Results 1 to 2 of 2

Thread: Problem With Modding

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Problem With Modding

    Why is it that some tables can be edited fine, with the changes affecting gameplay, but with others nothing changes.

    E.g. whenever I edit that unit_tables one, such as making a unit globally recruitable or reducing it's recruitment time, nothing happens.

  2. #2
    Artifex
    Patrician

    Join Date
    Oct 2008
    Location
    London, UK
    Posts
    1,332

    Default Re: Problem With Modding

    Where are you saving your changes? Many tables like unit_tables got updated by nearly every patch, so if you let's say mess inside main.pack, your changes will be overridden.

    There's a bunch of things that don't seem to work like:

    • Trigger criteria - they get exported to lua and are not run from db
    • Turns to surrender, diplomatic stance due to religious differences etc., skills and abilities of existing agents - all seem to be cached in esf
    • Forts - totally hardcoded, workaround involves messing with battlepresets but it's not working too well
    • Territorial expansion penalty - I can make it fade faster or disappear altogether but somehow I failed to make it smaller
    • Characters dying - character_death_chance_turn_end doesn't do anything

    But everything about units_table is fully moddable

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •