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  1. #61

    Default Re: - Preview III - The Huns -

    Quote Originally Posted by Joar View Post




    Welcome to the relaunch of the third preview of INVASIO BARBARORVM - RVINA ROMAE. In this preview we take a look at the Hun Confederacy of the 5th century. Here You'll see some examples of the portraits, events, units, and other features that we hope will capture the atmosphere of the era.

    Please note that all the material in this preview are work in progress, and have been altered for the purpose of this presentation. These effects do not appear ingame.






    - The Origin of the Huns -

    “The nation of the Huns, scarcely known to ancient documents,
    dwelt beyond the Maeotic marshes beside the frozen ocean,
    and surpassed every extreme of ferocity.”


    Ammianus Marcellinus


    When setting out to portray the Huns one first has to ask: who where the Huns? It is fair to say that the historical sources available to us are at best sparse, both the literary as well as the archaeological ones. The present history of the Huns depends almost entirely on what we are told by Greek and Roman travellers and historians. It is unlikely that their origin will ever fully be revealed, and to make things worse the debate have often been tainted by nationalistic and chauvinistic agendas. Most often the Huns have been identified with the Xïongnú ( or Hsiung-Nü ), a nomadic steppe tribe who plundered and pillaged along the Chinese boarder a few centuries before they supposedly appear in eastern Europe in the 4th century AD.

    But before they entered the European stage, the Huns had become known in central Asia. In Sogdia and Bactria, Chionites, Kidarite Huns, and Hephthalites ( so called “White Huns” ) ruled in the 4th to 6th centuries AD. Recent research, however, have shown that none of the great confederations of nomadic steppe warriors was ethnically homogenous, and that the Hun name was used by different groups for reasons of prestige, or by outsiders to describe their lifestyle or geographic origin. Thus, the Romans often called the Huns Scythians, and the Avars Huns etc.

    However, regardless who the so called “original Huns” may or may not have been, by the 5th century the Hun society was by all means multiethnic and multicultural, always dynamic, never static. It was still an illiterate culture, and their language, of which only a few personal names and words remain, consists of Germanic, Iranian, and other elements, which are thought to be of Turkic or Mongolic origin. Thus, the Huns who came to Europe in the second half of the 4th century AD were a confederation of warrior bands whose success was based on their willingness to integrate others. The archaeological evidence proves that these warriors, whether Germans or Huns, shared a common symbolic language and material culture.

    When the nomadic Huns, living in the conditions of desperate hardship that the steppe life often means, came into contact with the higher material civilization of the agricultural peoples on both sides of the Danubian frontier, it was inevitable that they should try to improve their lives by collecting as much food and plunder as possible from the Goths and Romans. This was probably the defining moment when the Huns went from being small bands of looters to a large tribal confederacy.






    - The Empire of Attila -

    Attila, son of Mundzuk, at first ruled jointly with his elder brother Bleda until 445, when the latter died. Although no evidence exists to support the claim that Attila had his brother murdered, it is nevertheless a widespread and even accepted “truth” that he did. This may be due to the supposedly well known animosity that existed between the two rather unlike brothers. Priscus, the Roman historian, portrays Attila as ambitious and aggressive, while Bleda appears to have been quite content with a lavish and leisurely court life.

    Bleda and Attila belonged to a dynasty that had united previously separated Hun tribes, together with many other subject groups, primarily Germanic ones such as the Sciri, Heruli, Gepids and Goths, but also Sarmatians, Alans and Slavs etc. By this time the Hun society had become more sedentary and centred around a capital near the river Priscus named Tigas, where it is said that even a Roman style bathhouse had been built.

    Under Attila’s rule the Hun Empire, according to Priscus, occupied “all Schytia”, which roughly consists of all lands west of the Caspian. Traditionally, Attila himself have often been ascribed the transformation of the Huns from a people of scattered nomadic tribes into a vast Empire, but this notion have been contested by modern historians. When war became the normal state, and “kingship” became a more or less permanent institution among the Huns, the "process of Empire" was already set in motion. That the Hunnic Empire fell apart and disintegrated with the death of Attila is certainly true, but it would be highly unfair to ascribe its rise solely to him.

    The Huns were, above all else, warriors and as such they offered their services to the Romans in their struggle against the Goths. They also supplied Roman generals, like Aëtius, with troops in order for him to achieve his political ambitions. For this they expected to be compensated, preferably with gold.

