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Thread: If anyone can help me with the freaking crashhhhhhh?

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  1. #1

    Default If anyone can help me with the freaking crashhhhhhh?

    the damn CTD is seriously pissed me off by that.

    It shows randomly but only between 100-200 turns, I guess that is caused by mongols(have modified it), I have removed almost all the modified text, but the crash keep shows up, and the log file shows same thing every time.

    20:54:38.844 [game.script.trigger] [trace] Trigger <CGeneric14_3b> fired
    20:54:38.844 [game.script.trigger] [trace] Trigger <diet_of_carrots_1> fired
    20:54:38.848 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    20:54:38.848 [game.script.trigger] [trace] Trigger <0156_Governor_Dread> fired
    20:54:38.848 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    20:54:38.848 [game.script.trigger] [trace] Trigger <0072_Governors_Religion> fired
    20:54:38.849 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    20:54:38.849 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    20:54:38.849 [game.script.trigger] [trace] Trigger <0156_Governor_Dread> fired
    20:54:38.849 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    20:54:38.849 [game.script.trigger] [trace] Trigger <0156_Governor_Dread> fired
    20:54:38.850 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    20:54:38.850 [game.script.trigger] [trace] Trigger <0156_Governor_Dread> fired
    20:54:38.850 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    20:54:38.850 [game.script.trigger] [trace] Trigger <0156_Governor_Dread> fired
    20:54:38.850 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    20:54:38.851 [game.script.trigger] [trace] Trigger <0072_Governors_Religion> fired
    20:54:38.851 [game.script.trigger] [trace] Trigger <0156_Governor_Dread> fired
    20:54:38.851 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    20:54:38.851 [game.script.trigger] [trace] Trigger <0156_Governor_Dread> fired
    20:54:38.851 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    20:54:38.852 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    20:54:38.852 [game.script.trigger] [trace] Trigger <0156_Governor_Dread> fired
    20:54:38.852 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    20:54:38.852 [game.script.trigger] [trace] Trigger <0156_Governor_Dread> fired
    20:54:38.852 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    20:54:38.852 [game.script.trigger] [trace] Trigger <0156_Governor_Dread> fired
    20:54:38.853 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    20:54:38.853 [game.script.trigger] [trace] Trigger <0156_Governor_Dread> fired
    20:54:38.853 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    20:54:38.853 [game.script.trigger] [trace] Trigger <0156_Governor_Dread> fired
    20:54:38.853 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    20:54:38.854 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    20:54:38.854 [game.script.trigger] [trace] Trigger <0156_Governor_Dread> fired
    20:54:38.859 [game.script.trigger] [trace] Trigger <0083b_Update_Allies> fired
    20:54:38.859 [game.script.trigger] [trace] Trigger <0096_Increase_Global_Standing_New_Turn> fired

    the last script shows a faction_standing file, but it crashs even after I had removed the whole file with just one or two line less.

    Once I have tried to defeat the sieging mongol army, and the crash resolved! but mongols are sieging rebelions city, seemed like that if mongols take the city successfully, it crashs.

    Can anyone do help? I am really sicking of this, everytimes' game showed the same bloody hell.

  2. #2
    irishron's Avatar Cura Palatii
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    Default Re: If anyone can help me with the freaking crashhhhhhh?

    Vanilla or a mod?

  3. #3

    Default Re: If anyone can help me with the freaking crashhhhhhh?

    Firstly that is not the complete log. Zip it and then upload it as a .zip attachment.

  4. #4

    Default Re: If anyone can help me with the freaking crashhhhhhh?

    It is a mod, however, because of the game, they are different, but only the thing I have showed is same, and honestly, only the last line...behind that it only tells me the game crashed...

  5. #5
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    Default Re: If anyone can help me with the freaking crashhhhhhh?

    Flagcarrier, your last post makes no sense at all in English. But you would still need to upload the full log, no matter what you meant in the last post.

  6. #6

    Default Re: If anyone can help me with the freaking crashhhhhhh?

    sorry for that, because I completely lost patience about those CTDs.

    here is the full log.

  7. #7
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    Default Re: If anyone can help me with the freaking crashhhhhhh?

    There are lots of errors. Try searching the log for the word 'error'. You have traits to fix, and I noticed Aztecs are given a unit in the EDB which they don't have ownership for in the EDU.

    Seems most, if not all, of your trait problems are caused by using IsJihad or IsCrusade on an event which does not export this information.

