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Thread: TROM2 - Bug reports

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  1. #1

    Default Re: TROM2 - Bug reports

    I seem to be getting random little crashes every so often - I can't see any particular pattern to them, they just happen once in awhile. I may have something loaded in the wrong order - who knows. It's not that big of a deal anyway, as I normally just go back and reload the autosave.
    La Garde recule.






  2. #2

    Default Re: TROM2 - Bug reports

    I am sorry, but I can't help with that. I think the mod is pretty much free of bugs. Personally I had no crashes in ages. But hardware or software related issues always exist.

  3. #3

    Default Re: TROM2 - Bug reports

    Got a problem no one else seems to have mentioned so I am assuming its something to do with my system, but maybe you can help.

    Playing a campaign as Portugal, just captured Madrid and then the sound begins to loop endlessly for certain sound effects. Things like the city management screen sound that sort of thing. Eventually the sounds continue to build up and then CTD. It worked pretty well until now. Restarting after the original crash seemed to clear it only for the looping to begin again a couple of turns later. I played a campaign as Denmark and didn't have the looping issue, but I doubt it has much to do with the faction really.

    Oh yeah sorry also playing version 2.1

  4. #4

    Default Re: TROM2 - Bug reports

    i copyed the trom text pack, the tromenable custom campaign pack and the core pack into my data folder, but when i started the mod with the modmanager, i could only play the vanilla version. any idea what i made wrong?

  5. #5

    Default Re: TROM2 - Bug reports

    Quote Originally Posted by der assassine View Post
    i copyed the trom text pack, the tromenable custom campaign pack and the core pack into my data folder, but when i started the mod with the modmanager, i could only play the vanilla version. any idea what i made wrong?
    You have to enable the mod. You also need to copy the campaign folder over the vanilla campaign folder. An installation guide can be found here: http://www.twcenter.net/forums/showthread.php?t=394867

  6. #6

    Default Re: TROM2 - Bug reports

    it doesnt work which mod must i start with the modmananger?

  7. #7

    Default Re: TROM2 - Bug reports

    All the pack files associated with TROM2.

  8. #8

    Default Re: TROM2 - Bug reports

    now it works, thank you is there any possibility to make the units larger? (cause in the trailers are always so many soldiers)

  9. #9

    Default Re: TROM2 - Bug reports

    Quote Originally Posted by der assassine View Post
    now it works, thank you is there any possibility to make the units larger? (cause in the trailers are always so many soldiers)
    Read in the 2.1 anouncement how to play with 25% or 50% bigger units. You have to manually set the unit multiplier in the config file and use either the xl25 or xl50 submod on top of TROM2.

  10. #10

    Default Re: TROM2 - Bug reports

    I do not think that it is the big error. But when against me (France autumn 1805) at army of Prussia found 2 regiments (8.Leibgarde). And such regiment should be only one? (It is not true?) but it is not terrible, if more than strong regiments of the opponent-is more interesting!

  11. #11

    Default Re: TROM2 - Bug reports

    Quote Originally Posted by yantar007 View Post
    I do not think that it is the big error. But when against me (France autumn 1805) at army of Prussia found 2 regiments (8.Leibgarde). And such regiment should be only one? (It is not true?) but it is not terrible, if more than strong regiments of the opponent-is more interesting!
    Yeah, there should only be one 8th Life Regiment. But my files are correct, so its a bug in the game or the computer cheats a bit.

  12. #12

    Default Re: TROM2 - Bug reports

    I just finish my Sweden campaign (Russian was hard to take down.) And I notice that there is Not a single agent in my whole campaign that gain one trait. My general even after winning against vague of massive enemy (Those hard-Russians men!) with a loot of heroic victory didn’t gain any trait! Is that a bug? (Also my agent didn’t gain traits at all, and my government “minister” either.)

