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Thread: TROM2 - Feedback and Suggestions

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  1. #1

    Default Re: TROM2 - Feedback and Suggestions

    After playing the Ottoman Empire for 111 turns, I feel that the A.O.R. recruitment system is a little weak...
    How bout an AOR Crimean unit? The region is 60% Islamic, therefore willing to take up the cause of the Ottoman Empire if taken from the Russians!
    How bout making some exceptions to European units? The Hungairan Hussars, the Hussar original, is a regional unit unique to Hungary, usually one of the first counrties I invade. (This however, should be the only Hussar unit recruitable by the Ottomans.)
    Prehaps the Swiss might be willing to fight for the infidels for a slightly elevated price?
    Maybe add a camel unit at trade ports?
    And prehaps you could make a new mission to take Moscow with the reward being Unicorn Technology. That would be certainly fun and intresting.

    I also think religous unrest could be toned down a little more, I'm still noticing religous unrest as high as 7 in parts like Lithuania (maybe add another tech that futher reduces religous unrest?), and because of this, I tend to give the regions away to my protectorates, it's kinda ridiculous. Half of Austria is owned by my protectorate Italy, Half of Russia used to be a part of protectorate Courland before being sandwiched by Russia and Prussia, and my attempt at taking Moscow has left a trail terrorties I've given to protectorate Crimean Khanate, the only new terroratories I've been able to hold on to is just Kiev and that region north-east of Vienna. Prehaps you can grant the Goverment buildings of the Ottomans an extra repression bonus? Cause I can't keep these territories. In fact, it seems even on "normal" Prussia can afford a full army stack for every territory it owns thus giving it excellent happiness from garrison, while at best I can only have a third of that and must constantly juggle unrest.
    Last edited by Edax; October 01, 2010 at 08:28 AM.

  2. #2

    Default Re: TROM2 - Feedback and Suggestions

    Ohh, here's an idea, because you can give the AI it's own light infantry, you can make the standard rifleman capable of forming line like standard troops whilst still keeping the light infantry tactics toggled. Then you can give the AI it's own rifleman with the light infantry tactics toggled on so the AI will properly skrimish, while I get to deploy rifleman with my army.


    Also (Possibly Bug) For Ottoman Empire: You can recruit Cedid riflesman in foreign lands, but not Cedid light infantry. Kinda odd.
    Last edited by Edax; October 01, 2010 at 05:17 AM.

  3. #3

    Default Re: TROM2 - Feedback and Suggestions

    Quote Originally Posted by nigelnire View Post
    I installed TROM last night and I just want to thank everyone involved in this mod. I’m delighted with how it plays. It seems to be based on realism especially with regards to projectiles and because of that the battles are much more realistic. At last someone has had the Vision to include the Famous Northern Irish Inniskilling Dragoons. No Napoleonic game would be complete without them.
    Please Please consider also including the 27th Inniskilling regiment of foot sometime.

    The piece here about their exploits at Waterloo is well worth reading. The Duke of Wellington said the Inniskillings saved the centre of the British line. In other words if it hadn’t been for the 27th Inniskillings Reg foot holding their ground the battle of Waterloo would probably have been lost.
    http://www.royalirishrangers.co.uk/ennis.html

    Battle honours

    http://www.inniskillingsmuseum.com/the-regiments-2/battle-honours/battle-honours-of-the-royal-inniskilling-fusiliers

    Well done everyone involved and I look forward to further updates.
    Thanks for the praise! And good idea for a regiment with extra high moral.

    Quote Originally Posted by Ltflak View Post
    After playing the Ottoman Empire for 111 turns, I feel that the A.O.R. recruitment system is a little weak...
    How bout an AOR Crimean unit? The region is 60% Islamic, therefore willing to take up the cause of the Ottoman Empire if taken from the Russians!
    How bout making some exceptions to European units? The Hungairan Hussars, the Hussar original, is a regional unit unique to Hungary, usually one of the first counrties I invade. (This however, should be the only Hussar unit recruitable by the Ottomans.)
    Prehaps the Swiss might be willing to fight for the infidels for a slightly elevated price?
    Maybe add a camel unit at trade ports?
    And prehaps you could make a new mission to take Moscow with the reward being Unicorn Technology. That would be certainly fun and intresting.

