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Thread: Differences between Kingdoms BC 2.02 and medieval 2 patch 3.0 BC 2.02

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  1. #1

    Default Differences between Kingdoms BC 2.02 and medieval 2 patch 3.0 BC 2.02

    After playing both I noticed some differences

    banners: vanilla BC has awesome flags and banners over the units... kingdoms version does not

    ports: in vanilla you get a trade fleet when you build a port, but in kingdoms version you don't... you need to build a merchants wharf to unlock a trade fleet

    AOR: in vanilla it is more generous, in kingdoms you get far fewer aor units (e.g. makuria can only recruit sudanese tribal infantry in one settlement whilst in vanilla you can get em almost anywhere in ethiopia)

    massive siege 'bug': If theres an enemy settlement with a huge garrison close to it (aka the two near Sindh) and I lay siege to the town with a full stack and then wait for the town to starve the enemy sallies with the full stack in support. However during the battle I get a 'reinforcements delayed' message saying my computer cannot handle the enemy reinforcement army! Which is bs by the way

  2. #2
    wudang_clown's Avatar Fire Is Inspirational
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    Default Re: Differences between Kingdoms BC 2.02 and medieval 2 patch 3.0 BC 2.02

    What BC Kingdoms version are you talking about?

    Under the patronage of m_1512

  3. #3

    Default Re: Differences between Kingdoms BC 2.02 and medieval 2 patch 3.0 BC 2.02

    Theres a Kingdom version for BC?

  4. #4
    wudang_clown's Avatar Fire Is Inspirational
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    Default Re: Differences between Kingdoms BC 2.02 and medieval 2 patch 3.0 BC 2.02

    Yes, there is, however it wasn't prepared well, so there are few inconsistencies and incompatibilities between that BC to Kingdoms portation.

    That's why it's not recommended to use it. That's why I'm a bit surprised sughdian made this thread.

    Under the patronage of m_1512

  5. #5

    Default Re: Differences between Kingdoms BC 2.02 and medieval 2 patch 3.0 BC 2.02

    http://www.megaupload.com/?d=O784D1NN

    it's easy to find near the top of the list when you google 'broken crescent'

  6. #6

    Default Re: Differences between Kingdoms BC 2.02 and medieval 2 patch 3.0 BC 2.02

    When I started playing BC I installed the kingdoms version, played it for a year and only recently installed vanilla version, and I can make you a long list of stuff that is missing in kingdoms versios if u want
    I drop knowledge so heavy it leaves the world unbalanced,
    exterminate the spiritual force of all that challange,
    I'm the lyrical apocolypse that crumbles the granit,
    replacing you as the dominant species on the planet.


  7. #7

    Default Re: Differences between Kingdoms BC 2.02 and medieval 2 patch 3.0 BC 2.02

    I;ve got kingdoms installed for other mods, is BC 3.0 going to be fully functional on a kingdoms install?
    Last edited by Maizel; September 16, 2010 at 02:53 PM.

  8. #8

    Default Re: Differences between Kingdoms BC 2.02 and medieval 2 patch 3.0 BC 2.02

    I thought the version of BC that included kingdoms in the title would be the more up-to-date, advanced version, that's why I got it. Kind of odd for the better version to be pre-expansion, but maybe I'll give it a try.

  9. #9

    Default Re: Differences between Kingdoms BC 2.02 and medieval 2 patch 3.0 BC 2.02

    after trying a vanilla georgia campaign they still cannot recruit any units in telavi or kotasi(?) which surprised me. Seems unfair to deny them cheap garrison fodder

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