    In all fairness one must also try to understand what kind of ruler Attila was, and what kind of Empire he managed. It was clearly not an Empire in the same sense as the Roman or Persian ones. Attila himself showed no recorded interest in exercising direct rule over vast territories, no interest in controlling the great fortified cities, and no interest in the bureaucracy of Empire. It was not uncommon for a defeated king to keep his crown and position as leader of his now subjugated people. To wine and dine in fancy palaces and to meddle in the affairs of every vassal was not Attila’s ambition. His Empire did not consist of cities and land, but of warriors. Attila was a warlord, and as such his position wasn’t based on royal lineage or tradition. He owed his position to his warriors, and his primary concern was to provide for them, to offer them wealth, status and safety. This was Attila’s policy: by alternating raids and treaties, he succeeded in pushing the yearly sums paid to him by the Romans to an unprecedented 2.100 pounds of gold, because gold was what it was all about. If Attila couldn’t maintain his aura of strength, invincibility and dread, his warriors would abandon him and he would likely be usurped. The position of warlord in the migration era isn’t so different from that of a modern mob boss. Tony Soprano wasn’t elected boss because of his name and ancestry, but because the captains of the family believed in him and were willing to let him lead. It was then up to him to provide for his subordinates, and to keep them happy. If they weren’t, he would soon find himself “whacked” and replaced by someone else.

    The legacy of Attila is ambiguous. While the Christian writers styled him as the “scourge of God”, others drew a more favourable picture. Germanic legends describes him as a noble and powerful king, and lately Terry Jones argued, in his “Barbarians”, that Attila stood as something of a tolerant pagan counterpart to the oppressiveness and Christian bigotry of the Roman Empire.

    It is of course true that the Huns left us no great cities, and no lasting monuments. What the Huns had achieved was a massive transfer of resources from the Roman Empire to the lands that had previously been regarded as completely void of anything useful. Barbarian warriors could thus enjoy the benefits of the Roman system, its trade and its luxuries, without having to enter it. This strategy required a growing concentration of power that became harder and harder to maintain, and collapsed after Attila’s death in 453. Hunnic groups, such as the Akatzirs, Cutrigurs, and Utigurs, continued to live in the northern steppes, and sometimes raided Roman lands, sometimes offering their services to the Roman armies, but they did never again achieve anything that resembled the position they had during Attila’s reign. Only the Avars, who came to Europe in the middle of the 6th century, successfully followed Attila’s model. But the age in which the name Huns had enjoyed the highest prestige in the Eurasian steppes was over.






    Below You can see some samples of the new portraits used by the Hun Confederacy:



    According to archaeological findings, the Huns – just as the Indo-Iranian Sarmatians - practised cranial deformation, which has been a common tradition throughout the history of mankind. It seems, however, that the practice may have been rare among the Huns, since no Roman source records seeing any such thing. Below You can see an example of a Hunnic skull that's been deformed:



    And here's the "reconstructed" portrait:


    When it comes to hair, the Huns most likely used a wide selection of styles from many different cultures. The traditional "Hun haircut", however, meant wearing the hair cut back to the temples, leaving the part behind to hang untidily down to a great length. The physical appearance as a part of psychological warfare should not be underestimated. Long hair, shaved heads, big beards and moustaches along with deformed skulls and facial scarrings probably served the Hun warriors quite well in their encounters with the clean-shaved and tidy Romans. Below is an example of a modified portrait:


    The practice to cut one's cheeks probably served a ceremonial purpose and was a testiment of a warrior. After all, the Hunnic warrior did not pay homage to a fallen comrade with womanly tears, but with manly blood!




    Here's some samples of the new Hun event pictures. You can see the newly crowned Hun king sit on his outdoor throne, and in the light of a roaring fire recieve the long line of subjects, vassal kings and emissaries of foreign monarchs who wish to pay homage to the new ruler of the steppes.

    The heir to the throne on the other hand sits in his tent, surrounded by the most influential and powerful of Hun chieftains and warlords who bows their heads and swears an oath of allegiance to their future ruler.