    I also think religous unrest could be toned down a little more, I'm still noticing religous unrest as high as 7 in parts like Lithuania (maybe add another tech that futher reduces religous unrest?), and because of this, I tend to give the regions away to my protectorates, it's kinda ridiculous. Half of Austria is owned by my protectorate Italy, Half of Russia used to be a part of protectorate Courland before being sandwiched by Russia and Prussia, and my attempt at taking Moscow has left a trail terrorties I've given to protectorate Crimean Khanate, the only new terroratories I've been able to hold on to is just Kiev and that region north-east of Vienna. Prehaps you can grant the Goverment buildings of the Ottomans an extra repression bonus? Cause I can't keep these territories. In fact, it seems even on "normal" Prussia can afford a full army stack for every territory it owns thus giving it excellent happiness from garrison, while at best I can only have a third of that and must constantly juggle unrest.
    It sounds like you are doing well despite the difficulties. But I see if I either mod the religious unrest or add another technology like "Religious freedom". Would even fit because the Ottoman empire was a multicultural conglomerate anyway and unlike christian countries much more tolerant. The amount of AI stacks will get slightly tuned down in the next version.


    Quote Originally Posted by Ltflak View Post
    Ohh, here's an idea, because you can give the AI it's own light infantry, you can make the standard rifleman capable of forming line like standard troops whilst still keeping the light infantry tactics toggled. Then you can give the AI it's own rifleman with the light infantry tactics toggled on so the AI will properly skirmish, while I get to deploy rifleman with my army.


    Also (Possibly Bug) For Ottoman Empire: You can recruit Cedid riflesman in foreign lands, but not Cedid light infantry. Kinda odd.
    Fixed the recruitment of the riflemans. For making seperate AI and player skirmishers: will see, but I have only that much time and other stuff is more urgent in the moment.

  4. #4

    Default Re: TROM2 - Feedback and Suggestions

    Quote Originally Posted by Yarkis View Post
    Thanks for the praise! And good idea for a regiment with extra high moral.



    It sounds like you are doing well despite the difficulties. But I see if I either mod the religious unrest or add another technology like "Religious freedom". Would even fit because the Ottoman empire was a multicultural conglomerate anyway and unlike christian countries much more tolerant. The amount of AI stacks will get slightly tuned down in the next version.
    Does this also mean you'll consider making an AOR Crimean unit? I'd figure it's one of the few ways for the Ottomans to get a European unit that accually follows Islam. Plus, it would probably give me a defence against calvery a bit sooner in the campaign.

    Also, I've come across a problem at the capital that there are so many unit to recruit, I can no longer even select the Cedit Dragoons (I forget what they're called) and recruit them anymore.

    And finally, can you raise some of the melee scores the Ottoman Calvary? They can't field anything better then a melee score of 12. The French Cuirassiers alone can do 13. The French elite calvery are high as 15, but the highest of the high in the Ottoman army is 12. That's just 2 better then most of the their light calvery. I think Eastern scimitars were well known for their enhanced ability to cut, and were rightly feared by the West. Was probably one of the reasons a division of Mamalukes demolished some of the finest of the Czar's horsemen at Austerliz. At the moment, the Mamalukes don't score much better then the Deli horsemen... Therefore I propose that the Mamalukes and the Elite horseman get a melee score boost, to the ranges of 13-15.
    Last edited by Edax; October 02, 2010 at 04:46 PM.

  5. #5

    Default Re: TROM2 - Feedback and Suggestions

    Quote Originally Posted by nigelnire View Post
    I installed TROM last night and I just want to thank everyone involved in this mod. I’m delighted with how it plays. It seems to be based on realism especially with regards to projectiles and because of that the battles are much more realistic. At last someone has had the Vision to include the Famous Northern Irish Inniskilling Dragoons. No Napoleonic game would be complete without them.
    Please Please consider also including the 27th Inniskilling regiment of foot sometime.

    The piece here about their exploits at Waterloo is well worth reading. The Duke of Wellington said the Inniskillings saved the centre of the British line. In other words if it hadn’t been for the 27th Inniskillings Reg foot holding their ground the battle of Waterloo would probably have been lost.
    http://www.royalirishrangers.co.uk/ennis.html

    Battle honours

    http://www.inniskillingsmuseum.com/the-regiments-2/battle-honours/battle-honours-of-the-royal-inniskilling-fusiliers

    Well done everyone involved and I look forward to further updates.





  6. #6
    Tancredii's Avatar Tiro
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    Default Re: TROM2 - Feedback and Suggestions

    Excellent work gents. Have been away for a bit so unable to post in some time or play the game.

    Anyhow was just thinking tha the wordy bits in the nation selection should be written either from the perspective of the faction concerned or be a little more neutral. Couldn't but help see the one for "England" being slanted and unusually vitriolic for you guys.

    However apart from that I now need to spend a little time falling in love with Napolean and your wonderful mod again - keep up the good work - lets hope I am allowed some time to enjoy it!
    The British were completely beaten and the day was mine, but they did not know it and would not run.

    Marshall Soult to Napolean - having been robbed of his victory at Albuera (May 1811)

  7. #7

    Default Re: TROM2 - Feedback and Suggestions

    Quote Originally Posted by Tancredii View Post
    Excellent work gents. Have been away for a bit so unable to post in some time or play the game.

