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  1. #1

    Default Available TO units just vanish

    When playing as the tuetonic order (3rd or 4th campaign attempt), Ive noticed that if i dont get my King into Konigsberg by turn one i lose the ability to purchase the valuable Christ Knights and order segeants for some reason. If i do get my King to the capital the unit pool drops to zero if he leaves and those units will remain unavailable when he comes back next turn. Same thing happens in my other town town Riga with my heir, if i don't buy the catapault on turn one its gone for good.

    If you play the cash strapped Tuetonic order you will know that these units are an absolute necessity if war breaks out with powerful Lithuania or Novgorod (which it does) but buying them on turn one means you pay loads of upkeep, something TO can't afford. I was hoping to preserve my recruitment pool for valuable units this time round as i ran out of cavalry last time but now the units dissapear even before I'm buying them ?
    Is this some retention feature I'm unaware of ?

  2. #2

    Default Re: Available TO units just vanish

    BGR on. That why.

    Kill Them All, Let God Sort Them Out!


  3. #3

    Default Re: Available TO units just vanish

    err sure, its BGR ?
    I'm supplied, have full recruitment ability, good zeal, good religion, war council, supply train and my King in the capital but if he leaves suddenly the pool is empty. could you be slighly more specific

  4. #4

    Default Re: Available TO units just vanish

    I belive king's and heir's are ones whom can recruit the elite troops. Other generals/family members need a trait I think to be able to recruit good ones
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  5. #5

    Default Re: Available TO units just vanish

    Categories & Examples
    A
    Late Professionals (Byzantine Spearmen)
    Feudal. (Knights)
    Religious Order (Knights Hospitaller)
    Urban Professionals (Hand Gunners)
    B
    Early Professionals (Armored Sergeants)
    Local (Highlanders)
    C
    Rural (Peasant Archers)
    Urban (Militias)

    Unit category details here

    Universal Right to Knight
    Rank effects:
    1} The Leader - can recruit all unit categories (A,B & C)
    2} War Council - all
    2} all other generals - all
    The leader and his nobles are close in power. They have equal recruitment ability and command potential. Members of the war council have greater logistical ability. Generals are bound to him by their high zeal.

    Right to Knight: Restricted
    Rank effects:
    1} The leader - all
    2} War Council Members - all
    3} all other generals - B, C

    Professional Recruitment & command

    1} The Leader - all
    2} War council - all
    3} other generals - C

    Centralised Recruitment & Command

    1} The Leader - all
    2a} War Council (and is the Heir) - all
    2b} War Council (if not the Heir) - B, C
    3} other generals - C

    Other Effects on Command & Recruitment

    Supplies Only once fully supplied can a general begin to recruit an army, subject to his rank and other factors.

    Religion All generals/governors must maintain a minimum level of religious support in their province in order to sustain recruitment to their cause.

    Required Minumum Religious Level in Province.
    1) 75% if faction Zeal is moderate or high.
    2) 80% if faction Zeal is low
    3) 90% if faction Zeal is very low or abysmal

    Distance to Centre of Power

    This feature only affects non War Councillors.
    Whilst the Leader's recruitment restriction orders are in place, but non WC generals can still recruit category B & C units (i.e.Right to Knight: Restricted), when too far from the Capital these generals will find they are only empowered to recruit militias (category C) under their governorship, not category B.
    Of these non WC generals, those with a command ability of 4 stars or greater are unaffected.

    Recruitment Limit Reached

    Your empire cannot sustain a size of military force which is too great compared to the size of your empire.
    All recruitment for all generals, with the usual exception of militias (category C) is restricted.

    If you have only just been notified of this restriction and have only just exceeded your maximum recruitment level, yet you need a better army, disband as many weak units as you can spare. Next turn, if you disbanded enough and your recruiting generals are in position to recruit, then with all other factors being ok, recruit as many powerful units as you can muster before you again reach your limit.
    You have effectively promoted the old units.

    Mercenary units are your other option as they are always recruitable, subject to standard game conditions.

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