
Interesting, I was also thinking of posting a similar request regarding vegetation. I really like the new and immersive, lush vegetation, it really puts me in ancient atmosphere, since vegetation was a lot more back then in some places. No need to comment on the quality of tone's work, it's breathtaking and revolutionary in RTW modding.
Still, I'm cursed with a crappy PC (mainly videocard wise) so in some battles - especially when one of the armies is stepping on vegetation on the campaign map - I get a map that has trees covering up to 70-80% of the battlefield
and the surrounding terrain (which is in some cases also rendered on screen, I can see
lots of trees
very far in the distance), so this is a lot for my PC to take, along with two stacks of units. It seems to happen a lot with a very tall variant of a tree - they look 'cloned'; same height, unlike regular RS II battle vegetation that is way more diverse, it seems to me.
It's vital to explain that I play with every single setting on 'Low' to avoid any lag. The game experience is not as fun or pretty as it should be but I get very much lagless battles when the terrain doesn't have hundreds, maybe thousands of trees all around the battle map. I even see them as 'sprites'/low detail, yet their sheer number and density seem to affect performance... And also in battle, units have a hard time maneuvering such obstacles.
I have to admit this issue doesn't bother me that much because I try to avoid fighting in woods anyway (since I play as Rome and this doesn't happen all the time) but if I play a Barbaric factions, ambushes are a must from my side. So, is it possible that the future patch or maybe a submod fixes this for guys with low-end PCs like me could use?
I'm not trying to complain just because I have an old graphics card. I'm just saying this seems like an issue both performance and gameplay wise, at least for me personally. I maybe could be able to post a few screens of some example battles, if that's necessary.