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Thread: Permanent projectiles minimod for TATW 3.2 with better torch lightning. Compatible with BS mod compilation and MOS 1.12:)

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  1. #1

    Default Re: Permanent projectiles minimod ! Diffrent versions available. Axe ground texture fix added

    Quote Originally Posted by GueulEclator View Post
    Do the arrows get stuck in unit bodies to? It would be so fun.
    No can do ( I tried that), unless u make a dead body model with an arrow sticking from its gut

    TATW 3.0 version is ready for the taking (see first post)

    PLS follow installation prcedure, in case something screws up

  2. #2

    Default Re: Permanent projectiles minimod ! Diffrent versions available. Now also FROME !!!

    Nice mod adding realism, great for immersion. Thanks!

  3. #3

    Default Re: Permanent projectiles minimod ! Diffrent versions available. Now also FROME !!!

    this submod is compatile with other mods? for expample with Stainlees Steel

  4. #4

    Default Re: Permanent projectiles minimod ! Diffrent versions available. Now also FROME !!!

    this submod is compatible with CoW 1.4?

  5. #5

    Default Re: Permanent projectiles minimod ! Diffrent versions available. Now also FROME !!!

    Sup people, first post here but been lurking for a while!

    Love the Third Age, and especially all the great submods! This mod sounded great in theory, but for me it drops fps significantly (when there are lot of archers! I'm like "wut is this?" <-- dumb

    I return here to check what the heck is wrong with this and see warnings of "killing the cpu" Man its my processor that lacks punch. What, my Phenom II x6? :O

    Anyway, I enjoy this mod greatly.. only when there are smaller fights going on. Unfortunately I need to uninstall this little mod. BUT! I was even dumber when I didn't take any backups <.>

    Could someone be so nice and upload vanilla files somewhere, like RS or MF as I'm just too lazy to uninstall the whole Third Age mod and reinstall it.

    As I said, this is great mod and props for it, but it just sucks too much from CPUs (at least from mine)

    Thank you and excuse me

    EDIT. If there is a way to lighten the mod (like removing some effects from the projectiles or adding a projectile cap or something) that would be awesome! Actually, this is the first thing I want to try, as the mod is otherwise just fine!
    Last edited by n3007; January 04, 2011 at 09:26 AM.

  6. #6

    Default Re: Permanent projectiles minimod ! Diffrent versions available. Now also FROME !!!

    is this mod compatable with CoW or Thera?
    When you're pushed, killing is as easy as breathing.

  7. #7

    Default Re: Permanent projectiles minimod ! Diffrent versions available. Now also FROME !!!

    some troubled times i have now, and it's been a while since i logged in.
    So answers:

    This mod has 4 versions available:
    -Vanilla game,
    -vanilla game with AUM mod
    -FROME
    -Barons Samedi game enhancements
    And no other sub-mod is currently supported, But feel free to make new version, it really easy

    @ n3007 , sorry, got no backups right now, but u can try to edit files on your own
    1. Go to descr_effect_impacts.txt file
    2. open it with a notepad
    3. search for play_time and fade_time entries.
    see those huge numbers after it? it is time during which, projectile will be displayed on the battlefield, u can assume it's in seconds, change it to like 100 (one hundred) or whatever else value u believe it fits. fool around with it and u will make a mod for yourself

  8. #8

    Default Re: Permanent projectiles minimod ! Diffrent versions available. Now also FROME !!!

    Are U increasing the number of projectiles of the missile units or just make them not disapear in the battlefield ?
    TY and nice work !!!

  9. #9

    Default Re: Permanent projectiles minimod ! Diffrent versions available. Now also FROME !!!

    Quote Originally Posted by MarKusDib View Post
    Are U increasing the number of projectiles of the missile units
    Duuh?! are u talking about number of arrows per soldier or what?

    no balance changes, just visuals!

  10. #10

    Default Re: Permanent projectiles minimod ! Diffrent versions available. Now also FROME !!!

    Yes , i´m talkin´bout the number of the arrows , TX for the answer !!!

