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Thread: Suicidal battle AI

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    Default Suicidal battle AI

    One of the things I think really need to be changed about battle AI is its suicidal tactics of standing idle under fire. Whenever I have missile units and the computer doesn't, I can just shoot the computer's army down and the AI doesn't do anyting about it, except perhaps keep running there and back. This happens especially when my archers are standing on a hill or if the computer's army is defending a bridge. I tried changing the <attack-dist-multiplier> to a higher number, but I haven't noticed much difference. Does anyone know how to make the AI either attack human player's archers with its cavalry or move out of their range? This would be much more realistic and challenging.

  2. #2
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    Default Re: Suicidal battle AI

    Quote Originally Posted by jaszcz View Post
    One of the things I think really need to be changed about battle AI is its suicidal tactics of standing idle under fire. Whenever I have missile units and the computer doesn't, I can just shoot the computer's army down and the AI doesn't do anyting about it, except perhaps keep running there and back. This happens especially when my archers are standing on a hill or if the computer's army is defending a bridge. I tried changing the <attack-dist-multiplier> to a higher number, but I haven't noticed much difference. Does anyone know how to make the AI either attack human player's archers with its cavalry or move out of their range? This would be much more realistic and challenging.

    I am not sure how you would change this, but yes I agree, the AI loves a standoff. Usually this only occurs when you attack them, when they attack you they are more aggressive.

    But generally when you attack, having a grip of missle units gives you a distinct advantage.

    generally my strategy when attackign is to get into missle range, use my cavalry to take out their missle units and then launch my infantry after my missle units have expended all their ammo.

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