I'm sure most of you have noticed that in every campaign there are factions who are passiv, conquerers or victims. But why is that so? Do they have different AI's or priorities.
For example Mordor. Almost every time it is amongst the top factions:
The only time it doesn't expand itselve succesfully is when the player stands in its way and still it finds a way through Middle Earth:
What are the decisive criteria for a faction to expand. It cannot be money cause my allies don't change their behavior even if I give them tenthousands. Is there really a difference between the AIs or is it the starting condition.




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