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  1. #1
    hippacrocafish's Avatar Campidoctor
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    Default Idea for a mod

    I just thought I'd throw this idea out there for anyone who's an experienced modder, I thought it'd be cool if you were able to capture enemy artillery pieces in the same way that you capture enemy ships in naval battles. To capture the pieces all you would have to do is beat the army with the artillery in their army, they flee and leave their cannons behind. Ideally you should be able to sell and keep artillery as you do with ships.

    Any thoughts?

  2. #2
    Tango12345's Avatar Never mind the manoeuvres...
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    Default Re: Idea for a mod

    I'm pretty sure that is hard-coded and so impossible to mod...

  3. #3

    Default Re: Idea for a mod

    Yeah...

    Sadly you can't really mod that...though it seems like a tiny bit of scripting might be able to do something...

    Perhaps to create a new artillery unit for the battle victor if all the enemy unit's guns are not destroyed?

    IF artillery.in_defeated_team_TRUE
    IF cannon_1_destroyed.texture_FALSE
    IF cannon_2_destroyed.texture_FALSE
    IF cannon_3_destroyed.texture_FALSE
    IF cannon_4_destroyed.texture_FALSE
    THEN createnewartillery x 1538, y 2672_victorfaction

    Something like that, equated into proper coding terms?
    Last edited by Marechal Ney; September 24, 2010 at 03:28 PM.

  4. #4
    hippacrocafish's Avatar Campidoctor
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    Default Re: Idea for a mod

    Quote Originally Posted by Marechal Ney View Post
    Yeah...

    Sadly you can't really mod that...though it seems like a tiny bit of scripting might be able to do something...

    Perhaps to create a new artillery unit for the battle victor if all the enemy unit's guns are not destroyed?

    IF artillery.in_defeated_team_TRUE
    IF cannon_1_destroyed.texture_FALSE
    IF cannon_2_destroyed.texture_FALSE
    IF cannon_3_destroyed.texture_FALSE
    IF cannon_4_destroyed.texture_FALSE
    THEN createnewartillery x 1538, y 2672_victorfaction

    Something like that, equated into proper coding terms?
    That's more of what I was going for, I kind of thought the ship capturing script would be hardcoded.

  5. #5
    YD23's Avatar Cторожевая Cобака.
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  6. #6
    Primergy's Avatar Protector of the Union
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    Default Re: Idea for a mod

    Yeah...

    Sadly you can't really mod that...though it seems like a tiny bit of scripting might be able to do something...
    I would agree here. I'm quite shure via scripting would be much more possible then people believe. But since the scripting files are written in lua, you need a decent knowledge of programming, which actual only few guy's in the modding com seam to have.

  7. #7
    r3deed's Avatar Semisalis
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    Default Re: Idea for a mod

    well napoleon men had another Idea check this video at 5:20


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