SS6.4 is a fantastic mod. Thank you gracul, byg, rozanov, point blank and everybody who created it.
Personally I enjoyed it a lot. However there were a few small things that really bothered me such as :
- many basic & medium horse-archers have almost the same range as good javelins ( 70m HA vs 60m for javelins)
even many mongolian HA ( masters of bowshave the same 70m range
- on the other hand Lithuania cavalry has 140m range - double than Magyars, Pechenegs & even many Mongol HAs. Using Lithuania cavalry you can easily win entire campaign, given that they are cheap and abundantly available through basic stables. Conquering Scandinavia becomes piece of cake. As Lithuania, you can easily out-shoot anything that Norse can master. Even late professional crossbowmen & arbalests have a shorter range. So with such stats Lithuania becomes "Mongols of the West"
- there were some other things that didn't make soo much sense to me.
I 've made changes to units stats. Over time it evolved to comprehensive revision for better game-play and historical accuracy
The list of changes:
-increased range on basic & medium HA -skirmisher type ( Pechenegs, Tucomans, Magyars, Turkomans etc) to 95-105m, ( mongols to 130-150)
high range -missile HA left the same.
- Lithuania cavalry range reduced to 125m ( to compensate for the lost range, I added to their defense +1 skills and +1 shield)
- all basic & medium quality archers & xbows had about 10-15 % range increase - so their range is still greater than basic HA
- HA arrows count was reduced by 5 arrows ( now most HA have 40-55 arrows)
- some foot archers arrows count was increased by 5 or more ( now most FA have 30-40 arrows, the best missile archers -50) Cost of best missle archers was increased
- other adjustments, including upkeep and recrutment costs .
--Javelins range reduced to 42-48 m from 50-60 m.
Due to inability of Battle AI effectifely manage more realistic 30-35m range, javelin ranges went up to 42-48m. Still less than in vanilla 6.4
-All foot javelin units ( but L. noble sons due to heavy armor) have 4-10% speed bonus, so they can effectively skirmish
- No/low armor, small shields infantry, archers and gunpowder units receiving 2-6% moving speed bonus
- Very heavy infantry ( high armor & shields) get 5-15 % moving speed penalty
- Better trained, disciplened units get a small moving speed bonus
-General bodyguards reduced by 50% and their armor increased by 1~2.
It makes FM units less powerful and will require more caution when using them. Firstly it tackles bodyguard FM overpowering the battle field. If a player combines a few family members in one army, those auto regenerating bodyguard units become unstoppable. Especially in the early came it makes it harder to dominate the battlefield ( with half amount of bodyguards). Usually faction leader and his heir have some extra bodyguads.
For them the actual reduction will be less than 50%.
Secondly, slightly increasing armor - reduces the chance of general being killed by xbow or archers. Would be harder for a player to kill FM and win the battle this way. It would be more efficient to use those arrows/ bolts to decimate lightly armored troops. Mongol bodyguards size was left their original size (not playable in early campaign anyways) and cumans at 3/4 of size ( having weaker armor) and due to cavalry nature of their nations.
Top tier archers get better accuracy and range, they are more deadly now (higher upkeep and cost)
Crossbows better accuracy & range based on historical recors (incresed costs & upkeep, slower unit speeds)
Arbalests units have the longest range -280 m improved accuracy (but increased costs & upkeep,slower units speed & larger attack delay)
Accuracy & missile velocity adjustments ( peasants/militia units accuracies slightly declined, missile units slightly improved)
Small adjustments for pikemen (slightly stronger vs cavalry, about the same vs infantry, Swiss & Lan. pikemen frighten mounted)
Reduced min. attack delay for axe and mace units. ( Original files have delay for those units 2-4 times greater then for 2 handed longsword) That's why many mace and axe units were less dangerous than good swordmen even when fighting heavy armoured enemy.
SS6.4 units quality bonuses were changed from:
Superior is +2 attack/+1 defense/-15 attack delay/+2 morale/-1 heat
Elite is +4/+2/-30/+4/-2
Exceptional is +5/+3/-45/+6/-3
to:
Superior is +1 attack/+2 defense/-15 attack delay/+2 morale/-1 heat
Elite is +2/+4/-30/+4/-2
Exceptional is +3/+5/-45/+6/-3 - Increased defence skills , and reduced ATK (+5) bonus
Mercenaries have higher upkeep and cost to discourage of hiring too many
Slightly bigger delay for flaming arrows vs regular ones ( now at 2.8 seconds)
Basic spear militia unit size increazed, now the same size as urban militia ( but lowered shield to 6 def, and morale to 4, higher cost and upkeep)
Lithuanian axemen ATK increased to 4, but the leather armour removed ( armour available only through upgrades, now with higher cost , upkeep)
Several Lithanian units now experts at hiding in forest ( country was over 80% covered in dense forests)
Russian junior militia unit increased to spearmen size, ATK at 2 ( higher upkeep and costs)
Followers of Perkunas AP attribute removed, ATK increased by 1, cavalry bonus by 2
( slightly lowered upkeep - to be in line with other religious units)
The new update will need a new campaign.
I just uploaded the new updated files (Feb. 11 2011)
(the latest file have accuracy adjustments for balista towers and siege equipment & Prussian axemen ATK increase to 3 -with higher cost & upkeep)
You can just rename original export_desc_unit & descr_projectile files in SS6.3/data folder and paste the downloaded one. ( you can always go back to original stats by restoring the original file)
Recomended,for the best gaming experience also install descr_walls file, that will give balista/arrow towers the same ranges as field engines/archers. At original SS6.4 they are at 50-60% of field balistas.
---Important. Requirement: SS 6.4 , If you already installed or planning to install another sub-mod ( such as Rozanov's Perm stone forts or Meneth's compilation) that uses only original SS6.4 units, apply these files after that sub mod installation
Thanks to Point Blank, lchon, Rozanov and everybody else for the feedback and special thanks to gracul, King Kong, Point Blank, Byg , Rozanov, Germanicu5 , y2day for the fantastic mod!




Reply With Quote








