So, what will eidgesonn... eidnossge... uh ... this mod be about?
This mod will be for Kingdoms and will be set in Medieval Middle Europe, the main focus will be on the Old Swiss Confederation.
****What was that?
****It was a confederation of small states in central Alpes, which grew larger and larger, until it represented pretty much what we today call Switzerland.
****What does "eidgenossenschaft" mean?
****It's swiss and german expression for "confederation." Literal translation of word is "sworn brotherhood." Original name for Swiss confederation was infact Das Eidgenossenschaft.
****So, confederation will be only one faction or what?
****No, confederation will be an alliance, build from various states, from which you may choose. Only three of them will start in confederation alone, other will be "sucked in" later.
****That reminds me of Roman factions in Rome: Total War.
****But it will not be the same, there will be no political struggles and conspiracies behind the game. Just open, unvieled impossible-to-break alliance (but only impossible-to-break 'till reformation...).
****Wait... So, if only three factions will be in confederation in beginning, what's going to be with the rest of cantons?
****If you will play as Unterwald, Uri or Schwyz, you will be in confederation from very beginning. Joining other factions into the eidgenossenschaft will be going according to history: maybe (but not very likely) it will evenbe possible to join them in trough conquest and diplomacy.
****And what if I play as non-confederate faction?
****At the historical date, you will be sent a proposal to join confederation (you may join them earlier trough diplomacy or by being military defeated by one of the confederates). If you refuse, relations with confederation will detoriate and you will likely get forced into the eidgenossenschaft.
****What's the difference betwen "rural" and "city" cantons?
****They have different buildings and different units, infact, different cultures will be used for them (swiss_rural nad swiss_city).
****How's with the time setting of the game?
****Game begins in 1291 and ends in 1656. 4 seasons per year.
****Isn't map a little bit decentralized, since almost half of it is occupied by some irrelevant Holy Roman Empire duchies?**
****The main focus, is, off course, the Swiss Confederation, but what's the only thing that can be better in a mod than a bunch of small states? Two bunches of small states! The concept of the Holy Roman Empire will be a little bit different, off course - the duchies will start as allies. The AI will not attack other HRE states, however, the player that chooses one of them may and cause the whole empire to divide.
I think I know enough about gameplay. Let's move to real world.
OK.
****Will you be hiring a team?
****Good question. The mod is in so early stages currently, that I even don't bother thinking about team. I will post hiring proposal if necessary; I will probably need a small team or at least some councillors.
****Do you have any signatures for the mod?
****Hm, I have one roughly designed over here, since you ask:
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****Code (without *): [*url=http://www.twcenter.net/forums/showthread.php?p=8144799#post8144799][*IMG]http://i51.tinypic.com/23vg3s6.jpg[/IMG][/url] |