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December 08, 2005, 10:05 AM
#1
Warmap development ideas
I started to change a little the world of warmap.
Gaul has got three aditional provinces and is finished now.
Ire is divided in two provinces, the rhine is again gaul - german border, some slave provinces between them at game start.
The setup of the strat file is basic rtw 1.3 vanilla right now.
Let`s see how warmap looks now:
Last edited by webbird; December 16, 2005 at 12:27 PM.
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December 08, 2005, 10:09 AM
#2
southern england has a new face and "vectis" is added too.
btw. resistance has a name .......hibernia!
I made tara the rebel capitol and they are not easy to beat there :O)
Last edited by webbird; December 16, 2005 at 12:33 PM.
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December 08, 2005, 10:11 AM
#3
Italy and sicili:
Last edited by webbird; December 16, 2005 at 12:34 PM.
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December 08, 2005, 10:13 AM
#4
southern italy, completly reshaped:
Last edited by webbird; December 16, 2005 at 12:36 PM.
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December 08, 2005, 10:17 AM
#5
Sardinia etc.
Last edited by webbird; December 16, 2005 at 12:38 PM.
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December 08, 2005, 10:19 AM
#6
they are not only resized but also reshaped...:
Last edited by webbird; December 16, 2005 at 12:40 PM.
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December 08, 2005, 10:22 AM
#7
Nice maps. Now to avoid siege fest TW, which major settlements do you think must be in the game, and which minor settlements could be used to acieve the desired distance between them?
Another idea I have is to place a factions main settlements fairly close to each other, and then have only a few well spaced settlements to link (stepping stones) each faction. This would give the effect of entering a hornets nest when trying to invade a factions homeland. much more challenging.
With Geneva for example I think my mountain settlement of aventicum should be deleted. To keep the open spaces consistent.
Last edited by IceTorque; December 08, 2005 at 10:32 AM.
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December 08, 2005, 10:45 AM
#8
a look at the gaul area of the strat map:
Last edited by webbird; December 16, 2005 at 12:53 PM.
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December 08, 2005, 11:36 AM
#9
webbird, I am adjusting the map of gaul now, I will email you a copy when it's done.
Ok file sent, I like how it looks, for sure it will make gaul harder to invade.
Last edited by IceTorque; December 08, 2005 at 01:00 PM.
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December 09, 2005, 07:04 AM
#10
latest setup "regions"
Last edited by webbird; December 16, 2005 at 01:01 PM.
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December 09, 2005, 07:09 AM
#11
Last edited by webbird; December 13, 2005 at 12:42 PM.
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December 09, 2005, 07:38 AM
#12
Yes very interesting, please send these files, can you add them to the 1a_Vanilla-WarMap folder I sent you, and rename 1b_
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December 09, 2005, 07:50 AM
#13
Last edited by webbird; December 13, 2005 at 12:43 PM.
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December 09, 2005, 08:15 AM
#14
webbird, I welcome all assistance as this can only benefit the TW community with a far more accurate map. But I must stay true to my original idea as this is the reason this mod exists. All other mods as beautiful as they are just did'nt suit me.
If our ideas can be joined as one that is good, if not, you are welcome to continue to develop, use and hopefully share with us all your ideas in webbirds version/mod. and I offer my full assistance to you.
The above applies to all members of this community. If you want to use this map in your public mod please feel free to do so.
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December 09, 2005, 09:03 AM
#15
Check this out seems land bridges will no longer be needed. we can have a realism map and gameplay.
info on the next patch.
http://www.totalwar.com/community/Romereadme.htm.
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December 16, 2005, 12:44 PM
#16
the rhein area has very natural river placement and some settlements are now where they have to be.
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December 16, 2005, 12:48 PM
#17
The helveti have now the historical isolated enviroment.
Romans have to enter near Genava or have to risk german attacks on the other only possible way.
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December 16, 2005, 02:21 PM
#18
Looks good. Did you Keep Aventicum ?
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December 16, 2005, 04:24 PM
#19
Decanus
Webbird is the artist that strive towards perfectionism, IceTorque the practical designer/map engineer.
-Icetorque conjured the grand design, the boldness and vision. The dynamics of gameplay within the big picture. The structural integrity of it all.
-Webbird draw beautiful shorelines, delve into the landscape, and create new designs from scratch, from within each region. The shape and nature of the land is cared for.
Sorry to give your guys labels, but it's kinda interesting to observe the development within the same medium, but from those two perspectives. :-)
If you can combine efforts, that would represent the best of both worlds perhaps. But since your philosophies never can merge without sacrifices, I guess we will see two maps in the end.
If you can exchange ideas in a friendly manner, I believe both maps will be better in the end though. Just as long as the end result is compatible with your desires. :-)
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Ars longa, vita brevis.

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December 16, 2005, 05:46 PM
#20
Ice, Helvetia and it`s settlement are still on the map. These amazing feature of the map will never be changed! :O)
My historical maps show it as tribal area of the Allobroges tribe, therefore i changed the rebels to Allobroges and because i use the tribes names for some provinces, let the game translate "Helvetia" with "Allobroges" and now the two labels of the alps-provinces are seen as Allobroges and Helveti, easy solution.
Trebonius, your labels not only are fine descriptions they are also very fitting for us. :O)
From my view, there is no big problem to transfer some of my additions without major conflicts to ice`s map because the size of the major landmasses has not changed and rivers etc. should not stand in the way. The provincial borders can be drawn anywhere.
I will share my files with ice very soon and then he can take over what ever he likes.
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