    Here we a sample of one of many entirely new levels of Hunnic buildings. Below You'll see the three levels of farming available to the Huns:





    And here we have the new Hunnic interface. The notion that the Huns dwelled in shabby tents as the most crudest of uncivilized savages is far from the truth, at least since we speak of the aristocracy. The Hunnic warrior elite were incredibly wealthy and sought the same sort of luxury items as their Germanic, Roman or Persian counterparts did.

    The expression "if you got it, flaunt it" rang just as true then as it does now, since wealth was an effective way of saying: I'm rich, therefore powerful - or rather: I'm powerful, therefore I'm rich. Alas, the true quality of a warlord can always be weighed in gold!







    Here are some of the units recruitable by the Hunnic faction:





    - Hun Armoured Archers -

    Hun Armoured Archers are the fighting pinnacle of their tribe: horsemen almost without peer, aggressive and cunning in battle. Well armed and well armoured, few can stand against them The Huns are believed by their enemies to be half-human monsters, bonded to the shaggy beasts that they ride. Perhaps they are even centaurs! The Huns don't care, as long as their very appearance causes even strong men to quail. The fact that they are savage warriors merely backs up this impression, and means that these elite fighters start any battle with an advantage!

    Their normal tactic is to rain down a hail of arrows upon the enemy, before charging and doing still more damage.




    - Heruli Cavalry -

    Barbarian cavalry are a shock force, best used to push enemies on the verge of breaking into complete panic. They are not heavy cavalry in the same sense as some of ones mustered by the Eastern or Steppe factions, but they can be a potent force if handled correctly. They should be used as a hammer to repeatedly charge home against the flank or rear of an enemy in the hope of routing them.

    The Heruli were a nomadic Germanic people known for the fighting prowess of their light forces. They were subjugated by the Ostrogoths, then the Huns, and later joined the Lombards in their conquest of Italy.

    The etymology of the name may be related to "Earl" (Erilaz) and was probably an honorary military title.




    - Ostrogothic Spearmen -

    The Ostrogothic spearmen are the backbone of the Hun armies, and are recruited from amongst the young and lower-status members of the Gothic tribes. They are given a spear, a shield, an armor made of hardened leather scales and a good lesson in obedience by their betters before being pushed into the battle line.

    A man with a spear can kill even the bravest warrior, or stop him dead in his tracks when his horse (quite sensibly) refuses to charge headlong onto a sharp spearpoint. These men are worth bringing into battle as they can provide a solid anchor for a battle line when fighting cavalry, even if they are vulnerable to attack by missiles or swordsmen.




    - Scirii Spearmen -

    The Scirii were an East Germanic tribe who lived around the Carpathians around 400AD, when they were defeated by the Huns and the majority of the tribe joined the Hun federation. Others however joined the Visigoths and later the Ostrogoths in their westward migrations, or became foederati in the Roman Empire.

    The most notable Scirian was probably Odoacer ( or Odovakar ), who was the son of Edeco, one of Attila's lieutenants. Odoacer came into the service of the Western Roman Empire and rose to great prominence, eventually becoming the first Germanic "King of Italy".



    - Slavic Cavalry -


    The early Slavs were not a horse culture, and favored light, unarmored infantry using ambush, and hit and run tactics. Only much later, after contact with other horse cultures like the Huns, Avars and Bulgars, did they start to adopt cavalry.

    These cavalry units fight with javelins and spears but only a padded cloth as armor, more effective against the cold than against weapons. These cavalry can fight well under most circumstances. They are certainly useful among a people who, at this point in time, are lacking in cavalry in general.




    - Steppe Skirmisher Infantry -

    Skirmisher Infantry are recruited from amongst the young and low-status members of a tribe. They use their own equipment, bows and arrows, a sword and are given a good lesson in obedience to their betters before being pushed into a battle line.

    They are best employed to harrass enemies and thin their ranks with missile volleys before the main battle is joined. They are capable of fighting hand-to-hand, but this is not their strength and against anyone other than other skirmishers they will suffer disproportionate casualties.

    They carry little war gear other than their weapons, giving them their speed over rough terrain.





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    The Team of INVASIO BARBARORVM - RVINA ROMAE, consists of:

    Gäiten - Units (models (improved and new) , textures (improved and new), related text-files), overworked map etc.
    Ihatemonday - Music & Environments etc.
    PSEUDO ROMANUS - Late Latin Soundmod & In-game vids etc.
    Joar - 2D art & Text work, traits, ancillaries etc.


