being historically inaccurate, but i think balancing the gameplay is more important in this case... would really be annoying for denmark or the byzzies to have a random fleet at the nexus of your empire blocking all army movement... not to forget the moors!!! :-D

  4. #4
    Lifthrasir's Avatar "Capre" Dunkerquois
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    Default Re: Blocking the Moors with Gibraltar

    Wouldn't it be easier to get ride of the Moors instead?

    Or is it possible to remove the "land bridges" as in RTW - Apocalypto?

  5. #5

    Default Re: Blocking the Moors with Gibraltar

    He's trying to get rid of them, but they're too many.

  6. #6

    Default Re: Blocking the Moors with Gibraltar

    if you put ships exactly in the "green" arrow in Gibraltar they wont be able to pass -_-.

  7. #7
    Memb's Avatar Foederatus
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    Default Re: Blocking the Moors with Gibraltar

    Quote Originally Posted by Black_ice_Spain View Post
    if you put ships exactly in the "green" arrow in Gibraltar they wont be able to pass -_-.
    I've tried it but it didn't work. I guess there is no way of blocking them.

  8. #8

    Default Re: Blocking the Moors with Gibraltar

    o_O then they must have removed it, on my 6.0 leon campaign it worked.

  9. #9

    Default Re: Blocking the Moors with Gibraltar

    Those moors are a pain in the a$$, if you play with leon, aragon or portugal make strong alliances with your neighbor factions to at least fend them out off Iberia as quickly as possible, blockade their ports to choke their economy, don´t trust them because if you let them be at the beggining they will eventually backstab you and constantly send large armies against you.

  10. #10
    newt's Avatar Primicerius
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    Default Re: Blocking the Moors with Gibraltar

    The map is drawn so that you can't move a ship on the spot they cross, the game considers it land because they are so close.

  11. #11
    Gorrrrrn's Avatar Citizen
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    Default Re: Blocking the Moors with Gibraltar

    Moors can also use ships to transport troops.

  12. #12

    Default Re: Blocking the Moors with Gibraltar

    they removed being able to block straits in 6.3. i also noticed this when on crusade against moors. i'm not sure if they moved other choke points ie: denmark, byz. i don't like because it seems absurd to me that if you have a navy in the straits that the enemy would still find ferry's.
    can't wait for LAST KINGDOM

  13. #13
    Medkirtys's Avatar Senator
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    Default Re: Blocking the Moors with Gibraltar

    Yeah, i noticed that blocking Bosphorus didn't work either

  14. #14
    Paladin94610's Avatar Senator
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    Default Re: Blocking the Moors with Gibraltar

    A single ship is able to block a strait preventing 2000men not to cross the strait. It is impossible. That ship will even be destroyed by enemies. Or these 2000men can pass through sneakily 200men a day with ferries or boats.... so just in a month, all of them would have been gathered on the other side.
    Imagine like this. Anyway, blocking straits with single ships is kinda like cheating.
    Formerly Iberia Auxilia


  15. #15
    redhammer's Avatar Civis
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    Default Re: Blocking the Moors with Gibraltar

    2000 men take a helluva long time to ferry over a strait. I would say the more men transported the fewer ships are needed to patrol the strait. Also, I always liked to think of a singe ship unit in M2TW as a single fleet of ships. I don't know how accurate this is but I do know that a kingdom or whatever wouldn't control single ships floating in the middle of the Med and that a single ship sure as hell can't transport a whole army.

  16. #16

    Default Re: Blocking the Moors with Gibraltar

    Quote Originally Posted by redhammer View Post
    2000 men take a helluva long time to ferry over a strait. I would say the more men transported the fewer ships are needed to patrol the strait. Also, I always liked to think of a singe ship unit in M2TW as a single fleet of ships. I don't know how accurate this is but I do know that a kingdom or whatever wouldn't control single ships floating in the middle of the Med and that a single ship sure as hell can't transport a whole army.
    My view is that the "ships" you recruit are naval warship escorts for the hundreds of unprotected transport ships that ferry your actual troops. Without those naval escorts, your transports would be at risk of being sunk or destroyed by enemy vessels should they be unprotected. It also explains why troops "onboard" ships don't participate in naval engagements, because they are not part of the ships crews. Imagine a War Galley with 30 sailors defeating a Cog's 20 sailors and the 1000 infantry onboard. What really happens is that the War Galley sinks the Cog, leaving the troop transports vulnerable to being sunk to the bottom of the ocean.

    This can also explain why you can have quick crossings between two landmasses without actually physically needing a "ship" to transport your troops, because your transports don't stray far from land. On the other hand, having naval war ships in the straights would prevent such troop crossings because they could engage troop transports with relative ease as they are crossing, unless of course, you have your own naval warships to protect your transports.

    Consider also that a ship "without troops" can travel farther and faster than one "loaded" with troops. Troop transports are slow, so their naval escorts can't travel as fast or as far compared to if they were protecting slower moving vessels.

    To give the Danes and Norwegians an edge, if it's possible, I might go as far as giving their ships full movement even if loaded with troops, since their Long Boats from what I've read were used for warfare and transport. Fear the viking invasion

  17. #17
    Losthief's Avatar Campidoctor
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    Default Re: Blocking the Moors with Gibraltar

    theres depending on which ship you currently have, dozens of ships in each "single" ship stack, so a fleet of say 4, is more like (lets say holk/war galley) 75 x 4 equals 300 ships, easily enough to patrol a section of the coast. Even 75 ships would work...im just saying, each army of 121 is 121 men...so each ship must be more than one man. ****this is on huge units****

  18. #18
    Navajo Joe's Avatar SS Forum Moderator
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    Default Re: Blocking the Moors with Gibraltar

    The situation with the ships is quite ridiculous, the fact that you can put an army of 2000 men in one ship, beggars belief, it is like putting 2000 Paratroopers in a Lockheed Hercules!!!. I am glad to here that you cannot block a strait with a single ship. It something CA needs to consider with Shogun when they launch it, it needs to be alot more realistic.





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  19. #19
    gracul's Avatar 404 Not Found
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    Default Re: Blocking the Moors with Gibraltar

    All the passages were designed in a way that AI's stupidity has little to none impact on this matter.

  20. #20

    Default Re: Blocking the Moors with Gibraltar

    i also agree that ships are annoying, but like rehammer i always thought of a 'ship' as a fleet, for the same reasons as him. if a ship can transport thousands of men it can also stop thousands of men from crossing a strait. lol.
    can't wait for LAST KINGDOM

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