Hey Aradan/guys,
I've been lurking a while since modrealms went down - there I was logged on as Finarfin - and have been working on a little mini-mod of my own...
First up I want to apologise for taking something beautiful that the FATW team have created & then butchering it. FATW is a great piece of work & the more I've looked into it, the more I see how talented you guys truly are.
Having never programmed, modded or otherwise got technical with anything computery in my life, I started playing around with FATW by following a few of the mod guides up in twcenter. No problems! I got playing with elves, dwarves, dale fella's, all good. I then managed to change it up so I could shortcut a lot of the early conquests & take me straight to the hardline battles fought after the usual 40-60 turns. I was pretty pleased with myself - I'm an engineer, a musician, a craftsman, a blacksmith, but not a programmer.
Being a fan of The Silmarillion more so than LOTR, I decided to take on my biggest challenge yet - to recreate the Wars of the Jewels. The aim is to have a simple Free Peoples vs. Morgoth campaign starting just at the cusp of the Battle of Sudden Flame. Eventually I'm going to give a little idea I had about having my characters as ancilleries & my bodyguard units named purely as 'Bodyguard of Nargothrond/Menegroth/Hithlum,etc' rather than 'Feanor/Finarfin/Fingolfin/Beren' to avoid the whole elves dying thing. Also going to introduce aor scheme so the 'correct' units are only recruitable in the right areas, at the moment they will all be recruitable from all settlements. Anyway, I'm digressing really..
I copied the CI folder, changed the name of the original to CI2 (that way, when I want to play my 'normal' FATW game, I just have to change the CI folder names around). Next up I went into CI...\world\etc, copied the new shadow folder and renamed it war_of_the_jewels. I stole some maps that some other more talented people had done (there is silmarillion:total war & first age:total war, either defunct or not for rtw) and resized/tidied them up in GIMP (nice programme, first time I'd used it) to the same as TNS ones, and replaced ALL the map files in the w_o_t_j folder with my newer ones. I did a bit more butchering with names, campaign descriptions, etc. Couldn't get it to work despite following tutorials to the word so went back to basics.
I recopied my tns folder, called it war_of_the__family_jewels and gave it a shot. Came up as a normal tns campaign. Cool. Went in, swapped all the map files for my w_o_t_j ones and fired rome up again. Started a new campaign (with w_o_t_f_j) and low and behold, up comes tns campaign, but with a slightly confused looking radar.
So my question, after this long and arduous post, is, how is it that after completely replacing the map_fog.tga, map_heights.tga, map_regions.tga, etc, in my mod folder, I've managed to come up with TNS campaign map?
Cheers for reading through & if this post needs to be moved to the modding forum, be my guest!




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