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  1. #1
    Stephan's Avatar Campidoctor
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    Default strange ctd

    this happens during my campaign, does anone know what the problem could be?
    heres the end of my log
    20:32:47.871 [system.io] [info] exists: missing mods/mare_nostrum2/data/globallighting/morning_storm.lighting
    20:32:47.871 [system.io] [trace] file open,,data/globallighting/morning_storm.lighting,186
    20:32:47.872 [system.io] [info] open: found data/globallighting/morning_storm.lighting (from: C:\Program Files\SEGA\Medieval II Total War)
    20:32:47.872 [system.io] [info] exists: missing mods/mare_nostrum2/data/globallighting/env_maps/environment_morning_storm.texture
    20:32:47.872 [system.io] [info] exists: missing mods/mare_nostrum2/data/globallighting/env_maps/environment_morning_storm.texture
    20:32:47.872 [system.io] [info] exists: missing mods/mare_nostrum2/data/globallighting/morning_storm.lighting
    20:32:47.872 [system.io] [trace] file open,,data/globallighting/morning_storm.lighting,186
    20:32:47.872 [system.io] [info] open: found data/globallighting/morning_storm.lighting (from: C:\Program Files\SEGA\Medieval II Total War)
    20:32:47.873 [system.io] [info] exists: missing mods/mare_nostrum2/data/globallighting/env_maps/environment_morning_storm.texture
    20:32:47.873 [system.io] [info] exists: missing mods/mare_nostrum2/data/globallighting/env_maps/environment_morning_storm.texture
    20:32:47.873 [system.io] [info] exists: missing mods/mare_nostrum2/data/globallighting/morning_storm.lighting
    20:32:47.873 [system.io] [trace] file open,,data/globallighting/morning_storm.lighting,186
    20:32:47.873 [system.io] [info] open: found data/globallighting/morning_storm.lighting (from: C:\Program Files\SEGA\Medieval II Total War)
    20:32:47.873 [system.io] [info] exists: missing mods/mare_nostrum2/data/globallighting/env_maps/environment_morning_storm.texture
    20:32:47.874 [system.io] [info] exists: missing mods/mare_nostrum2/data/globallighting/env_maps/environment_morning_storm.texture
    20:32:47.874 [system.io] [info] exists: missing mods/mare_nostrum2/data/globallighting/morning_storm.lighting
    20:32:47.874 [system.io] [trace] file open,,data/globallighting/morning_storm.lighting,186
    20:32:47.874 [system.io] [info] open: found data/globallighting/morning_storm.lighting (from: C:\Program Files\SEGA\Medieval II Total War)
    20:32:47.874 [system.io] [info] exists: missing mods/mare_nostrum2/data/globallighting/env_maps/environment_morning_storm.texture
    20:32:47.874 [system.io] [info] exists: missing mods/mare_nostrum2/data/globallighting/env_maps/environment_morning_storm.texture
    20:32:47.875 [game.script.trigger] [trace] Trigger <0072_T_Undeclared_Attack_Withdraw> fired
    20:32:47.875 [data.transgression] [info] Applied transgression TC_UNDECLARED_ATTACK_WITHDRAW from transgressor faction 156B9876 against faction 156B9A18
    20:32:47.880 [game.script.trigger] [trace] Trigger <0055b_T_Invasion_Flee> fired
    20:32:47.880 [data.transgression] [info] Applied transgression TC_FLEE_INVASION from transgressor faction 156B9A18 against faction 156B6A94
    20:32:47.881 [game.script.trigger] [trace] Trigger <0055b_T_Invasion_Flee> fired
    20:32:47.881 [data.transgression] [info] Applied transgression TC_FLEE_INVASION from transgressor faction 156B9A18 against faction 156B6A94
    20:32:47.919 [game.script.trigger] [trace] Trigger <0211_Spy_On_Settlement> fired
    20:32:47.919 [game.script.trigger] [trace] Trigger <temple_of_battle_vnv_trigger> fired
    20:32:47.919 [game.script.trigger] [trace] Trigger <temple_of_one_god_vnv_trigger> fired
    20:32:47.919 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
    heres the whole log
    http://www.filefront.com/17305975/Neuer Ordner (2).7z
    Last edited by Stephan; September 20, 2010 at 01:39 PM.

    Yes, I know that Ishtar is spelled wrong

  2. #2
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: strange ctd

    There are errors regarding those last triggers. that needs following up. Wouldn't hurt to fix all the settlement level errors and ancillaries errors as well. There are a lot of missing trait descriptions (string.bin entries) as well.

    Last lines:
    20:32:47.919 [game.script.trigger] [trace] Trigger <temple_of_battle_vnv_trigger> fired
    20:32:47.919 [game.script.trigger] [trace] Trigger <temple_of_one_god_vnv_trigger> fired

    Errors further up:
    20:27:54.194 [script.err] [error] Script Error in mods/mare_nostrum2/data/export_descr_character_traits.txt, at line 10982, column 43
    Building level name temple_of_battle_temple not found as a level in building database
    20:27:54.194 [script.err] [error] Script Error in mods/mare_nostrum2/data/export_descr_character_traits.txt, at line 11045, column 43
    Building level name temple_of_one_god_temple not found as a level in building database
    20:27:54.194 [script.err] [error] Script Error in mods/mare_nostrum2/data/export_descr_character_traits.txt, at line 11101, column 43
    Building level name temple_of_viking_temple not found as a level in building database
    20:27:54.194 [script.err] [error] Script Error in mods/mare_nostrum2/data/export_descr_character_traits.txt, at line 11113, column 43
    Building level name temple_of_horse_2_temple not found as a level in building database










  3. #3
    Stephan's Avatar Campidoctor
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    Default Re: strange ctd

    thank you
    +rep

    Yes, I know that Ishtar is spelled wrong

  4. #4
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: strange ctd

    Let me now if that fixed the crash.










  5. #5
    Stephan's Avatar Campidoctor
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    Default Re: strange ctd

    seems to be ok now, thx

    Yes, I know that Ishtar is spelled wrong

  6. #6
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: strange ctd

    Excellent!










  7. #7
    Bela's Avatar Ducenarius
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    Default Re: strange ctd

    Good to hear that you managed to fix this Although the descr_strat errors should be good to be corrected there (adding starting members to be family characters is about two minutes but can ruin gameplay if forgotten), and if I may suggest you, go through all the other temple triggers too, as those may cause CTDs if you play another factions.
    "No Rest until the Blood of Greenskins flows like Dark Ale upon the Earth!"

    +++ Josef Bugman +++




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