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Thread: TROM2 - Feedback and Suggestions

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  1. #1

    Default Re: TROM2 - Feedback and Suggestions

    Quote Originally Posted by hippacrocafish View Post
    Small suggestion: Could we possibly increase the unit size of Grenadiers to the same as line infantry? Their elite status is often outweighed by their numerical disadvantage.

    Also, bayonet charges seem very ineffective, maybe it's just the faction I'm playing (France) but something about it just seems off. For instance, I had three units (Two grenadiers, one Fusiliers of the line, each with one experience chevron) charge the flank of a single unit of enemy line infantry (Prussian Musketeers) while they were in a firefight with another of my units, making them unable to turn and fire. The result: all three of my units suffered heavy casualties and my line infantry routed. I immediately rage-quit.

    The other problem with melee is the A.I.'s stupid path-finding (i.e. charging in at the wind instead of at the enemy) but I know there's nothing you can do to fix that.
    Making grenadiers bigger would just make themanother elite unit, which I don't like. As it is now, Grenadiers are a kind of support unit. They are the only unit that cause fear and increase moral at the same time.

    France is not weaker in melee combat against Prussia (actually they have a +2 charge bonus for line infantry). Just look at the stats. However, keep in mind that the AI gets stat bonuses when you play on hard or very hard. But I wonder how they could beat back 3 units. Are you shure you didn't get friendly casualities because your other unit was shooting into the fray?

    Quote Originally Posted by Huberto View Post
    Still playing; still trying to get a handle on game balance. I will be in touch later with more feedback.

    By the way I'm playing as France there's this odd thing with Austria where I keep offering them peace/trade and they keep accepting but only until their turn, when they cancel and declare war again. They've even done this after offering me 1000 for peace. Assume it's a vanilla issue.
    I know this behaviour. Not much I can do about this.
    Last edited by Yarkis de Bodemloze; January 28, 2011 at 02:26 AM.

  2. #2
    hippacrocafish's Avatar Campidoctor
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    Default Re: TROM2 - Feedback and Suggestions

    Quote Originally Posted by Yarkis View Post
    Making grenadiers bigger would just make themanother elite unit, which I don't like. As it is now, Grenadiers are a kind of support unit. They are the only unit that cause fear and increase moral at the same time.

    France is not weaker in melee combat against Prussia (actually they have a +2 charge bonus for line infantry). Just look at the stats. However, keep in mind that the AI gets stat bonuses when you play on hard or very hard. But I wonder how they could beat back 3 units. Are you shure you didn't get friendly casualities because your other unit was shooting into the fray?
    I'm sure there were no friendly casualties and I play on Camp:M Battle:H, but this battle was on M/M, so there's really no reason this should've happened. Also, my general was right behind them and they still routed.

  3. #3

    Default Re: TROM2 - Feedback and Suggestions

    Can you give Napoleon back his overcoat? Almost every dipiction i've seen of him on the field of battle, he's wearing that coat over his green uniform.

  4. #4

    Default Re: TROM2 - Feedback and Suggestions

    A new version (2.2) has been released! Enjoy a provide some feedback!

  5. #5

    Default Re: TROM2 - Feedback and Suggestions

    Megaupload sad file unavailable...

  6. #6

    Default Re: TROM2 - Feedback and Suggestions

    Quote Originally Posted by A.Suvorov View Post
    Megaupload sad file unavailable...
    May happen at times. Just keep refreshing the site.

  7. #7

    Default Re: TROM2 - Feedback and Suggestions

    Been two hours ,I think my provider has problems with megaupload and has blocked it.

  8. #8

    Default Re: TROM2 - Feedback and Suggestions

    Quote Originally Posted by A.Suvorov View Post
    Been two hours ,I think my provider has problems with megaupload and has blocked it.
    Try this link: http://www.filefront.com/17871985/TROM2 v2.2.7z

  9. #9
    hippacrocafish's Avatar Campidoctor
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    Default Re: TROM2 - Feedback and Suggestions

    I tried to adjust the victory conditions for 2.2 and I'm getting a CTD whenever I try to start a campaign.

    Also, the ESF editor gives me this message:

    Unhandled exception has occured in your application. If you click Continue the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately. Unsupported value type: 97 at :0.

    No idea what that means.