  13. #13

    Default Re: TROM2 - Bug reports

    Quote Originally Posted by Zekal View Post
    I just finish my Sweden campaign (Russian was hard to take down.) And I notice that there is Not a single agent in my whole campaign that gain one trait. My general even after winning against vague of massive enemy (Those hard-Russians men!) with a loot of heroic victory didn’t gain any trait! Is that a bug? (Also my agent didn’t gain traits at all, and my government “minister” either.)
    I never had the time to play Sweden, so I can't deny or confirm your observation. There are traits for Sweden only in the files, so traits should work for Sweden too. Maybe you had bad luck? Can somebody confirm the observation, that Sweden does not get any traits?
    Last edited by Yarkis de Bodemloze; January 20, 2011 at 04:20 PM.

  14. #14

    Default Re: TROM2 - Bug reports

    It’s not only with Sweden it’s seems, but with every other nation I’ve been playing. Maybe a reinstallation of the mod could solve the issues? (I will try with vanilla napoleon to see if the problem is still there, if it’s the case, that’s not the fault of the mod.)

  15. #15

    Default Re: TROM2 - Bug reports

    Quote Originally Posted by Zekal View Post
    It’s not only with Sweden it’s seems, but with every other nation I’ve been playing. Maybe a reinstallation of the mod could solve the issues? (I will try with vanilla napoleon to see if the problem is still there, if it’s the case, that’s not the fault of the mod.)
    Well, other nations definitely work. For example if you get a new general, gentlemen or spy, the next round you should get a new TROM2 only trait for each one. If this is not the case then there is indeed something wrong.

  16. #16

    Default Re: TROM2 - Bug reports

    Damn... I feel like there is indeed something wrong, I can't start my vanilla anymore. I'll try to solve the probleam and reinstall the mod.


    Edit: I solve the probleam with a complete reinstalation of the mod and the game. All work fine.

    Edit 2: Don't know if it is a bug, but the Janissary Grenadier, at least for the player have the "grenade" option.
    Last edited by Zekal; January 20, 2011 at 07:22 PM.

  17. #17

    Default Re: TROM2 - Bug reports

    I agree, there is definitely something wrong. I'm playing as France and my generals never got a trait or bonus, only when I do auto-resolve battle, then they get traits. Weird, even when I get decisive victory for example, still no new traits. For naval battles the same. Only my gentlemen get a new trait sometimes, when they win a duel. Spies don't get new traits or new stars at all! Generals neither (only when you auto-resolve).

    Speaking about auto-resolve. Something has changed there as well. In vanilla you could almost auto-resolve anything and surprisingly the AI of your army did a better a job (as taking less casualties) than when you played the battle yourself. Even when outnumbered you would still win easily in auto-resolve. Now I have to play ALMOST every battle myself because the auto-resolve is crap .

    The cavalry AI really (I know it's not you, Yarkis) stupid! But still I must say they're probably more dumber than in the vanilla because in vanilla they didn't just sit there turning and turning around and being shot at. They kept moving in the vanilla while being shot. That's a difference . In vanilla the cavalry also did not run along my infantry's shooting line .

    And another thing, how is it possible I get so many "close victories"? I mean I crush the army, have little casualties and still close victory. Two times even close defeat. I have no limited battle time so... And then when I defeat another army of the same size and the same strength, losing more of my men, then I get a decisive victory. Don't understand it.

    Playing on N/H, is it true the AI can recruit troops faster than you can. I play on the normal level of difficulty for the campaign and when I defeat a big army, within the next 2 turns or so, another army is raised from scratch. It's not an army that has traveled to meet me, no, an army that they recruit in sooooo little time. Really annoying! You defeat a big big army... And you must conclude your victory isn't worth **** because before you can replenish your casualties, they have another whole new army standing at your gates. They keep coming, the bastards!

    Another thing: Spain is sooo passive. It's already 1808 and they haven't taken Gibraltar yet! I'm conquering Britain now and have a question. If I take all of Britain, except Gibraltar, will I have defeated the British then or will they still exist because they have Gibraltar? If they don't disappear, that's weird. They should because they won't have any income anymore (I'm blockading Gibraltar). So most of their army in Gibraltar and all of their fleets should disappear.