  11. #11
    Seraph07's Avatar Semisalis
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    Default Re: Permanent projectiles minimod ! Diffrent versions available. Now also FROME !!!

    Does the FROME version work w/ FROM and SEE Installed? I tried but got a CTD on loading the game ( No Crash report/error, the loading screen popped up then went straight to the desktop)

    Any advice would be great.

  12. #12

    Default Re: Permanent projectiles minimod ! Diffrent versions available. Now also FROME !!!

    Quote Originally Posted by Seraph07 View Post
    Does the FROME version work w/ FROM and SEE Installed? I tried but got a CTD on loading the game ( No Crash report/error, the loading screen popped up then went straight to the desktop)

    Any advice would be great.
    NOPE, FROME is pure FROME, no other submod installed.

  13. #13

    Default Re: Permanent projectiles minimod ! Diffrent versions available. Now also FROME !!!

    Quote Originally Posted by zax View Post
    NOPE, FROME is pure FROME, no other submod installed.
    False, it works, at least fo me n,n

  14. #14
    Aipe's Avatar Civis
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    Default Re: Permanent projectiles minimod ! Diffrent versions available. Now also FROME !!!

    hey i downloaded for my vanilla tatw but i have the black axe on ground problem, can you help me?

  15. #15

    Default Re: Permanent projectiles minimod ! Diffrent versions available. Now also FROME !!!

    Quote Originally Posted by Aipe View Post
    hey i downloaded for my vanilla tatw but i have the black axe on ground problem, can you help me?
    nope, sorry. black axe is missing model axe_ground_prjectile.CAS i have no means to do such model, i asked for help but it's minor inconvenience so nobody care



    BTW. since MOS mod is getting so popular added MOS dedicated version !

  16. #16

    Default Re: Permanent projectiles minimod ! Diffrent versions available. Now also MOS !!!

    I have some feedback for you Zax. I recently (about 1 month ago) installed your mod, using MOS, and it seemed to work properly and was very nice. The problem is that it really caused quite some lag. Now, the problem is not my machine, for it is almos up to date and runs shogun 2 at 95% graphics extremely well, but I think that is Medieval 2 engine relyng on a single core. Is there any ossible solution to this? Is this due to it not being the MOS version (unlikely)? After a while I sadly deleted your submod because it was too heavy ... and that's sad for it adds realism to battles ...
    Last edited by Rora Lion; May 17, 2011 at 04:12 AM.
    Spoiler Alert, click show to read: 

    Si votre cannon tire, nos rochers n'en seront pas epouvantés

    Waldesian fighter to French officer demanding surrender,
    Battle of Balziglia, 24th of may, 1690

  17. #17

    Default Re: Permanent projectiles minimod ! Diffrent versions available. Now also MOS !!!

    game engine limitations, each arrow, javelin etc. is another independent CAS model that must me kept on the batlefiled, 3k arrows is quite a lot, don't you agree? plus i warned everyone in first post

  18. #18

    Default Re: Permanent projectiles minimod ! Diffrent versions available. Now also MOS !!!

    I am not complaining, just pointing out some limitations, and was aware of the possible drawbacks. I enjoyed very much your mod apart from that.
    Spoiler Alert, click show to read: 

    Si votre cannon tire, nos rochers n'en seront pas epouvantés

    Waldesian fighter to French officer demanding surrender,
    Battle of Balziglia, 24th of may, 1690

  19. #19
    Dutch-Balrog's Avatar Domesticus
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    Amsterdam
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    2,188

    Default Re: Permanent projectiles minimod ! Diffrent versions available. Now also MOS !!!

    the game won't start with the MOS version, is it because i got the MOS expension project installed?

  20. #20

    Default Re: Permanent projectiles minimod ! Diffrent versions available. Now also MOS !!!

    Quote Originally Posted by Dutch-Balrog View Post
    the game won't start with the MOS version, is it because i got the MOS expension project installed?
    most likely. As all other versions MOS is pure MOS, show me the extra mod and i'll try to make some compatibility changes

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