There have long been complaints and discussion that the Moorish roster is messed up in many ways, but so far little have been done to address it, I plan on doing some editing to present a more reasonable representation of the Moorish faction, and will probably spill over to some other faction as well, (namely the other islamic factions, though the Moors will be the priority)
I have no skill as a moddler and I'm only going to do things that can be accomplished VIA the export_descr_building and export_descr_units.
As of now, I'm going to do this with the idea that it's going to be early era based.
General purposal so far, what I plan to get done before this weekend is done:
Arab cavalry : move back to race track, adjust stats (lower cost / build time, slightly lower stats, slightly higher upkeep to keep it fair) for all muslim factions, these unit basically represent the wealthier citizens of the Muslim world anyway, they are basically the equivalent of the muslim milita cavalry / mercant cavalry anyway, I wonder why this was messed around. (already done in test version)
Granadine Jinet : bulk up stats, (mostly defense and moral / dicipline). and bulk up cost. the later versions of the Granadine jinets were actually fairly elite units amoung the Granadine forces, even pretty close to the knights equivalent , so it's a joke that they were given the same stats as regular jinets AND is a higher on the tech tree with less discipline(!!) . suggest to up armour and defense a bit so the become more useful in melee (and/or survive poundings better) with significantly better morals so that they actually become different than the Jinets.
Berber spearman : replaces Nubian spearman on the tech tree spot, Berber spearmans were by far the most common and important units of the Almoravid and Almohads, when the Moors were actually true powers, right now it's a joke that they're pure local units and the much more rare black slave soliders are somehow super abundent.
Andalusian infantry : funny that this unit have been around forever and most other mods that have it put them in the Moors roster, but not SS. move to higher level city roster.
Plan on sharing some of the militas between the Moors and Fatimids (namely the Moors get Halberd too and the Fatimid gets the axemans as well)
Sudanese gunner : become a moorish unique unit, renamed black guard gunners . up stats significantly.
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(Maybe will get done soon maybe not)
For the Moor's feudal tech tree I suggest:
(removing Faris, not historically realistic, it's basically a generic term for the Mamuleks or the Itaqars . since both already have far more specific representative why is it around? at least remove from moorish roster first.)
1. Sanhaja warriors : basically the Lamtuna spearman, plan to bulk up their stats more (Sanhaja was the berber tribal confederation that the Lamtuna tribes belonged to, which made up of the primary members of the almoravid core).
2. Almoravid retinues : I plan on moving the current merc unit bedouin cavalry to do this unit, since it's about the closest in representation that I can think of and it's a fairly unused merc anyway, essentially represent the Almoravid's elite force, a medium to heavish cavalry that relies more on speed than armour (but better armoured than the rest of the desert troops, maybe instill fear aspect as well since they were fairly barbaric even by Berber standards)
3. Ghulams : although not a totally precise representation of the black guard units a lot of differnt Moorish rulers used (both Taifa / Almoravid / Almohad and others), it's about the closest thing around.
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(hoping to do , but not sure if it can be done properly)
I plan on moving more units into the caravan buildings, so that it basically act like the Islamic mercenary building, currently planning on putting in Nubian spearman (might rename it ), Sudanese tribesman and javelin unit, and Akinjis for the Moors, hopefully with a different set for different muslim factions to better represent their core regions.
It's just a preliminary idea of course, but at least I plan on doing the first part in the next couple of days.





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