Okay ive got three script related questions
1. How do i change the culture of a faction?
2. How do i make units un AOR?
All help appreciated.
Sorry if this sounds n00bish
Okay ive got three script related questions
1. How do i change the culture of a faction?
2. How do i make units un AOR?
All help appreciated.
Sorry if this sounds n00bish
Last edited by Makrell; September 23, 2010 at 06:49 AM.
Ok read this tutorial it will tell u how to add a new culture.
And about shifting a faction from one culture to another is simple just open the descr_sm_factions.txt file in your mod and for a particular faction change the culture to another(if it exists).
Like for england i have changed like this:-
Spoiler Alert, click show to read:
But u have to check if for any traits and ancs and alter them as well if you don't want them to be added to england once you change it's culture.
About this AOR (Area of recruitment i presume) can u expand it in detail what u want for example.....
It's basically easy i'm sure.![]()
Thanks for the culture thing
And with AOR it is a unit currently an AOR unit, but i want it to be possible to recruit it anywhere.
Last edited by Makrell; September 23, 2010 at 06:59 AM.
Are u talking about a particular merc unit like they are recruitable in say Toulouse and so u want that unit to be available throughout the map.
But here are two tutorials to make u understand the whole thing:-
Tutorial 1
Tutorial 2
And i think the only way to do is check the hidden resource for that unit and add that resource to all the regions in the descr_regions.txt file.![]()
Last edited by Ishan; September 23, 2010 at 07:18 AM.
i dont know if it is much in vanilla. But it is in the factions ordinary roster. It is third age and dunedain troops for eriador btw, if that helps.
And i dont think you are slow.![]()
I have edited my previous post plz read that.![]()
Thanks + rep