Results 1 to 3 of 3

Thread: 0 turns recruiting??

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default 0 turns recruiting??

    can anybody tell me what can i do to change the recruiting turns to 0 truns?, i read it somewhere but they didn't said how to change it.
    thanks

  2. #2

    Default

    For zero recruitement time: in the file export_descr_unit.txt set the variable stat_cost=0 for all the units you like

    BareBonesWars 8.1 for RTW 1.5
    Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
    Deus lo Vult DLV 6.2 for MTW II Kingdoms
    Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics

  3. #3

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •