My older submod for RS2.0 (discontinued)
[spoiler]- 4 turns per year with adapted "age" traits
- the barracks chains takes longer and is more expensive to build for a slower paced campaign [2/4/6/8/10/5 treshold, the 5 is for the additional barracks 2 factions have: Sparta and Romans)
- character movement lowered by 20% to reduce blitz
- reduced number of scripted armies when invading italy
- scripted AI armies have a 9% chance to spawn every turn instead of 100%
- various scripted conditions will break ceasefire between AI factions who love to ally when they should be at war (Romans vs Gallic factions, Pergamum vs Ptolemaioi, Ptolemaio vs Anatolia/caucasus factions)
UNITS MODIFICATIONS
- upkeep +10%
- melee lethality +15%
- morale -7% [roughly –2 points]
- all units except generals and powerful Boats/siege take 1 turn to recruit
- Generals units can only be recruited in starting capital cities; [Seleucid, Carthage, Parthia, Armenia have a wider general’s AoR based on their history or origins (Seleucid/Macedon = Pella, Antioch and seleucia),(Carthage = Carthage and Laodikea), (Parthia: Hyekatompylos, Seleucia), (Armenia = Van, Persepolis)
MISCELLANEOUS
- "good commander" trait line is slightly easier to gain (6/12/24 treshold instead of 8/16/32)
- some faction colours tweaks (no more pink Ptolemaic)
- assassins effectiveness lowered against family members
- assassins moved to the last tier of barracks to prevent AI from spamming them
- fixed missing road links between Persepolis/Susa




Reply With Quote









