the damn CTD is seriously pissed me off by that.
It shows randomly but only between 100-200 turns, I guess that is caused by mongols(have modified it), I have removed almost all the modified text, but the crash keep shows up, and the log file shows same thing every time.
20:54:38.844 [game.script.trigger] [trace] Trigger <CGeneric14_3b> fired
20:54:38.844 [game.script.trigger] [trace] Trigger <diet_of_carrots_1> fired
20:54:38.848 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
20:54:38.848 [game.script.trigger] [trace] Trigger <0156_Governor_Dread> fired
20:54:38.848 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
20:54:38.848 [game.script.trigger] [trace] Trigger <0072_Governors_Religion> fired
20:54:38.849 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
20:54:38.849 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
20:54:38.849 [game.script.trigger] [trace] Trigger <0156_Governor_Dread> fired
20:54:38.849 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
20:54:38.849 [game.script.trigger] [trace] Trigger <0156_Governor_Dread> fired
20:54:38.850 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
20:54:38.850 [game.script.trigger] [trace] Trigger <0156_Governor_Dread> fired
20:54:38.850 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
20:54:38.850 [game.script.trigger] [trace] Trigger <0156_Governor_Dread> fired
20:54:38.850 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
20:54:38.851 [game.script.trigger] [trace] Trigger <0072_Governors_Religion> fired
20:54:38.851 [game.script.trigger] [trace] Trigger <0156_Governor_Dread> fired
20:54:38.851 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
20:54:38.851 [game.script.trigger] [trace] Trigger <0156_Governor_Dread> fired
20:54:38.851 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
20:54:38.852 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
20:54:38.852 [game.script.trigger] [trace] Trigger <0156_Governor_Dread> fired
20:54:38.852 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
20:54:38.852 [game.script.trigger] [trace] Trigger <0156_Governor_Dread> fired
20:54:38.852 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
20:54:38.852 [game.script.trigger] [trace] Trigger <0156_Governor_Dread> fired
20:54:38.853 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
20:54:38.853 [game.script.trigger] [trace] Trigger <0156_Governor_Dread> fired
20:54:38.853 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
20:54:38.853 [game.script.trigger] [trace] Trigger <0156_Governor_Dread> fired
20:54:38.853 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
20:54:38.854 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
20:54:38.854 [game.script.trigger] [trace] Trigger <0156_Governor_Dread> fired
20:54:38.859 [game.script.trigger] [trace] Trigger <0083b_Update_Allies> fired
20:54:38.859 [game.script.trigger] [trace] Trigger <0096_Increase_Global_Standing_New_Turn> fired
the last script shows a faction_standing file, but it crashs even after I had removed the whole file with just one or two line less.
Once I have tried to defeat the sieging mongol army, and the crash resolved! but mongols are sieging rebelions city, seemed like that if mongols take the city successfully, it crashs.
Can anyone do help? I am really sicking of this, everytimes' game showed the same bloody hell.




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