    - Reference Material -
    Susanne Hakenbeck, Hunnic modified skulls: physical appearance, identity and the transformative nature of migrations. ( link ).

    E.A. Thompson, The Huns.

    Otto Maenchen-Helfen, The World of the Huns.

    Nic Fields & Illustrations by Christa Cook, The Hun – Scourge of God, AD 375 – 565.

    Peter Heather, The Fall of the Roman Empire – A New History of Rome and the Barbarians.

    G.W. Bowersock, Peter Brown & Oleg Grabar, Late Antiquity – A Guide to the Postclassical World.
    Is this preview for V8 of IBFD? I like what I am seeing. I would also like to tell u that I saw Terry Jones' "Barbarians", and he said that some elongated skulls that were discovered belonged to Germans who were with the Hun Confederation. Just thought I should to tell u

  2. #62

    Default Re: - Preview III - The Huns -

    Quote Originally Posted by EgyptianWarLord View Post
    Is this preview for V8 of IBFD?
    Yes, it is. Although IBFD has now changed its name to RVINA ROMAE.

    I like what I am seeing. I would also like to tell u that I saw Terry Jones' "Barbarians", and he said that some elongated skulls that were discovered belonged to Germans who were with the Hun Confederation. Just thought I should to tell u
    Thanks! And, yes, I've seen the same series.


  3. #63
    Gäiten's Avatar Protector Domesticus
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    Default Re: - Preview III - The Huns -

    And here the next of the mini preview serie, a Kutrigur Horsearcher.
    Click image for larger version. 

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ID:	282612

    Enjoy and feel you free to comment.

    Invasio Barbarorum: Ruina Roma Development Leader - Art made by Joar -Visit my Deviantart: http://gaiiten.deviantart.com/

  4. #64

    Default Re: - Preview III - The Huns -

    Really nice Gaiten!


  5. #65

    Default Re: - Preview III - The Huns -

    I like how all the units are in the same style; textures, well balanced models and seems optimized for good old Rome:TW with the lower poly models from what I see. (For RTW I like low/medium poly models as it doesn't look out of place in-game.)

    Good job IB team.

    +rep.
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  6. #66
    demagogos nicator's Avatar Domesticus
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    Default Re: - Preview III - The Huns -

    Yes, agree with BroskiDerpman in all points (except I like also higher poly models ), details of the armour and clothes of your units are amazing (only shame is that the chain mail does not look so good on lower poly units). I also like the horse texture is made in style that match to the warrior.

  7. #67
    tomySVK's Avatar Campidoctor
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    Default Re: - Preview III - The Huns -

    Excellent mini preview

  8. #68
    Gäiten's Avatar Protector Domesticus
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    Default Re: - Preview III - The Huns -

    Well, there are many higher-polygon-models in the game, coincidentally most for the *civilized* factions` unit

    However, the more elite units of the *Barbarians* do hve such model too.

    Invasio Barbarorum: Ruina Roma Development Leader - Art made by Joar -Visit my Deviantart: http://gaiiten.deviantart.com/

  9. #69
    Sertorio's Avatar Domesticus
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    Default Re: - Preview III - The Huns -

    another good looking unit...
    Texture works by Sertorio, banner courtesy of Joar

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  10. #70

    Default Re: - Preview III - The Huns -

    Quote Originally Posted by Gäiten View Post
    Well, there are many higher-polygon-models in the game, coincidentally most for the *civilized* factions` unit

    However, the more elite units of the *Barbarians* do hve such model too.
    How dare you! I wanted an super high poly Germanic bare chested unit! The rest should be low poly! The Germanic man's chest should also have high-res textures to show off his manly hair that also shows that he is more manly than the cowardly, scruffy, deprived Roman slave soldiers.
    Last edited by BroskiDerpman; June 24, 2013 at 06:53 PM. Reason: comma
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  11. #71
    Gäiten's Avatar Protector Domesticus
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    Default Re: - Preview III - The Huns -

    You may get a super-high-polygon-model of a naked Celt ...

    Invasio Barbarorum: Ruina Roma Development Leader - Art made by Joar -Visit my Deviantart: http://gaiiten.deviantart.com/

  12. #72

    Default Re: - Preview III - The Huns -

    You hit the next level of my excitement. http://www.youtube.com/watch?v=J3IlqY1CbI0


    You know how to hype up this mod...

