Nah, sup, i mean, it doesnt even come up.. Normal general fine, but anybody with special ability, the battle ui, screwed up. Its not white as others have said but.. If i only knew how to take a picture...
Nah, sup, i mean, it doesnt even come up.. Normal general fine, but anybody with special ability, the battle ui, screwed up. Its not white as others have said but.. If i only knew how to take a picture...
Can someone enlighten me as to how the "Army Upkeep" expense is calculated?
At the start of a VH/VH High Elf game I added up all of the costs of units not covered by "Free Upkeep" and came up with a cost of roughly 1100. However, the "Army Upkeep" shows 2500. Is there an additional expense scripted into the game that is not shown in the financial report?
You can see it now..
Look at the bottom right hand corner.. Thast the problem...
You might want to keep a ''fresh'' install of TATW in a seperate folder.
Not going to happen.
If you have read the starting description of Total Recruitment, you will read that in case you play with this submod, you have to build new barracks. In other words: the starting barracks in your settlements are of no use anymore.
Very soon. I will have to fix some bugs and then it will be ready to be released and tested.
I only wanted the new units from AUM, not any modifications to vanilla units. If you want to play with these changes, you have to use a programm like WinMerge and compare the EDU of this compilation with the EDU of AUM. Then just copy the different entries from AUM to the EDU of this compilation.
This compilation adds a lot of new features (mostly via scripts), which aren't present in vanilla, therefore it will be slower.
That's right the campaign script is almost twice as big as vanilla, so therefore the A.I. turns will be much slower. The results do come from a low-end computer though, so please keep this in mind.
see my explanation above.....
see my post about Total Recruitment above....
Regarding sfx sounds, did you also installed the V1.0 bugfixer? If so, tell me what kind of sounds you are missing.
Doesn't seem a bug caused by this compilation.
No absolutely not. You also have to add up the upkeep of characters/generals. Regular = 250, Glorfindels/Elronds Bodyguard = 310, for each turn.
Preview of the last feature I will implement for this compilation (I wanted to implement this one badly ):
I give you the option when you play as a good faction to counter any invasion on a city of a good faction. When an invasion launched you will get option to help. When you accept --> preparations will be made. When the evil forces arrive at their destination and siege the invasion target, reinforcements will spawn under you command and ready to defeat the evil forces (it will cost some money to raise the army). If the invasion ends (whether you have succeeded or not), any reinforcements left will be disbanded.
Choose to play with the counter invasion feature:
Invasion is launched on Edoras (O what a surprise!):
Ah why dont we give a little help:
Oh yes we made it in time, lets kick some orc-ass:
To bad we couldn't help
There is always a next time (hopefully):
Under the patronage of MasterBigAb
"Play With Sauron?". Was I the only one slightly amused ?
Can't wait to install this mod when I finally get a machine capable of playing this mod
Against the power that has arisen in the East, there can be no victory.
i am really sorry but i don't understand....i have no idea from such things what is the the edu and winmerge??can you give me a more detailed explanation? or you can send me the modified file.......
EDU = the Export Descr Unit file..
Winmerge is a program which lays to wordsfiles next to eachother and figures out the differences..
you must copy the difference of the EDU file from the AUM mod into the EDU file of the Baron compilation.. you'll probably have to overwrite some of the data in the baron compilation aswell.. but if you see it.. you'll get it
i did it and in custom battles the high elves are razor's!!!!!!!! now i will test it in the campaign!! thnks!!!!!!!!
I do seem to be missing the battle.sd file. Do you think that would have something to do with it? If so, has anybody got it? I dont fancy having to go through another hour of installing it again (My pc, is sick and dying methinks)
Thanks for the reply Baron Samedi! I didn't really think my laptop was that low end really, but I can imagine that it does perform a lot slower than a desktop would. Hopefully I shall buy my i5 760 build sooner rather than later. ^_^
the counter invasion feature is truly awesome! i got some questions though:
1. how much it will cost to make those reinforcements?
2. if the evil factions wont arrive to their destinations, will i still lose money?
3. what profits do i get if i succeeded?
signature and avatar were made by Grímbóld'
I think:
1. They are free, you need to pay only upkeep.
2. Upkeep per turn.
3. Nothing.
So true! Baron Samedi, do you know how to add ancillaries? patrician1 has some nice one
1. 2,5 G
2. Only if they siege the invasion-target, will make the reinforcements spawn and reduce your treasury.
3. For now: nothing
Nice idea, but right now the general who leads the reinforcements will also dissappear after the invasion is over.
V 2.0 is RELEASED. See OP for details.
Have fun!
Baron Samedi
Under the patronage of MasterBigAb