View Poll Results: Which sub-mods in the Compilation do you use?

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  • FTT

    7 31.82%
  • LLP

    6 27.27%
  • DSU (note: included in 2TP)

    3 13.64%
  • 2TP

    3 13.64%
  • NHA

    7 31.82%
  • Istanople

    5 22.73%
  • MH

    3 13.64%
  • None, I just wanted to be counted

    10 45.45%
Multiple Choice Poll.
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Thread: Sub-mod Compilation mods

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  1. #1
    Meneth's Avatar I mod, therefore I am
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    Default Sub-mod Compilation mods

    Do you use the Compilation?
    If so, what sub-mods in it do you use, and why do you use them?

    FTT = Faster Turn Times
    LLP = Live Long and Prosper
    DSU = Dynamic Siege Upkeep
    2TP = 2 TPY Project
    NHA = Next Heir Ancillary
    MH = Mongol Horde

  2. #2

    Default Re: Sub-mod Compilation mods

    LLP..

  3. #3
    Meneth's Avatar I mod, therefore I am
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    Default Re: Sub-mod Compilation mods

    Quote Originally Posted by Neptune7 View Post
    LLP..
    None of the other sub-mods strike your fancy? Not even FTT?

  4. #4

    Default Re: Sub-mod Compilation mods

    Quote Originally Posted by Meneth View Post
    None of the other sub-mods strike your fancy? Not even FTT?
    What's FFT?...infact what are the other submods?

  5. #5
    Meneth's Avatar I mod, therefore I am
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    Default Re: Sub-mod Compilation mods

    Quote Originally Posted by Neptune7 View Post
    What's FFT?...infact what are the other submods?
    Added to the first post what the abbreviations mean.

  6. #6
    Navajo Joe's Avatar SS Forum Moderator
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    Default Re: Sub-mod Compilation mods

    Meneth,

    None of them, I was a Beta Tester, so I am happy with the setup. Although I am always open minded and keep in touch with sub mods and what they do.
    The turn time is a bit long and I know I can reduce it, but I make a coffee, pack the dishwasher, annoy the hamster or just read the forum.

    Meneth I would also congratulate you for your compendium and sub mod and your active participation in the forum, you add alot of value my friend + Rep





    'Proud to be patronised by cedric37(My Father and My Guardian)

  7. #7
    Meneth's Avatar I mod, therefore I am
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    Default Re: Sub-mod Compilation mods

    Quote Originally Posted by Navajo Joe View Post
    Meneth,

    None of them, I was a Beta Tester, so I am happy with the setup.
    I like 6.3 too, but I do think it can be improved upon, which is why I've made 4 sub-mods so far. And the Compilation, ofc.
    The turn time is a bit long and I know I can reduce it, but I make a coffee, pack the dishwasher, annoy the hamster or just read the forum.
    I don't have a problem with turn time (due to my high-end computer), but I still use FTT, as there's no need to needlessly prolong it. Also, it gets rid of the princess notifications, which I find annoying.
    Meneth I would also congratulate you for your compendium and sub mod and your active participation in the forum, you add alot of value my friend + Rep
    Thank you
    Glad my work is appreciated.

  8. #8

    Default Re: Sub-mod Compilation mods

    Quote Originally Posted by Meneth View Post
    I don't have a problem with turn time (due to my high-end computer), but I still use FTT, as there's no need to needlessly prolong it. Also, it gets rid of the princess notifications, which I find annoying.
    The annoying princess notifications are gone?...I am downloading right now...

  9. #9
    Amaranth's Avatar Ordinarius
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    Default Re: Sub-mod Compilation mods

    NHA, obviously. However I could play other mods and enjoy them as well but I'd like to stick with SS6.2.
    Next Heir Ancillary (NHA) Sub-Mod for Stainless Steel & Third Age Total War




  10. #10
    juvenus's Avatar Campidoctor
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    Default Re: Sub-mod Compilation mods

    mh, nha and 2tp. i don't have need to use ftt....yet.


  11. #11

    Default Re: Sub-mod Compilation mods

    That FTT submod that I installed today is corrupting my saved games. I have never had crash to desktops on loading saved games before. I will have to uninstall it. That's too bad....

  12. #12

    Icon8 Re: Sub-mod Compilation mods

    yeah, its corrupting my saves (when using it)

    the thing is, it crashes when i load a saved game. so i reverted to plain SS6.3.. but im going back to PB's RR/RC Compilation Mod Final (Aug13) as it is the more stable of the two... iL go back to 6.3 once a patch or two is made

  13. #13

    Default Re: Sub-mod Compilation mods

    I uninstalled FFT, (by running setup again and not selecting it) and I started a new English campaign and my saved games are no longer corrupted..So now I just have LLP submod which seems to work fine. The lesson learned is when installing any submod immediately check your saved games out. Don't play 6 hours of the game and then find out that it's not working.

  14. #14
    Tiro
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    Default Re: Sub-mod Compilation mods

    FTT and NHA, with LLP only on occasion because it seems to be a bit to easy to trigger its mod specific traits. FTT is a real lifesaver now that I'm attempting to play BGR.

    BTW thank you for bringing us the compilation Meneth, it really is a big help.

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