    Anyhow was just thinking tha the wordy bits in the nation selection should be written either from the perspective of the faction concerned or be a little more neutral. Couldn't but help see the one for "England" being slanted and unusually vitriolic for you guys.

    However apart from that I now need to spend a little time falling in love with Napolean and your wonderful mod again - keep up the good work - lets hope I am allowed some time to enjoy it!
    Actually the one for England is vanilla stuff. And we all know that CA is a bit...biased.

  8. #8
    Tancredii's Avatar Tiro
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    Default Re: TROM2 - Feedback and Suggestions



    Then you have my complete and absolute apologies - did say I haven't been around for a bit!!
    The British were completely beaten and the day was mine, but they did not know it and would not run.

    Marshall Soult to Napolean - having been robbed of his victory at Albuera (May 1811)

  9. #9

    Default Re: TROM2 - Feedback and Suggestions

    I'm not sure what the differences are between the latest two versions of TROM2, but I just played as Britain for the first time with the newer version (I've been on a heavy Prussian kick the last fair while), and Lord Nelson's entire fleet was left a burning wreck! I don't really think I'm so incompetent of an admiral that I made kindling out my entire fleet and left half the French fleet laughing at me...am I missing something? I don't mean to gripe...just a bit of frustration is all...
    La Garde recule.






  10. #10

    Default Re: TROM2 - Feedback and Suggestions

    i noticed that when you fight a battle, the deployment zones are very close like vanilla i did once have a mod that you could have your units deployed at either end of the battle field is this not the case with trom? if there is a mod that i can get to do this i would appreciated it very much

  11. #11

    Default Re: TROM2 - Feedback and Suggestions

    Quote Originally Posted by kirk101 View Post
    i noticed that when you fight a battle, the deployment zones are very close like vanilla i did once have a mod that you could have your units deployed at either end of the battle field is this not the case with trom? if there is a mod that i can get to do this i would appreciated it very much
    The mod is modified deployment zones in mod section.

  12. #12

    Default Re: TROM2 - Feedback and Suggestions

    I did as France what u said about going mad on austria... lol... most amazing campaign so far...
    Napoleon , Massena and That other with the ''Tyrant'' trait.... against Archduke of Austria and 3 backing up armies full forces (of 4 cannons 4 or 5 cavalries ( heavy and Light) 4 or 5 light foots /skirmishes) balanced armies and some deployed on ambush positions too .... Going on N/H with easier economy and BSM/ EXtras........ I must say is the most miserable campaign for me .....In a most ferocious battle I lost almost all my Guard units in this battle using massed formations as well ...with regular reinforcements.... several units destroyed and my navy upkeep in sky had to merge units (one voltiguerus experienced 3 chevrons in this battle ...they were fighting with 15 men alive and didn t surrendered .. After losing more then 2500 men and several units the austrian had an -50 public order rebellions poping from every where and austrains mad for revenge aproaching faced a siege that napoleon himself had to melee havy dragoons alone until a reinforcement granadier unit made to help.....

    The most movie battles were happening , meanwhile Villeneuve and Kerjulein combined fleets near Brittany engajed Nelsoin fleets ... There were 3 frigates (48 38 and 24 guns)11 Sol (2 heavy 122 buns) and rest 74s against british 1 heavy first , 1 first rate , 2 second rates , and 6 other 80 and 74 gunners ... Nelson is dead ... Victory burned and sank before surrender ....8 french ships sank 2 exploded one previous captured razee boarded 98 gun Temeraire... . Royal Sovereign is Kerjulien new flagship after my 122 Geographé burned... ina a crazy battle havoc Chaos eeverywhere ......several ships got raked mine as well 40 something minutes, Vileneuve took fire from everywhere and routed after surrounded, but soon came back and attracted fire from my ships that were sinkng allowing them to fix some holes.. that turned the battle in my favor at 55 minutes , Causing a mass rout from the enemy .. Prussia declared war on my protectorate bavaria , also with war with ottoman empire both that were allied with me fighting austria and GB ....also sweden Russia Hessen Batavian, Austria GB, Naples Sicily , I managed through Diplomacy and Concessions to establish a net of protetorates / alies to fight combined battles , other wise i would be destroyed by enemies

    This mod is so hard that is just right as borders dont change so often even at so many battles .....soon Europe is in populatin shortage) several paralel wars are happening and every times allies are joining wars

    .....
    but my skirmishes always are changing places or the facing of the unit crashing , 90 degrees in the midle of the battle line getting bullets from both sides.....
    -----

    LOL . press insert in a foot unit just to see the volley in first person .....then rotate mouse wheel to change soldier.... the camera folows the bullet and if u are luck u see a hit ( os your soldier falling dead )
    Last edited by Charbel; February 16, 2011 at 06:11 PM. Reason: grammar

  13. #13

    Default Re: TROM2 - Feedback and Suggestions

    Anyone wants artillery submod with more realistic ranges and reload times?