  10. #10

    Default Re: TROM2 - Feedback and Suggestions

    Just finished up playing 2.2 for about 6 hours as Britain. Absolutely loving it in every way! One thought that's been nagging me through the last couple of versions, however:

    - I feel like there shouldn't be recruitment limits for the garden-variety native infantry units (Hanoverian Line, Spanish Line, etc.). I find it a little ridiculous that I can send an army across the North Sea, conquer Hannover, and then only recruit 4 units of (the very awesome-ly dressed) line infantry there. Likewise, I can only recruit 6 units of Spanish Line in Gibraltar? Hardly. And Saxony. And The Netherlands. And so on.
    La Garde recule.






  11. #11

    Default Re: TROM2 - Feedback and Suggestions

    Quote Originally Posted by hippacrocafish View Post
    I tried to adjust the victory conditions for 2.2 and I'm getting a CTD whenever I try to start a campaign.

    Also, the ESF editor gives me this message:

    Unhandled exception has occured in your application. If you click Continue the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately. Unsupported value type: 97 at :0.

    No idea what that means.
    Can't help, sorry. I can open the esf files quite fine.

    Quote Originally Posted by Pope_Fred_I View Post
    Just finished up playing 2.2 for about 6 hours as Britain. Absolutely loving it in every way! One thought that's been nagging me through the last couple of versions, however:

    - I feel like there shouldn't be recruitment limits for the garden-variety native infantry units (Hanoverian Line, Spanish Line, etc.). I find it a little ridiculous that I can send an army across the North Sea, conquer Hannover, and then only recruit 4 units of (the very awesome-ly dressed) line infantry there. Likewise, I can only recruit 6 units of Spanish Line in Gibraltar? Hardly. And Saxony. And The Netherlands. And so on.
    I think it's more historical if there are unit limits. It wouldn't make sense if France is running around with whole stacks of only Bavarian units for example. Therefore all the AOR units are capped according to how big the nation is. If you don't like it you can change that easily yourself with the PFM. Open the units tables and look for the value behind the recruitment area.

  12. #12

    Default Re: TROM2 - Feedback and Suggestions

    I think it's more historical if there are unit limits. It wouldn't make sense if France is running around with whole stacks of only Bavarian units for example. Therefore all the AOR units are capped according to how big the nation is. If you don't like it you can change that easily yourself with the PFM. Open the units tables and look for the value behind the recruitment area.
    Right, I just think it's odd that it's possible to recruit unlimited amounts of cavalry or artillery in those territories, and only infantry is limited. Also, I might point out: more than half of the Grande Armee that marched into Russia was not French (probably why they made it as far as they did ). I myself never play much as France, but I don't see any reason why Prussia shouldn't be able to raise an unlimited amount of infantry in Saxony, or Britain recruit likewise once they conquer Hannover.

    In that last example, for instance, it makes more sense for the British to be able to raise Hannoverian infantry in Hannover than for them to be able to raise British Line in Hannover, which they can do to an unlimited extent.

    I've probably just made a complete mess of that explanation, but hopefully that makes a little bit of sense. Maybe I just like pretty uniforms too much.
    Last edited by Yarkis de Bodemloze; January 31, 2011 at 03:23 PM.
    La Garde recule.






  13. #13

    Default Re: TROM2 - Feedback and Suggestions

    Quote Originally Posted by Pope_Fred_I View Post
    Right, I just think it's odd that it's possible to recruit unlimited amounts of cavalry or artillery in those territories, and only infantry is limited. Also, I might point out: more than half of the Grande Armee that marched into Russia was not French (probably why they made it as far as they did ). I myself never play much as France, but I don't see any reason why Prussia shouldn't be able to raise an unlimited amount of infantry in Saxony, or Britain recruit likewise once they conquer Hannover.

    In that last example, for instance, it makes more sense for the British to be able to raise Hannoverian infantry in Hannover than for them to be able to raise British Line in Hannover, which they can do to an unlimited extent.

    I've probably just made a complete mess of that explanation, but hopefully that makes a little bit of sense. Maybe I just like pretty uniforms too much.
    Can Britain raise unlimited infantry in Hannover? As far as I remember they can only recruit KGL units, which are limited. But yeah, I probably should add limited AOR cavalry and artillery too. If it wouldn't be so much work...