    Does that unit also have extremely high resolution textures too?
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  13. #73
    Gäiten's Avatar Protector Domesticus
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    Default Re: - Preview III - The Huns -

    Epic music for an epic mod ...

    Does that unit also have extremely high resolution textures too?
    Indeed it has.

    Next unit preview is going to be one of the Desert Tribes.

    Invasio Barbarorum: Ruina Roma Development Leader - Art made by Joar -Visit my Deviantart: http://gaiiten.deviantart.com/

  14. #74

    Default Re: - Preview III - The Huns -

    Quote Originally Posted by Gäiten View Post
    Epic music for an epic mod ...



    Indeed it has.

    Next unit preview is going to be one of the Desert Tribes.
    Now that is quite exciting! IBFD is my favorite mod out of all of the IB mods, I don't really know why, maybe it's more polished? Or to me playing as the other factions other than Rome is still fun and feels polished? Anyways good luck on the mod!

    Extra: Have you ever tried the Chivalry:TW mod for RTW? It could help you a little to see what I mean by we'll polished.
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  15. #75
    Sertorio's Avatar Domesticus
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    Default Re: - Preview III - The Huns -

    Quote Originally Posted by Gäiten View Post
    You may get a super-high-polygon-model of a naked Celt ...
    WARNING. A naked celt in the late empire is highly unhistorical. Broski should settle with an half naked German.
    Extra: Have you ever tried the Chivalry:TW mod for RTW? It could help you a little to see what I mean by we'll polished.
    Brosky i like Chivalry but those pike animation in the Scutatoi ruin it for me, but maybe i am too graphic. Still seems a good mod and maybe i'll reinstall it. but i think i will remove those pike phalanx.
    Texture works by Sertorio, banner courtesy of Joar

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  16. #76
    Gäiten's Avatar Protector Domesticus
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    Default Re: - Preview III - The Huns -

    Quote Originally Posted by BroskiDerpman View Post
    Extra: Have you ever tried the Chivalry:TW mod for RTW? It could help you a little to see what I mean by we'll polished.
    I have read much about this mod, but to my chagrin, I do not have the time to test it

    A IBRR mod minion I am

    WARNING. A naked celt in the late empire is highly unhistorical. Broski should settle with an half naked German.
    There were Picts ...

    BTW half-naked Germans are in, either.

    Invasio Barbarorum: Ruina Roma Development Leader - Art made by Joar -Visit my Deviantart: http://gaiiten.deviantart.com/

  17. #77

    Default Re: - Preview III - The Huns -

    I believe there's an Medieval 2 Animation mod for Rome TW somewhere around twcenter. (I lost the link)
    Which....Sertorio...it includes M2tw Pike animations. The animation mod includes instructions for implementing it, you can make an submod for Chivalry.

    EXTRA: Here's an small tip, try to make all the models around the same amount of polygons or make it seem like it is. (footmen around the same amount, cavalry around the same amount, artillery around the same amount, etc etc)

    I don't know why but it looks better in my opinion. An high poly model standing near an low poly model just seems strange... ;P
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  18. #78
    Sertorio's Avatar Domesticus
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    Default Re: - Preview III - The Huns -

    My problem is not the animation itself but the pike, whatever you do it will look like a sarissa with a big but spike and not a regular spear even if 4m lenght like the kontarion. If i could just make the phalanx pike look like a spear i would be happy. EB already has a nice two hand pyke animation. I believe the pike appearance is related with the "phalanx" mode so i don't know how to go around that.
    Last edited by Sertorio; June 27, 2013 at 12:42 PM.
    Texture works by Sertorio, banner courtesy of Joar

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  19. #79

    Default Re: - Preview III - The Huns -

    I know Roma Surrecta/Surrectum 2 has an different model+texture for their pikes, maybe you can ask their dev team how it's done?
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  20. #80
    demagogos nicator's Avatar Domesticus
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    Default Re: - Preview III - The Huns -

    Quote Originally Posted by BroskiDerpman View Post
    Now that is quite exciting! IBFD is my favorite mod out of all of the IB mods, I don't really know why, maybe it's more polished? Or to me playing as the other factions other than Rome is still fun and feels polished? Anyways good luck on the mod!

    Extra: Have you ever tried the Chivalry:TW mod for RTW? It could help you a little to see what I mean by we'll polished.
    Could not agree more

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