  14. #14

    Default Re: TROM2 - Feedback and Suggestions

    I hear you. Here are some changes in 1.8 for the Ottomans:

    - -40% religious unrest instead of -30% at the start of the campaign
    - Kapikulu Ulufeciler Cavalry has +1 point added to all stats
    - Circassian Swordsmen Cavalry is now as strong as standard cuirassiers
    - Ottoman militia and irregulars are 12% cheaper and have a 12% lower upkeep
    - The Ottomans get +500 other income (this represents taxes from the middle eastern provinces)
    - Ottoman levy milita gets the garrison ability (forgot this in 1.7)
    - Ottoman old style artillery will be disabled when Nizam-i-cedid artillery is available (frees UI recruitment slots)

    EDIT: And the latest addition (with some educational value ):

    Spoiler Alert, click show to read: 
    Last edited by Yarkis de Bodemloze; October 03, 2010 at 09:03 AM.

  15. #15

    Default Re: TROM2 - Feedback and Suggestions

    I realize that we covered this in a previous post, but I still think that grapeshot is underpowered. An infantry unit shouldn't be able to just rush a mass of guns with a frontal assault, at least not without getting massive pathways cut through its formation and taking heavy heavy casualties. It seems like in many of my battles the infantry just runs forward, undeterred as four or five guys fall down. I will try to get a picture of this in one of my next battles (I am a huge fan of close range artillery )
    La Garde recule.






  16. #16

    Default Re: TROM2 - Feedback and Suggestions

    Quote Originally Posted by Pope_Fred_I View Post
    I realize that we covered this in a previous post, but I still think that grapeshot is underpowered. An infantry unit shouldn't be able to just rush a mass of guns with a frontal assault, at least not without getting massive pathways cut through its formation and taking heavy heavy casualties. It seems like in many of my battles the infantry just runs forward, undeterred as four or five guys fall down. I will try to get a picture of this in one of my next battles (I am a huge fan of close range artillery )
    Well, the grapeshot blast of 2 batteries of 64lber cannons at close range will shatter a grenadier regiement instantly. The tradeoff is that it takes an eternity to reload. I do think that the reload time for horse artillery should be slight faster. I find that larger cannons make excellent offencive weapons, while smaller horse cannons make excellent defensive weapons. If you have 6 batteries of horse artillery, you should be able to rout an infantry advance within half a minute. Though I still find that this is enough time for infantry to march forward and blunder into the artillery...which can get pretty annoying. Is not the killing power that's the problem, is the lack of moral damage.
    Last edited by Edax; October 03, 2010 at 03:00 PM.

  17. #17

    Default Re: TROM2 - Feedback and Suggestions

    11 batteries of 12-lb foot artillery, routed by a frontal assault straight into the teeth of the canister (after my Hanoverian Line and Prussian grenadiers headed for the hills). Needless to say, I was practically in tears.
    La Garde recule.






  18. #18

    Default Re: TROM2 - Feedback and Suggestions

    Don't get offended, but I am actually happy that it works out like this in TROM2. I mean canister fire is a killer but unsupported artillery should not hold up a massive attack by itself, so just lining up 10 batteries and blowing the BAI to smithereens should not work. Otherwise the Grand Armee could not have stormed the redoubts at Borodino. Hope you enjoy the mod still.

  19. #19

    Default Re: TROM2 - Feedback and Suggestions

    Quote Originally Posted by Yarkis View Post
    Don't get offended, but I am actually happy that it works out like this in TROM2. I mean canister fire is a killer but unsupported artillery should not hold up a massive attack by itself, so just lining up 10 batteries and blowing the BAI to smithereens should not work. Otherwise the Grand Armee could not have stormed the redoubts at Borodino. Hope you enjoy the mod still.
    I agree with you there, it's so annoying when I rout the AI, but he leaves behind 2-4 batteries of artillery behind, and my calvery is either routed, or heavily damaged, meaning I have to charge them with infantry. I'd be very sore if I lost with thousands of men against 16 guns after beating the enemy infantry, calvery and general minutes before.

  20. #20

    Default Re: TROM2 - Feedback and Suggestions

    Quote Originally Posted by Yarkis View Post
    Don't get offended, but I am actually happy that it works out like this in TROM2. I mean canister fire is a killer but unsupported artillery should not hold up a massive attack by itself, so just lining up 10 batteries and blowing the BAI to smithereens should not work. Otherwise the Grand Armee could not have stormed the redoubts at Borodino. Hope you enjoy the mod still.
    Hmm, well...probably true. Good point. I do enjoy a good bridge defense with a mass battery of 12-lbers, however. Have to throw in a few 7-lb howitzers, too. Their performance is a little disappointing, but those explosions are way cool.
    La Garde recule.






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