  14. #14

    Default Re: TROM2 - Feedback and Suggestions

    Quote Originally Posted by Yarkis View Post
    Can Britain raise unlimited infantry in Hannover? As far as I remember they can only recruit KGL units, which are limited. But yeah, I probably should add limited AOR cavalry and artillery too. If it wouldn't be so much work...
    No, that was my point: you can raise all sorts of cavalry and artillery in conquered territories, but only a limited number (4 or 6 I think) infantry.
    La Garde recule.






  15. #15
    hippacrocafish's Avatar Campidoctor
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    Default Re: TROM2 - Feedback and Suggestions

    Does it matter which ESF editor I use to edit the victory conditions? (15b, 143, 145, or current)

  16. #16

    Default Re: TROM2 - Feedback and Suggestions

    Quote Originally Posted by hippacrocafish View Post
    Does it matter which ESF editor I use to edit the victory conditions? (15b, 143, 145, or current)
    No idea. But if you have trouble with one, try the next.

  17. #17
    Huberto's Avatar Praepositus
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    Default Re: TROM2 - Feedback and Suggestions

    Perhaps TROM2 should consider a recruitment system in which after a certain number of basic units have been recruited the quality starts to deteriorate to militia-landwehr levels, or simply dries up, reflecting the loss of experienced officers and the manpower drain after years of war that ended up bringing Napoleon down.

  18. #18

    Default Re: TROM2 - Feedback and Suggestions

    Quote Originally Posted by Huberto View Post
    Perhaps TROM2 should consider a recruitment system in which after a certain number of basic units have been recruited the quality starts to deteriorate to militia-landwehr levels, or simply dries up, reflecting the loss of experienced officers and the manpower drain after years of war that ended up bringing Napoleon down.
    Technically difficult if not impossible. I would have to make a lower quality clone of each unit and the normal quality unit would get a unit limit. So far a lot of work but no problem. But I can't swap both units with scripting, because I can't count how many units of one type are there. So the lower quality clone of each unit would be available right from the start which would make the recruitment screen UI totaly overcrowded.

    Edit: I think i will simply add more AOR units and restrict the recuitment of faction specific units to their home territories. So all dragoons and 6-lber artillery units will be replaced by local variants. And I may also add local light infantry. Actually that was the original plan with the AOR system but I somehow got sidetracked.
    Last edited by Yarkis de Bodemloze; February 01, 2011 at 11:22 AM.

  19. #19
    Tired of TWC Arrogance
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    Default Re: TROM2 - Feedback and Suggestions

    Quote Originally Posted by Yarkis View Post
    Technically difficult if not impossible. I would have to make a lower quality clone of each unit and the normal quality unit would get a unit limit. So far a lot of work but no problem. But I can't swap both units with scripting, because I can't count how many units of one type are there. So the lower quality clone of each unit would be available right from the start which would make the recruitment screen UI totaly overcrowded.

    Edit: I think i will simply add more AOR units and restrict the recuitment of faction specific units to their home territories. So all dragoons and 6-lber artillery units will be replaced by local variants. And I may also add local light infantry. Actually that was the original plan with the AOR system but I somehow got sidetracked.
    Be careful with lots of AOR units - I am finding with LME that both the Ai and I are just creating armies predominantly of one or a few types of local infantry unit, often the same so battles become clone wars. PS: I do think that if you limit local infantry then you need to limit artillery and cavalry too. Also, I suggest you limit artillery production to just a few locations to increase it's importance, transportation, and scarcity.

    PS: I plan to have another 'season' with TROM2 now that 2.2 is out and until LME gets its financials fixed. I will give feedback as usual!
    Last edited by Pdguru; February 01, 2011 at 11:50 AM.

  20. #20

    Default Re: TROM2 - Feedback and Suggestions

    Got the latest download, 'tis a great mod huge improvement on vanilla.
    The only problem i have come across is that with naval battles ships are still only surrendering either when they are sinking or just about to sink so normally i end up with just one or two ships from a fleet which is frustrating as especially when ships can be a big income boost when your cash strapped....like in britain at the start if you manage to capture the trinidad its worth 2k.
    But this is only a tiny problem as long as i win the battle lol.
    Thanks for your hard work.

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