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September 18, 2010, 08:36 PM
#1
Problem With Modding
Why is it that some tables can be edited fine, with the changes affecting gameplay, but with others nothing changes.
E.g. whenever I edit that unit_tables one, such as making a unit globally recruitable or reducing it's recruitment time, nothing happens.
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September 26, 2010, 02:14 PM
#2
Re: Problem With Modding
Where are you saving your changes? Many tables like unit_tables got updated by nearly every patch, so if you let's say mess inside main.pack, your changes will be overridden.
There's a bunch of things that don't seem to work like:
- Trigger criteria - they get exported to lua and are not run from db
- Turns to surrender, diplomatic stance due to religious differences etc., skills and abilities of existing agents - all seem to be cached in esf
- Forts - totally hardcoded, workaround involves messing with battlepresets but it's not working too well
- Territorial expansion penalty - I can make it fade faster or disappear altogether but somehow I failed to make it smaller
- Characters dying - character_death_chance_turn_end doesn't do anything
But everything about units_table is fully moddable
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