    It could be that one of your broken traits is being applied to the mongols when they besiege somewhere. But I'd make efforts to fix all errors in the log before thinking about the CTD. Ideally your log should not be reporting any errors at all.
    Last edited by Taiji; September 23, 2010 at 10:21 AM.

  8. #8

    Default Re: If anyone can help me with the freaking crashhhhhhh?

    Here is another one, different saving but same crash.

  9. #9

    Default Re: If anyone can help me with the freaking crashhhhhhh?

    All the errors are from Traits, so I removed export_descr_character_traits to see what is going to happen.

    CTD remains.

    Here is the newest log, new-borned errors reports missing traits.

  10. #10

    Default Re: If anyone can help me with the freaking crashhhhhhh?

    U are not getting it removing a file completely from a mod doesn't fixes a CTD.
    Like for eg u added 2 units X and Y and by mistake you corrupted ur BMDB file. Then when u delete it from the mod the game will consider the default BMDB in role but it will still crash as those two unit's entries still exists in the EDU file so u have alter or delete that also.

    So imply this theory and start from scratch.

  11. #11

    Default Re: If anyone can help me with the freaking crashhhhhhh?

    no, still nothing, I start to doubt if is really a traits problem.

    I started a new game and crashed in 9 turns.

    It only happens in rebellion turns.

  12. #12
    irishron's Avatar Cura Palatii
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    Default Re: If anyone can help me with the freaking crashhhhhhh?

    What happens if you use the original text files before modifying them for the Mongols?

  13. #13

    Default Re: If anyone can help me with the freaking crashhhhhhh?

    Blahhhhh, comes again.

    Is it possible that , a wrong ai_label in descr_strat caused CTD?

    Because I found that my ai_label for the slave faction is wrong.

  14. #14
    irishron's Avatar Cura Palatii
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    Default Re: If anyone can help me with the freaking crashhhhhhh?

    I have not experienced it if it is possible. Check them all then.

  15. #15

    Default Re: If anyone can help me with the freaking crashhhhhhh?

    I have corrected the ai_label and, cheers, guys, we get something new!

    It crashed at 127th turn.

    The log file is mile long ,but I really find some new.

    22:12:38.932 [game.script.trigger] [trace] Trigger <0096_Increase_Global_Standing_New_Turn> fired
    22:12:38.932 [game.script.trigger] [trace] Trigger <0108_Update_Untrustworthy_Factions_Minor> fired
    22:12:38.933 [game.script.trigger] [trace] Trigger <0101_High_Income1> fired
    22:12:39.143 [bink] [debug] [data/fmv/faction/minor_lose.bik]Pause on
    22:12:39.143 [bink] [debug] [data/fmv/faction/minor_lose.bik]Pause on

    here it is, looks like crash happens when someone just loses the game.

  16. #16

    Default Re: If anyone can help me with the freaking crashhhhhhh?

    Quote Originally Posted by flagcarrier View Post
    I have corrected the ai_label and, cheers, guys, we get something new!

    It crashed at 127th turn.

    The log file is mile long ,but I really find some new.

    22:12:38.932 [game.script.trigger] [trace] Trigger <0096_Increase_Global_Standing_New_Turn> fired
    22:12:38.932 [game.script.trigger] [trace] Trigger <0108_Update_Untrustworthy_Factions_Minor> fired
    22:12:38.933 [game.script.trigger] [trace] Trigger <0101_High_Income1> fired
    22:12:39.143 [bink] [debug] [data/fmv/faction/minor_lose.bik]Pause on
    22:12:39.143 [bink] [debug] [data/fmv/faction/minor_lose.bik]Pause on

    here it is, looks like crash happens when someone just loses the game.
    When we lose a battle we get some traits like soothsayer etc so make sure your every trait is proper in the EDCT file.
    U can check'em with Squid's Trait and Ancillary validator.

  17. #17

    Default Re: If anyone can help me with the freaking crashhhhhhh?

    @ishan

    Thx for it!...anyway

    But I had checked my traits by this tool, that's why I said that it is not a traits problem.

  18. #18

    Default Re: If anyone can help me with the freaking crashhhhhhh?

    I think I had found something fishy. After checking sm_faction I had found that there is no contents about the winning movie and defeat movie.

    After recorrected it, the crash solved, cheer for this part.

    But however, the past game still can not make it, and their log files are telling same things.

  19. #19

    Default Re: If anyone can help me with the freaking crashhhhhhh?

    @irishron

    sorry?

  20. #20
    irishron's Avatar Cura Palatii
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    Default Re: If anyone can help me with the freaking crashhhhhhh?

    Those are all guild entries.

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