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  1. #1
    mp84's Avatar Ordinarius
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    Default Having some traits appear on the side window

    Hey Everyone,

    I'm sure the devs are aware that most traits (especially the ones on the Cursus Honorum) are not scrolling down on the side of the screen in the beginning of the turn. I find this helpful in terms of seeing what new traits my characters have acquired, so the question I have is there an easy fix I can apply to my trait file to make them appear on the side?

  2. #2

    Default Re: Having some traits appear on the side window

    Not a really easy fix no. The process itself is pretty simple, but time consuming. What you would need to do is open up the play_rome folder, open the export_descr_character_traits.txt, find each trait you want to be announced, then add

    GainMessage trait_gain_desc

    below the EffectsDescription line. Replace the word 'trait' with the name of the trait itself.

    Then you need to open the Text folder, open export_VnVs.txt, find the traits you added the gain message line to, and below the {trait_desc} line add

    {trait_gain_desc}
    Write description directly below it.

    That should do it. Bear in mind, make one mistake, add one space where there shouldn't be, miss one bracket, letter, add a capital letter where there shouldn't be one, etc etc, you will get an errorless CTD. If you don't have experience in checking trait files for errors, that can be a pain in the behind, so make sure you backup ANY file you change.
    RSII Developer

  3. #3
    mp84's Avatar Ordinarius
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    Default Re: Having some traits appear on the side window

    Quote Originally Posted by Jon Arbuckle View Post
    Not a really easy fix no. The process itself is pretty simple, but time consuming. What you would need to do is open up the play_rome folder, open the export_descr_character_traits.txt, find each trait you want to be announced, then add

    GainMessage trait_gain_desc

    below the EffectsDescription line. Replace the word 'trait' with the name of the trait itself.

    Then you need to open the Text folder, open export_VnVs.txt, find the traits you added the gain message line to, and below the {trait_desc} line add

    {trait_gain_desc}
    Write description directly below it.

    That should do it. Bear in mind, make one mistake, add one space where there shouldn't be, miss one bracket, letter, add a capital letter where there shouldn't be one, etc etc, you will get an errorless CTD. If you don't have experience in checking trait files for errors, that can be a pain in the behind, so make sure you backup ANY file you change.
    Alrighty thanks for the explanation, I'll see if I feel adventurous a bit later today and willing to try it. May just end up waiting till you guys include it, as you certainly know a lot better on what your doing, then me, lol

    Edit: It turns out that most of the "{trait_gain_desc}" is actually there in the VnVs.txt for stuff like the Cursus Honorum, etc, so it seems the only thing that was missing was the extra stuff needed to be added in the trait file themselves, so just added them, and about to test this out as a I play. If things go smoothly, I'll post my trait file here in this thread. However, keep in mind that my trait file is further modified slightly, to decrease the chance of people getting the Political General trait (15% instead of 30%, and still happens way to much lol), and also the ability for Pre-Marian characters to get the Legatus and Legatus Legionis traits, so it would be a use at your own desecration trait file if you like, since we all know Patch1 will have much better features with the traits.
    Last edited by mp84; September 20, 2010 at 04:15 PM.

  4. #4
    apple's Avatar Searching for 42
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    Default Re: Having some traits appear on the side window

    Make a new thread and post it in the sub-mod sub-forum.
    Son of Legio
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  5. #5

    Default Re: Having some traits appear on the side window

    Just a note to say this is being addressed in the patch.
    RSII Developer

  6. #6
    mp84's Avatar Ordinarius
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    Default Re: Having some traits appear on the side window

    Quote Originally Posted by Jon Arbuckle View Post
    Just a note to say this is being addressed in the patch.
    Yea, i figured as much, but at the same time there is really no deadline for when the patch will come out, so at least it can be a quick fix for people who prefer to have it now.

    @Apple, alright no problem, I figured it would be better here only because as Jon said it's going to fixed come the first patch, thus the mod will be absolute then, but if you prefer it that way, then no problem.

    As an update it seems the notifications seem to be working like a charm, I'll continue to test for next few hours, then if all goes smooth I'll post my modified trait in the sub mods section.

  7. #7

    Default Re: Having some traits appear on the side window

    Hope it continues to work - would be nice.

    Edit: Just saw it's out already...
    Last edited by toluas; September 21, 2010 at 12:42 AM.

  8. #8
    dvk901's Avatar Consummatum est
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    Default Re: Having some traits appear on the side window

    Yes, this is being addressed. In fact, I have already fixed it. For some reason, when Calvin coded EDCT, he forgot to add the GainMessage lines...even though they were in 'export_vnvs.txt' already. I never noticed it until it was pointed out.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
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