Howdy,
First of all, the mod is fantastic and a big thanks to DimeBagHo for making it. It really delivers what vanilla left me yearning for, which was more depth and variety without sacrificing gameplay. The provincial campaigns are also an absolutely fantastic addition and I love them to bits.
I have a few concerns though, any help would be appreciated. Here we go:
I like to play the Cyrene and Pergamum campaigns most, which means that I quickly see myself facing the TSE. The TSE have a very similar unit roster to the Greeks, but their vast territories give them a nearly limitless income which translates itself into absurdly powerful armies developed very early on.
This is particularly easy to see as Pergamum. Since the TSE provinces around Pergamum are quite undeveloped and low on population, the only real troop centers are the capital, Pergamum, and Halicarnassus should you conquer it. By the time I'm ready to pump out some phalangites (non-militia), the TSE has mastered the art of mass-producing stacks of Thorakitai which frankly seem a bit too strong for what (according to the description, I'm no Greek historian) seems to be support infantry. Since they don't cost much more than phalangites and the TSE is loaded, I end up facing multiple stacks of 90% thorakitai with the occasional Argyraspid thrown in to add insult to injury - stacks which are nearly invincible as they a) will not rout b) can kill infantry or cavalry c) are as capable as a field army, a siege army or a defensive army thanks to their javelins.
The Thorakitai just seem too strong compared to the level of barracks from which they can be recruited and their overall strength and versatility. Is there any attribute I should be looking at in particular to tone them down a bit, or to reduce the AI's propensity to spam them? I'd like the Hellenic AI factions to favor phalangites over other types of infantry, but at least the TSE doesn't seem to until...
...Argyraspids. I don't know what they're feeding them, but the Silver Shields are monsters on the field. I've watched in horror as a single unit of these Rambos destroyed three of my Armored Phalangites despite being completely surrounded. About five seconds after they made contact with my phalanxes I watched in horror as my mancount began diving like living was going out of style.
I can appreciate elite units being able to defeat any other single unit, but these were not super veteran Argyraspids taking on militias - it was a freshly produced unit (maybe one or two bronze chevrons) against three freshly produced (two bronze chevrons from Temples of Nike) Armored Phalangites, the best "standard" phalanx unit I could produce. The AP are even described as elite in their unit descriptions!
When playing as other factions, I face similar issues with the Greeks mass-producing Hypaspists until the cows come home. I feel about them as I do about the Thorakitai, only they seem a bit easier to kill for some reason - still, it's a bit odd seeing Greek armies fielding what looks like a Roman battle template.
I'm considering editing out the various Thorakitai and Hypaspist units to keep the AI factions on the straight and narrow (as far as phalanxes are concerned) but would hate to do so as I do think they serve a purpose and add some options. The Argyraspids I definitely want to keep, but would like to tone down a bit so they aren't so ridiculously strong.
I was thinking of reducing the Thorakitais morale a bit as well as their defensive skill (they shouldn't be able to outlast a phalanx!), same for Hypaspists and for the Argyraspids my main issue with them is the sheer rate at which they kill...everything...so their attack values will have to come down, I think. Any thoughts / comments?
PS: In case DBH is reading, there's a slight typo in the description for Rhodes Graduates - the effect description is "+1 Influence, +1 Influence" when the effect is +1 Influence, +1 Management.
Phew, that was long! I wouldn't write this much if I didn't love playing the mod, so I hope my issues are taken as a compliment.





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