
Originally Posted by
Anorfwael
hey zax I tried your new file and it's working, I got a battle where the ennemy had 3 full stacks, over 6000 and I had 2000 archers...
at the end of the battle, the FPS were very slow ^^
anyway, still a problem of angle :
when arrows are fired above the wall, they arrive on the floor as if the angle was 20° in spite of 75/90°.
Also, when firing at the gate I can see arrows floating on nothing,
another thing : catapults firing like mortars (so weird ^^) with the accuracy mod I think.
and finally, do you know why there are so much problems with archers on walls and if I can fix them ?
Example : Dol guldur, my stupid archers fire in the sky, at about 90°, in spite of firing very low, like -45° (or 315° if you prefer).
Thanks !
This mod only gives u permanent projectile, i haven't touched accuracy, nor fireing angles (vanilla values)
To edit them, open descr_projectile.txt and see
Code:
;///////////////////////////////////////////////////////////////////////////////////////
projectile arrow
;///////////////////////////////////////////////////////////////////////////////////////
effect arrows_new_set
end_effect arrow_impact_ground_set
end_man_effect man_impact_tiny_set
end_package_effect arrow_impact_wall_set
end_shatter_effect arrow_impact_ground_set
end_shatter_man_effect man_impact_tiny_set
end_shatter_package_effect arrow_broken_impact_wall_set
effect_offset -1.5
damage 0
radius 0.1
mass 0.05
accuracy_vs_units 0.09 ;TATW 2.1 0.075
affected_by_rain
min_angle -75
max_angle 60
velocity 20 48
display aimed
effect_only
entries in red are yours to edit