    I still love the mod though! Just some things that really really annoy me! For the rest, very good job!
    Last edited by KamilW; January 22, 2011 at 12:53 PM.

  18. #18

    Default Re: TROM2 - Bug reports

    Quote Originally Posted by KamilW View Post
    I agree, there is definitely something wrong. I'm playing as France and my generals never got a trait or bonus, only when I do auto-resolve battle, then they get traits. Weird, even when I get decisive victory for example, still no new traits. For naval battles the same. Only my gentlemen get a new trait sometimes, when they win a duel. Spies don't get new traits or new stars at all! Generals neither (only when you auto-resolve).
    I get trades, and my version is not different from yours.

    Speaking about auto-resolve. Something has changed there as well. In vanilla you could almost auto-resolve anything and surprisingly the AI of your army did a better a job (as taking less casualties) than when you played the battle yourself. Even when outnumbered you would still win easily in auto-resolve. Now I have to play ALMOST every battle myself because the auto-resolve is crap .
    If I am vastly superior I autoresolve. Otherwise not.

    The cavalry AI really (I know it's not you, Yarkis) stupid! But still I must say they're probably more dumber than in the vanilla because in vanilla they didn't just sit there turning and turning around and being shot at. They kept moving in the vanilla while being shot. That's a difference . In vanilla the cavalry also did not run along my infantry's shooting line .
    I don't think there is so much difference. But I haven't played vanilla since ages.

    And another thing, how is it possible I get so many "close victories"? I mean I crush the army, have little casualties and still close victory. Two times even close defeat. I have no limited battle time so... And then when I defeat another army of the same size and the same strength, losing more of my men, then I get a decisive victory. Don't understand it.
    Yes, it's somehow connected to a the amount of casualities. But since I don't find it important I haven't examined it closer.

    Playing on N/H, is it true the AI can recruit troops faster than you can. I play on the normal level of difficulty for the campaign and when I defeat a big army, within the next 2 turns or so, another army is raised from scratch. It's not an army that has traveled to meet me, no, an army that they recruit in sooooo little time. Really annoying! You defeat a big big army... And you must conclude your victory isn't worth **** because before you can replenish your casualties, they have another whole new army standing at your gates. They keep coming, the bastards!
    The CAI can't recruit any quicker then the player. It can recruit more troops because it has more money, but definitly not quicker.

    Another thing: Spain is sooo passive. It's already 1808 and they haven't taken Gibraltar yet! I'm conquering Britain now and have a question. If I take all of Britain, except Gibraltar, will I have defeated the British then or will they still exist because they have Gibraltar? If they don't disappear, that's weird. They should because they won't have any income anymore (I'm blockading Gibraltar). So most of their army in Gibraltar and all of their fleets should disappear.
    In all my testgames with 2.0 and 2.1 Spain takes Gribraltar. But sometimes Britain takes it back. And factions will exist as long as they have one province. No way to change that.

    I still love the mod though! Just some things that really really annoy me! For the rest, very good job!
    Thanks.

  19. #19

    Default Re: TROM2 - Bug reports

    I know, although it seems like I wine a lot about this mod, I don't. I really like the mod, I'm just a perfectionist at times and there are some tiny flaws that I really would like to fix (if only I knew how). So I just post it here so you can maybe solve it or take a look at it in the next version. But don't feel bothered, please .

    And really, in this mod, as well as in the vanilla, Spain has never taken Gibraltar. You made me jealous saying that in every game you played, the Spanish did take that annoying piece of land . But can you say what will happen if I conquer all of Britain, except Gibraltar? Will they most of their army and almost their whole fleet (because they won't be able to pay for it anymore)? Or will Britain be a major naval power as long as they have Gibraltar?

  20. #20

    Default Re: TROM2 - Bug reports

    At me Spain has grasped Gibraltar in the summer 1805. (France H\H) In the autumn England tried to beat off back, has sent a desant. But I sent Mjurat with revolutionaries to the help (to me strong Spain is necessary). Works perfectly! I wait only for artillery fashions, and all will be fine!
    Last edited by yantar007; January 24, 2011 at 04:25 AM.

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