"If ye love wealth greater than liberty,
the tranquility of servitude greater than
the animating contest for freedom, go
home from us in peace. We seek not
your counsel, nor your arms. Crouch
down and lick the hand that feeds you,
and may posterity forget that ye were
our countrymen."
@Bulgaroktonos
Yeah i see what u mean and it's not possible in my opinion. I mean we could shrink the existing coins icon(of M2TW) and attach the cross with it but then even the Islamic factions will show that.
No way to place in between a new one.
It might be possible if you could find out which file tells the game to place the objects in that line. I checked in the mtw2.lnt file, in the menu folder, but didn't see anything there.
It might be possible if you could find out which file tells the game to place the objects in that line. I checked in the mtw2.lnt file, in the menu folder, but didn't see anything there.
Well actually i know which files have the info on it. It's the .sd files which can be edited by .xml files in the UI folder but that thing is like a Pandora's box very messy.
The files from RTW are a .rsd type, what would I use to look at them. If I can find the entry in there, we might know how to add the code into M2TW strategy.sd. I believe this is the file that it would be inserted into.
Now you could try to figure out how they are being placed there by the mt2w.lnt
Which does not solve the matter how they are calculated.
Gigantus i thought m2tw.int file only deals with the graphical stuff in the game menu ans it's sub-menu) and the stuff related to UI folder is handled only by .sd and it's .xml files.
Check the case of the faction symbols in the faction screen:
The SD files determine where the graphic element scan be found.
The mt2w.LNT file says where they will be put.
Check the case of the faction symbols in the faction screen:
The SD files determine where the graphic element scan be found.
The mt2w.INT file says where they will be put.